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Saigo no Yakusoku no Monogatari - NPJH50416
#10
retest @ r2788
The game still works just noticed 'Unimplemented sceP3daBridgeCore', added trace info
14539 [sndp thread] WARN hle.sceP3da - Unimplemented sceP3daBridgeCore p3daCoreAddr=0x09FE61F0, channelsNum=0x4, samplesNum=0x800, inputAddr=0x08A4AD80, outputAddr=0x08A48D80
14540 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore p3daCore[0]=0x08A5CF38
14540 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore p3daCore[1]=0x08A5CF40
14540 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore channelBuffer[0]=0x08A3ED40
14541 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore channelBuffer[1]=0x08A3FD40
14541 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore channelBuffer[2]=0x08A40D40
14541 [sndp thread] DEBUG hle.sceP3da - sceP3daBridgeCore channelBuffer[3]=0x08A41D40

Movie is working now after new game intro, audio in the movie doesn't work though (@04:03:28 : in movie log) .


Attached Files
.zip   Log_r2788(64bit)_INFO.zip (Size: 87.92 KB / Downloads: 81)
.zip   Log_r2788(64bit)_INFO(movie).zip (Size: 170.94 KB / Downloads: 92)
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Messages In This Thread
RE: Saigo no Yakusoku no Monogatari - NPJH50416 [Encrypted] - by hyakki - 10-18-2012, 10:43 AM
win 32 bit render wrong - by sum2012 - 12-11-2012, 02:08 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 03:26 PM
RE: win 32 bit render wrong - by sum2012 - 12-11-2012, 03:29 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 03:36 PM
RE: win 32 bit render wrong - by sum2012 - 12-11-2012, 03:45 PM
RE: win 32 bit render wrong - by gid15 - 12-11-2012, 04:25 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 04:26 PM

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