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Lunar: Silver Star Harmony - ULUS10482
#1
r2763
Current Bugs
flickering movies after they've played for awhile,
movies cut off before audio has a chance to finish.

[Image: 6irz2v.jpg][Image: fwlt87.jpg]
[Image: htfzh2.jpg][Image: 2rh39si.jpg]
[Image: 25hfjbq.jpg]

::Jpcsp Game History::

r2761 - big font problem (fixed)
---
r2051+ - big fonts
r2051 - black screen invalid memory address(Fixed)
I was going through my old games, saw that no one had posted this yet... Smile


Attached Files
.rar   debuglog.rar (Size: 21.04 KB / Downloads: 155)
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#2
is no one can make this game to work.
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#3
Could you please test this one again with the latest rev and post both INFO and DEBUG logs for it? Thanks!
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#4
here is the info and debug logs


Attached Files
.rar   loginfo.rar (Size: 3.52 KB / Downloads: 100)
.rar   logdebug.rar (Size: 19.44 KB / Downloads: 102)
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#5
r2242

Code:
Configuration / Media
    [X] Use Media Engine
    [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
    [X] Use non-native fonts from flash0 folder
Configuration / Memory
    [X] Ignore unmapped imports (not recommended)
Configuration / Compiler
    [X] Use compiler (dynarec)
    [X] Output profiler info to profiler.txt (only for compiler)
    [3000] Maximum method size
Configuration / Crypto
    [X] Handle SAVEDATA in crypto mode

The font is the wrong size (with font setting on/off and with/without real PSP fonts), other than that it works very good. I also provide sample pictures from the PSP to show how it should look like, most like it is some problem with the viewport

Use "Ignore unmapped imports" to get over the unmapped imports error

Code:
Unmapped import at 0x089878E0 [0x41B724A5] Module 'sceCcc' - 09b5b954 00000080 08cf7020

right after the menu


Attached Files Thumbnail(s)
                                       

.7z   lunarsilverstar.7z (Size: 7.23 KB / Downloads: 122)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#6
Code:
Unmapped import at 0x089878E0 [0x41B724A5] Module 'sceCcc' - 09b5b954 00000080 08cf7020
I've implemented this function in r2250. Could you try it again?

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#7
(08-02-2011, 04:41 PM)gid15 Wrote:
Code:
Unmapped import at 0x089878E0 [0x41B724A5] Module 'sceCcc' - 09b5b954 00000080 08cf7020
I've implemented this function in r2250. Could you try it again?

Thanks!

Hi gid,

yes, the unmapped import error is gone but the text display is still not correct (I'm not sure if it was your intention to fix that too)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#8
updated first post with some screens, game could be moved to playable or half playable (videos are pretty out of sync and big fonts could be an issue)

attached 45 min play info log up to first save point. might have something useful in it :p


Attached Files
.rar   log.rar (Size: 25.25 KB / Downloads: 93)
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#9
(08-04-2011, 08:17 AM)hyakki Wrote: updated first post with some screens, game could be moved to playable or half playable (videos are pretty out of sync and big fonts could be an issue)

attached 45 min play info log up to first save point. might have something useful in it :p

HeartI do not have iso, ask what you can archive it?Heart
cpu: e8400 4g gpu: AMD HD6870 3g ddr2 800 I love jpcspHeart
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#10
[youtube]TWWvV0tIO1k[/youtube]

here's a video of what i get what could be the problem
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