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Harukanaru Toki no Naka de 5 Kazahanaki - JPN - ULJM06025
#21
(04-14-2014, 01:07 PM)sum2012 Wrote: r3488 no help
This has been improved in r3493. Could you recheck?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#22
Well done ,can move to half-playable.

Left a problem
Enable saving GE screen to textures instead of memory
Sometime goods
   
Sometime bad
(Attach profiler of each case)
   


Attached Files
.7z   good.7z (Size: 49.94 KB / Downloads: 68)
.7z   bad.7z (Size: 50.28 KB / Downloads: 62)
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#23
Good news Smile

This game seems to use very simple 2D graphics with frequent trxkick commands. This should be a typical example where the external software renderer can do a better job. How does it perform here?
Code:
GE list duration: 3976ms, average 1.6ms per GE list, max FPS is 640.4
prim: called 287041 times, average 112.7 per GE list
trxkick: called 10776 times, average 4.2 per GE list
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#24
2x screen have problem (SSE41 version)
0:23-0:25
https://drive.google.com/file/d/0B3OaSde...sp=sharing


Attached Files
.txt   log.txt (Size: 22.58 KB / Downloads: 49)
.zip   profiler.zip (Size: 67.87 KB / Downloads: 72)
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