This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 8 Vote(s) - 3.88 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactics Ogre: Let Us Cling Together - ULUS10565
(03-21-2012, 04:57 PM)Roryn Wrote: Seems like a new build has broken the game backgrounds.
I suppose you were enabling the option "Save GE to texture". Could you test again with r2492?

Please always include a complete log file to your posts!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
Revision 2481/2482 broke the game. Use r2480 to play the game.

In logger>info there are plenty of these errors:

49007 [GUI] WARN ge - ... and this invalid Texture mipmap will be used with mipmap_mode=1, mipmap_bias=1
49007 [GUI] WARN ge - Texture mipmap with invalid dimension at level 1: (512x512)@0x041C0BA0 -> (512x512)@0x041C0BA0
Reply
Revision 2492 fixes the problem, thanks! Also it doenst lag anymore as i already stated.

The only problems in this game are AI random freezing sometimes and the music that stops after a little time. I'll post a log when i come home.
Reply
I really appreciate the diligence of the people in this thread.
I've tried all sorts of configurations, different versions of jcpcsp, and different methods of loading/saving.
Still I can't, for the life of me, figure out anything to sucessfully get past the first castle battle. Without fail, it freezes at the guy wanting to jump across the water.
For us poor souls such as myself, do you think somebody could be kind enough to upload a save game with these blasted battles completed? Feel free to send a pm or email savagelove7 at gmail
thank you HeartHeartHeart
Reply
Using the newer build (2498) with all the Java utilities the game runs great in every single aspect (FPS, Music, Text), but it hangs out here just after Guildus speaks about jumping:

[Image: java2012-03-2720-18-51-09.png]

And after a few seconds, the music hangs, and a loading icon appears in the lower right side and it never stops... I'm missing something?

Thanks in advance, cheers.
Reply
These AI freezes seems to be random. We discussed about it a few pages behind. Just keep trying until they don't freeze. = s

Attached is a save file after the battles in the castle; just reached world map.


Attached Files
.rar   ULUS10565DATA02.rar (Size: 20.18 KB / Downloads: 128)
Reply
Well, thanks Roryn, I'll try that save. But, the fact about that scene, is that no matter how many times I restarted the game from the beginning, it always happened in the same place.

Cheers.
Reply
Try to wait a while before pressing X to skip his dialog. Worked for me months ago.
Reply
(03-28-2012, 10:28 AM)Roryn Wrote: Try to wait a while before pressing X to skip his dialog. Worked for me months ago.

Funny, it worked... can't believe it. Thanks again, Roryn!

BTW, should I wait always before skipping a dialog that is followed by an action or this is one of the "few" hang-outs?
Reply
I think it works in every battle dialog, but am not sure. Worth trying.

Also, in battles, sometimes the AI get stuck again. Someone mentioned that it happens because you place your character looking at another diretion. I tried 3 battles agaisnt 14+ enemies each, without changing looking direction and had none AI freeze. Not sure if i was just lucky, but the battles were long.

If you're having a lot o freezes, you should try this.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)