(11-26-2011, 04:34 PM)LeaT Wrote: And did you try something inbetween with vertex cache and SOME shaders?
vertex + shaders
without the geometry shader, VAO.decoding indexed textures, dynamic shader generation, shader implementation for both stencil test and color mask..the game still crashed..
while another was..
vertex + shader + geometry + VAO + decoding indexed textures + dynamic shader generation
without the the shader implementation ..same result.. crashed..