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ZHP: Zettai Hero Project listed as playable but I get an exception
#1
Question 
This is with both the encrypted version (which it seems to load properly now, great feature!) and one I decrypted myself. I thought it was strange that it was listed as a playable game and it wont boot for me, maybe there was a regression? Somebody else should test to see if it works for then. Sorry if this is the wrong forum, I'm not sure where to put this.

This is shows up in the command prompt:

Code:
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.RE.StateProxy.setTextureWrapMode(StateProxy.java:602)
        at jpcsp.graphics.VideoEngine.initRendering(VideoEngine.java:4808)
        at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1377)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1032)
        at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:714)
        at jpcsp.graphics.VideoEngine.update(VideoEngine.java:440)
        at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1135)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

Here's the debug info:

Code:
0 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
12 [GUI] INFO  emu - Jpcsp v0.6 1972
15 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10559
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = Z.H.P.: Unlosing Ranger VS Darkdeath Evilman
USE_USB = 0
probably homebrew? false
25 [GUI] DEBUG hle - Loading HLE firmware up to version 631
37 [GUI] INFO  emu - Loading global compatibility settings
38 [GUI] INFO  ge - Only GE Graphics: false
68 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
69 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
69 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
70 [GUI] INFO  memory - Ignore invalid memory access: false
71 [GUI] DEBUG emu - No patch file found for this game
316 [GUI] DEBUG hle - Loading HLE firmware up to version 631
332 [GUI] DEBUG emu - Loader: Not a ELF
332 [GUI] INFO  emu - Unrecognized file format
333 [GUI] INFO  emu - File magic 00 00 00 00
369 [GUI] DEBUG hle - Loading HLE firmware up to version 631
374 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08A4D540 - 08EB2400
388 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
389 [GUI] DEBUG memory - PH alloc consumption 006AE400 (mem 00464EC0)
389 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08A4D540
390 [GUI] INFO  emu - Found ModuleInfo name:'Disgaea' version:0101 attr:00000000 gp:08a55530
391 [GUI] DEBUG memory - Reserving 0x6AE400 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
392 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x6AE400, addr=0x08804000: returns 0x08804000
394 [GUI] INFO  emu - Found 153 imports from 20 modules
395 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804000
395 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088043DC
396 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
396 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
396 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A09748
397 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06030010
397 [GUI] INFO  emu - 153 NIDS mapped
400 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
401 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
402 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=6, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
402 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
403 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=8, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
565 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
566 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
630 [GUI] INFO  ge - Using RenderingEngineLwjgl31
630 [GUI] INFO  ge - OpenGL version: 3.3.0
631 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
631 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
631 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
638 [GUI] INFO  ge - Using VBO
673 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
673 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
675 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

I'm on an AMD Phenom II X4 945, an Nvidia GeForce 9600 GT, Windows 7 x64, fully updated. This is with r1972 x64. Let me know if you need any other info. Sorry if this is redundant information to you guys.
Reply
#2
Code:
Exception in thread "GUI" java.lang.NullPointerException
        at jpcsp.graphics.RE.StateProxy.setTextureWrapMode(StateProxy.java:602)
Is this now fixed in r1973?

Thanks for reporting!
Reply
#3
Yes, success! Smile. Thank you, I'm heavily impressed by the emulator so far. You guys are awesome, keep up the good work!
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