This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 13 Vote(s) - 3.54 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dissidia 012: Duodecim Final Fantasy - ULES01505
I can do as many battles as I want, I just get errors in story mode Sad

And yes, the first part was about DLC.

Ex defense is when you activate ex mode as a way to break out of an enemy combo. It allows you to perform assists. The game seems to separate this from original Dissidia where ex mode was always ex mode regardless of when you activated it.
Reply
(11-17-2011, 06:15 PM)LeaT Wrote: I can do as many battles as I want, I just get errors in story mode Sad

And yes, the first part was about DLC.

Ex defense is when you activate ex mode as a way to break out of an enemy combo. It allows you to perform assists. The game seems to separate this from original Dissidia where ex mode was always ex mode regardless of when you activated it.

Could you like , erm ..do a picture tutorial to describe about the first part? I still couldn't understand what exactly you're trying to say about that part....

Reply
DLC or errors in story mode?
Reply
DLC..
Reply
All right, I've done a visual guide. I'll create a new thread for it though, probably under the Hardware subsection.
Reply
(11-20-2011, 01:36 PM)AlexBaron Wrote: DLC..

DLC doesn't work yet on this emulator.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
Hi, I'm new to using this emulator. I am having problems running this game.

I'm using JPCSP 2373.
When I try running with Media Engine enabled, the game is unable to run the title screen, it only goes past the opening credits.
With Media Engine not enabled the title screen will run, but then it won't play the videos, which I learned is why Media Engine should be enabled.

Log is as follows:
Code:
8675 [GUI] INFO  emu - Java version: 1.6.0_29 (1.6.0_29-b11)
8687 [GUI] INFO  emu - Jpcsp v0.6 2373
8692 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES01505
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.35
REGION = 32768
TITLE = DISSIDIA duodecim FINAL FANTASY
USE_USB = 0
probably homebrew? false
8921 [GUI] INFO  compiler - Compiler MethodMaxInstructions: 3000
9476 [GUI] INFO  loader - Unrecognized file format
9478 [GUI] INFO  loader - File magic 00 00 00 00
9615 [GUI] WARN  emu - .shstrtab section not found
9616 [GUI] INFO  loader - Loader: Relocation required (ELF)
9700 [GUI] WARN  loader - ELF is not PRX, but has no section headers!
9701 [GUI] WARN  loader - Manually locating ModuleInfo at address: 0x89c6230
9703 [GUI] INFO  loader - Found ModuleInfo name:'FFSTJP' version:0101 attr:00000000 gp:08b6b260
9708 [GUI] INFO  loader - Found 296 unresolved imports
9710 [GUI] WARN  loader - Failed to map import at 0x089C5808 [0xA85880D0] Module 'scePower'(attempt 1)
9711 [GUI] WARN  loader - Failed to map import at 0x089C5D10 [0x110E318B] Module 'scesupPreAcc'(attempt 1)
9712 [GUI] WARN  loader - Failed to map import at 0x089C5D18 [0x13AE25B3] Module 'scesupPreAcc'(attempt 1)
9713 [GUI] WARN  loader - Failed to map import at 0x089C5D20 [0x28C5F696] Module 'scesupPreAcc'(attempt 1)
9713 [GUI] WARN  loader - Failed to map import at 0x089C5D28 [0x2EC3F4D9] Module 'scesupPreAcc'(attempt 1)
9714 [GUI] WARN  loader - Failed to map import at 0x089C5D30 [0x348BA3E2] Module 'scesupPreAcc'(attempt 1)
9715 [GUI] WARN  loader - Failed to map import at 0x089C5D38 [0x86DEBD66] Module 'scesupPreAcc'(attempt 1)
9715 [GUI] WARN  loader - Failed to map import at 0x089C5D40 [0xA0EAF444] Module 'scesupPreAcc'(attempt 1)
9716 [GUI] WARN  loader - Failed to map import at 0x089C5D48 [0xB03FF882] Module 'scesupPreAcc'(attempt 1)
9717 [GUI] INFO  loader - 287 NIDS mapped
9718 [GUI] INFO  loader - 9 remaining unmapped NIDS
9719 [GUI] WARN  emu - Using the module start function as module entry: 0x08804040 instead of 0x08804000
9725 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
9740 [GUI] INFO  ge - Only GE Graphics: false
9813 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
9815 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
9819 [GUI] INFO  hle.sceMpeg - Media Engine enabled
10244 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
10258 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
10265 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
10272 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
10279 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
10287 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
10294 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
10300 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
10304 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
10309 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
10313 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
10318 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
10322 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
10325 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
10330 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
10335 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
10341 [GUI] INFO  emu - Using the following settings:
10342 [GUI] INFO  emu - Configuration / Region
10345 [GUI] INFO  emu -     Language                                 [日本語]
10346 [GUI] INFO  emu -     Button preference:                       ["X" for "Enter"]
10347 [GUI] INFO  emu -     Daylight savings:                        [Off]
10348 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
10348 [GUI] INFO  emu -     Time format:                             [24H]
10349 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
10350 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
10351 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
10351 [GUI] INFO  emu -     Nickname:                                []
10352 [GUI] INFO  emu - Configuration / Video
10352 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
10353 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
10353 [GUI] INFO  emu -     [ ] Use vertex cache
10354 [GUI] INFO  emu -     [ ] Use shaders (experimental)
10355 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
10355 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
10356 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
10357 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
10357 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
10358 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
10358 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
10359 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
10359 [GUI] INFO  emu - Configuration / Audio
10360 [GUI] INFO  emu -     [ ] Disable audio threads
10360 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
10361 [GUI] INFO  emu -     [ ] Disable audio blocking
10362 [GUI] INFO  emu - Configuration / Memory
10362 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
10363 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
10364 [GUI] INFO  emu - Configuration / Media
10364 [GUI] INFO  emu -     [X] Use Media Engine
10365 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
10365 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
10366 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
10366 [GUI] INFO  emu - Configuration / Compiler
10367 [GUI] INFO  emu -     [X] Use compiler (dynarec)
10367 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
10368 [GUI] INFO  emu -     [3000] Maximum method size
10369 [GUI] INFO  emu - Configuration / Crypto
10369 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
10370 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
10370 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
10371 [GUI] INFO  emu - Configuration / Display
10371 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
10372 [GUI] INFO  emu -     Resolution:                              [Native]
10372 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
10373 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
10497 [GUI] INFO  ge - Using RenderingEngineLwjgl31
10498 [GUI] INFO  ge - OpenGL version: 3.2.9655 Compatibility Profile Context
10498 [GUI] INFO  ge - Shading Language version: 1.50
10498 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x2
10499 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
10508 [GUI] INFO  ge - Using VBO
13290 [Emu] INFO  runtime - Using Compiler
13317 [root] WARN  hle - Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
13346 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x089359E8 by Native Code 'strlen'
13348 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08935828 by Native Code 'memset'
13353 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08998578 by Native Code 'nop'
13379 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x0880BEB8 by Native Code 'nop'
13380 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08811EF4 by Native Code 'nop'
13402 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08847224 by Native Code 'nop'
13403 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x0884E620 by Native Code 'nop'
13406 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08850B20 by Native Code 'nop'
13438 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x0889723C by Native Code 'nop'
13454 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x088B7154 by Native Code 'nop'
13457 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x088BBE18 by Native Code 'nop'
13459 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x088BD104 by Native Code 'nop'
13462 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x088C0AAC by Native Code 'nop'
13465 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x088C1C04 by Native Code 'nop'
13512 [ffst_thread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
13987 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08935970 by Native Code 'strcmp'
13995 [ffst_thread] INFO  hle.scePower - scePowerRegisterCallback slot=3, SceUID=0x16
14030 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08935524 by Native Code 'memcpy'
14056 [ffst_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/PACKAGE_INFO.BIN flags = 1 permissions = 00
14084 [ffst_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/PACKAGE.BIN flags = 1 permissions = 00
14104 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08935BB4 by Native Code 'strncpy'
14133 [ffst_thread] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=0, position=0
14138 [ffst_thread] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='DISC0:/PSP_GAME/USRDIR/DATA/MODULE/LIBFONT.PRX') HLE module loaded
14150 [ffst_thread] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'LIBFONT'
14174 [ffst_thread] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=0, position=0
14211 [ffst_thread] INFO  loader - Found ModuleInfo name:'scesupPreAcc_library' version:0101 attr:00000006 gp:09b8d760
14212 [ffst_thread] INFO  loader - Found 26 unresolved imports
14216 [ffst_thread] INFO  loader - Found 13 exports
14217 [ffst_thread] WARN  loader - Failed to map import at 0x089C5808 [0xA85880D0] Module 'scePower'(attempt 2)
14218 [ffst_thread] INFO  loader - 34 NIDS mapped
14218 [ffst_thread] INFO  loader - 1 remaining unmapped NIDS
14219 [ffst_thread] INFO  hle.ModuleMgrForUser - sceKernelStartModule - module has no entry point, trying to use module_start_func
14220 [ffst_thread] INFO  hle - sceKernelStartModule - no entry address
14230 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x089359A4 by Native Code 'strcpy'
14239 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08935B50 by Native Code 'strncmp'
14265 [ffst_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
14267 [ffst_thread] INFO  hle.scePspNpDrm_user - NPDRM Encryption key detected: 0x74b7eaf5ff74ef1c64c85bf969070a3
14272 [ffst_thread] INFO  hle.scePower - scePowerRegisterCallback slot=1, SceUID=0x21
14272 [ffst_thread] WARN  hle.ThreadManForUser - hleKernelRegisterCallback(type=3) ready=true
14305 [ffst_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
14306 [ffst_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
14309 [ffst_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
14375 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x088A0D80 by Native Code 'nop'
14407 [ffst_thread] INFO  hle.scePower - scePowerRegisterCallback slot=4, SceUID=0x2A
14408 [ffst_thread] WARN  hle.ThreadManForUser - hleKernelRegisterCallback(type=3) ready=true
14526 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x0885CB78 by Native Code 'nop'
14573 [ffst_thread] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x2D
14574 [ffst_thread] WARN  hle.ThreadManForUser - hleKernelRegisterCallback(type=3) ready=true
14717 [ffst_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/OVL_MENU_APP.ELF flags = 1 permissions = 00
14730 [ffst_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = DISC0:/PSP_GAME/USRDIR/DATA/OVL_MENU_APP.ELF flags = 1 permissions = 00
14753 [ffst_thread] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateRange addr=0x089DD4C0, size=16384
15058 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x089A0E8C by Native Code 'sceGuTexLevelMode'
15062 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x089A1508 by Native Code 'sceGuSetMatrix'
15092 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x08873F78 by Native Code 'nop'
15138 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x088A0168 by Native Code 'nop'
15214 [ffst_thread] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08BAEF18, mode=11(LIST), gameName=ULES01505, saveName=GameData*, fileName=DISSIDIA.BIN, saveNameList=[GameData00, GameData01, GameData02, GameData03, GameData04, GameData05, GameData06, GameData07, GameData08, GameData09, GameData10, GameData11, GameData12, GameData13, GameData14, GameData15, GameData16, GameData17, GameData18, GameData19]
15354 [ffst_thread] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08BAEF18, mode=8(SIZES), gameName=ULES01505, saveName=GameData*, fileName=DISSIDIA.BIN, saveNameList=[GameData00, GameData01, GameData02, GameData03, GameData04, GameData05, GameData06, GameData07, GameData08, GameData09, GameData10, GameData11, GameData12, GameData13, GameData14, GameData15, GameData16, GameData17, GameData18, GameData19]
15596 [ffst_thread] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x096AE23C, mode=11(LIST), gameName=ULES01505, saveName=GameData*, fileName=DISSIDIA.BIN, saveNameList=[GameData00, GameData01, GameData02, GameData03, GameData04, GameData05, GameData06, GameData07, GameData08, GameData09, GameData10, GameData11, GameData12, GameData13, GameData14, GameData15, GameData16, GameData17, GameData18, GameData19]
15798 [ffst_thread] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x096AE23C, mode=0(AUTOLOAD), gameName=ULES01505, saveName=GameData01, fileName=DISSIDIA.BIN, saveNameList=[GameData00, GameData01, GameData02, GameData03, GameData04, GameData05, GameData06, GameData07, GameData08, GameData09, GameData10, GameData11, GameData12, GameData13, GameData14, GameData15, GameData16, GameData17, GameData18, GameData19]
16104 [ffst_thread] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'This game has an autosave function.
Do not remove the storage media
or turn off the power while the
Memory Stick™ access indicator is
flashing.'
options 0x000000A3
buttonPressed 0x00000000
16110 [ffst_thread] INFO  compiler - Replacing CodeBlock at 0x089A1DB4 by Native Code 'sceGuMaterial'
16154 [ffst_thread] INFO  compiler - Replacing CodeSequence at 0x089A0520-0x089A05EC by Native Code 'sceGuDrawArray'
19131 [ffst_thread] INFO  compiler - Replacing CodeSequence at 0x089A05F0-0x089A06D4 by Native Code 'sceGuDrawArrayN'
27926 [ffst_thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x096EDCC0, bufferSize=0xBE43, fileSize=0xBE43
27928 [ffst_thread] INFO  hle - Decodable AT3 data detected.
27947 [AUDIO MIXER THREAD] ERROR runtime - Catched Throwable in RuntimeThread:
java.lang.NoClassDefFoundError: Could not initialize class com.xuggle.xuggler.IContainer        at jpcsp.media.MediaEngine.init(MediaEngine.java:309)        at jpcsp.connector.AtracCodec.atracDecodeData(AtracCodec.java:370)        at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracDecodeData(sceAtrac3plus.java:905)        at _S1_3_89C5CD8.s(_S1_3_89C5CD8.java:4)        at _S1_3_8992C28.s(_S1_3_8992C28.java:252)        at _S1_3_8992C28.exec(_S1_3_8992C28.java)        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:135)        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:214)        at _S1_3_8991D60.s(_S1_3_8991D60.java:204)        at _S1_3_8991D60.exec(_S1_3_8991D60.java)        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:690)        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Reply
You need SonicStage installed first to be able to use the Media Engine.
Reply
I have a question about SonicStage:

Ok, so I used to have JPCSP, media engine, and SonicStage all working in perfect sync (got to watch high-def movies and listen to all music). Then, I inserted another hard drive into my computer with Windows XP on it (which brings my second question, which will come later), and tried playing the game on XP. I had to install SonicStage on the XP, but t all worked fine. Then I try playing it again on my Windows 7 hard drive (not partition; hard drive), and then the music wouldn't work at all. I deleted the TMP folder, made sure all of my settings were right, and still nothing. Then I uninstalled SS and then reinstalled it, still nothing. What's the matter? Why won't it work? Oh, and it also won't play files that it should play, it just crashes. So what should I do? (Not sure if it works on the XP partition still; have to try it out).

Second question:

So I played the game on my XP partition. I could be wrong, but I think the game might have gone faster. So my question is, should the game go faster on my XP drive than my 7 drive? Even though I can only use 3/4 of my RAM (I have 4 and only 3 is allowed on 32-bit), doesn't XP use less resources? So question restated, should JPCSP work faster on an XP machine with 7 stats?

Thanks for any and all help!


EDIT: This was all playing Dissidia Duodecim ULES.
Reply
(11-23-2011, 01:42 PM)LeaT Wrote: You need SonicStage installed first to be able to use the Media Engine.

I have downloaded and installed SonicStage, and as far as I'm aware it is working correctly.
Reply


Forum Jump:


Users browsing this thread: 3 Guest(s)