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A question for the devs about Kingdom Hearts Birth By Sleep (US)
#7
(05-29-2011, 07:42 PM)gid15 Wrote:
(05-29-2011, 07:01 PM)Hykem Wrote: Weird, huh? Either the game forgot to load something at that address, or something is quite wrong with our compilation sequence (most likely Tongue).
Could you enable "debugCodeBlockCalls = true" in RuntimeContext.java, line 68 and post a log file including compiler and runtime logs at DEBUG level? This way, I can see what the compiler generated and which call sequences are executed.

Thanks!

Sure. Smile
To save space, I've tried to make the log as specific as possible. Here is a DEBUG level Compiler and Runtime log file recording the activity of the thread "user_main" alone, shortly after loading the KEYBLADE_RIDE.ELF.
As you can see, for some reason, there seems to be some sort of conflict with the runtime call instructions and the respective compiled jump (the one with the $at register).


Attached Files
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RE: A question for the devs about Kingdom Hearts Birth By Sleep (US) - by Hykem - 05-29-2011, 08:45 PM

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