09-20-2012, 08:39 AM
JPCSP Launcher:
jpcsp settings:
Use vertex cache
Use shaders
Save GE screen to textures
Disable optimized vertex info
Ignore invalid memory access
Use media engine
Decode audio files with sonicstage
Use compiler
Maximum method size: 50
basic:
xss = 2
xms=128
advanced:
aggressiveopts
aggressiveheap
usecodecacheflushing
cicompilercountpercpu
large pages
large page size = 4
rescodecachesize = 1024
maxpermsize = 1024
usesse = 4(depends on your cpu, if you have i series, 99)
runs like a dream. except it looks dull when in full screen resolution. sprites aren't updated to hd. it looks like the psp, but i expected better.
jpcsp settings:
Use vertex cache
Use shaders
Save GE screen to textures
Disable optimized vertex info
Ignore invalid memory access
Use media engine
Decode audio files with sonicstage
Use compiler
Maximum method size: 50
basic:
xss = 2
xms=128
advanced:
aggressiveopts
aggressiveheap
usecodecacheflushing
cicompilercountpercpu
large pages
large page size = 4
rescodecachesize = 1024
maxpermsize = 1024
usesse = 4(depends on your cpu, if you have i series, 99)
runs like a dream. except it looks dull when in full screen resolution. sprites aren't updated to hd. it looks like the psp, but i expected better.