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Tales of The World: Radiant Mythology 3 - NPJH50353
#41
Code:
21:45:26 ERROR compiler - ModuleDispatcher - Trying to compile an invalid address 0x306D7568
21:45:26 ERROR  runtime - ModuleDispatcher - RuntimeContext.jumpCall - Cannot find executable
21:45:26 ERROR  runtime - ModuleDispatcher - Catched Throwable in RuntimeThread:
java.lang.RuntimeException: Cannot find executable
Is it possable to make jpcsp ignore this error ? Ignore the wrong compile,read next compile.
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#42
Radiant Mythology 2 also suffers from a similar crash and I have never found any way around it, even using the mbrk file and debugger.


Attached Files Thumbnail(s)
       
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#43
I somehow managed to get past the Joan, Farah and Marta crash part by using some cwcheats.

These are the Codes I use:

MS Occurrence Rate (don't press anything to turn off monster spawn, press L to rapid spawns, press R for normal spawns)
0x10174B48 0x00000000
0xD122B10D 0x20000001
0x10174B48 0x00008000
0xD122B10D 0x20000002
0x10174B48 0x0000FFFF

Save Anywhere
0x2022C7C8 0x00000000

So what I did was:
1: Activate both cheats
2: Save before entering the gate
3: Save immediately (into another slot) after they finish their conversation.
4: turn off jpcsp
5: turn on jpcsp and run the game again
6: before loading your save, activate the cheats first (for some reason, this allow you to move to the next area).
7: then just run into the next room, there will be a save point there.

after that will be a boss fight.

This is not a fix, just a work around, hopefully I won't have to do any quests that make me revisit that map again.
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#44
r2998 broke this game
Attach r2997,2998,3055 sceUtility debug log


Attached Files
.txt   2997log.txt (Size: 76.1 KB / Downloads: 64)
.txt   2998log.txt (Size: 35.67 KB / Downloads: 56)
.txt   3055log.txt (Size: 41.85 KB / Downloads: 63)
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#45
(03-17-2013, 11:12 PM)sum2012 Wrote: r2998 broke this game
Attach r2997,2998,3055 sceUtility debug log
The old behavior should be back in r3058.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#46
Thanks you .
I will try make compiler debug log for #39 when I have time.
(03-18-2013, 05:25 PM)gid15 Wrote:
(03-17-2013, 11:12 PM)sum2012 Wrote: r2998 broke this game
Attach r2997,2998,3055 sceUtility debug log
The old behavior should be back in r3058.


Attached Files
.txt   3062log.txt (Size: 75.74 KB / Downloads: 63)
Reply
#47
Use #39 save
Attach 3069 compiler debug log


Attached Files
.7z   3069compilerlog.7z (Size: 879.33 KB / Downloads: 97)
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#48
My first post.................
use my old iso after psp broke.used new revision r3238.Found a english patch menu in internet with kenma whatever team .playable.can hear voice and music.good fps.error when reach some area. better use new psp to play for now.sorry for my bad and robotic english.

Edit:
Video card:Intel® HD Graphics 4000
Processor:Intel®Core™i5-3210M CPU @ 2.50GHz
RAM:6.00GB(5.84GB usable)
operating system:64 bit operating system


.rar   log.rar (Size: 13.95 KB / Downloads: 70)
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#49
With r3244, the game still crashes as described, upon the completion of the skit with Joan, Farah, and Marta.

I've also experienced random crashing when entering the first map of a dungeon that has monsters spawning on it but that doesn't always happen.

Save file immediately before the crash included.


Attached Files
.rar   log.rar (Size: 12.4 KB / Downloads: 80)
.rar   NPJH50353-003.rar (Size: 231.12 KB / Downloads: 93)
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#50
Code:
02:59:38  INFO   loader - BackLoadTask - Found ModuleInfo name:'enm060' version:0101 attr:00000000 gp:09e5ec00
...
02:59:58  INFO   loader - BackLoadTask - Found ModuleInfo name:'enm060' version:0101 attr:00000000 gp:09e51700
This PSP module has been loaded 2 times (and unloaded in between). Is there any improvement with r3254?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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