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Little Big Planet - USA - UCUS98744
#1
Completely broken, can't say exactly which revision cause it, since from r1877-r1880 it gives java exception, from r1881 - same result as r1891.
r1891
Load with decrypted boot.bin
Code:
12895 [GUI] INFO  emu - Jpcsp v0.6
12902 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCUS98744
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 6.00
REGION = 32768
TITLE = LittleBigPlanetâ„¢
probably homebrew? false
12907 [GUI] DEBUG hle - Loading HLE firmware up to version 600
12912 [GUI] INFO  emu - Loading global compatibility settings
12912 [GUI] INFO  ge - Only GE Graphics: false
12941 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
12941 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
12942 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
12942 [GUI] INFO  memory - Ignore invalid memory access: false
12943 [GUI] DEBUG emu - No patch file found for this game
12950 [GUI] DEBUG runtime - RuntimeContext.reset
13038 [GUI] DEBUG hle - Loading HLE firmware up to version 600
13089 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08BE2038 - 08C0EDB8
13119 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
13119 [GUI] DEBUG memory - PH alloc consumption 0040ADB8 (mem 0002CD80)
13119 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08BE2038
13120 [GUI] DEBUG memory - .bss: clearing section 08BE2040 - 08C0EDB8 (len 0002CD78)
13121 [GUI] INFO  emu - Found ModuleInfo name:'LBPPSP' version:0101 attr:00000000 gp:08bea030
13121 [GUI] DEBUG memory - Reserving 0x40ADB8 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
13122 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x40ADB8, addr=0x08804000: returns 0x08804000
13124 [GUI] INFO  emu - Found 332 imports from 37 modules
13125 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804114
13126 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044B8
13126 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
13126 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
13126 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08BA72A8
13127 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
13127 [GUI] WARN  emu - Failed to map import at 0x08BA665C [0xF2D8D1B4] Module 'ModuleMgrForUser'(attempt 1)
13128 [GUI] WARN  emu - Failed to map import at 0x08BA6A3C [0x47347B50] Module 'sceHttp'(attempt 1)
13128 [GUI] WARN  emu - Failed to map import at 0x08BA6A6C [0x8EEFD953] Module 'sceHttp'(attempt 1)
13128 [GUI] WARN  emu - Failed to map import at 0x08BA6C84 [0x37E1E274] Module 'sceNp'(attempt 1)
13128 [GUI] WARN  emu - Failed to map import at 0x08BA6C8C [0x7E0864DF] Module 'sceNp'(attempt 1)
13129 [GUI] WARN  emu - Failed to map import at 0x08BA6C94 [0x857B47D3] Module 'sceNp'(attempt 1)
13129 [GUI] WARN  emu - Failed to map import at 0x08BA6C9C [0xBB069A87] Module 'sceNp'(attempt 1)
13129 [GUI] WARN  emu - Failed to map import at 0x08BA6CA4 [0x3F1C1F70] Module 'sceNpAuth'(attempt 1)
13129 [GUI] WARN  emu - Failed to map import at 0x08BA6CAC [0x4EC1F667] Module 'sceNpAuth'(attempt 1)
13130 [GUI] WARN  emu - Failed to map import at 0x08BA6CB4 [0xA1DE86F8] Module 'sceNpAuth'(attempt 1)
13130 [GUI] WARN  emu - Failed to map import at 0x08BA6CBC [0xCD86A656] Module 'sceNpAuth'(attempt 1)
13130 [GUI] WARN  emu - Failed to map import at 0x08BA6CC4 [0x00ACFAC3] Module 'sceNpService'(attempt 1)
13130 [GUI] WARN  emu - Failed to map import at 0x08BA6CCC [0x0F8F5821] Module 'sceNpService'(attempt 1)
13131 [GUI] WARN  emu - Failed to map import at 0x08BA6CD4 [0x168B8DE5] Module 'sceNpService'(attempt 1)
13131 [GUI] WARN  emu - Failed to map import at 0x08BA6CDC [0x1DA3E950] Module 'sceNpService'(attempt 1)
13131 [GUI] WARN  emu - Failed to map import at 0x08BA6CE4 [0x4E851B10] Module 'sceNpService'(attempt 1)
13131 [GUI] WARN  emu - Failed to map import at 0x08BA6CEC [0x506C318D] Module 'sceNpService'(attempt 1)
13132 [GUI] WARN  emu - Failed to map import at 0x08BA6CF4 [0x5494274B] Module 'sceNpService'(attempt 1)
13132 [GUI] WARN  emu - Failed to map import at 0x08BA6CFC [0x58251346] Module 'sceNpService'(attempt 1)
13132 [GUI] WARN  emu - Failed to map import at 0x08BA6D04 [0x66C64821] Module 'sceNpService'(attempt 1)
13132 [GUI] WARN  emu - Failed to map import at 0x08BA6D0C [0x78802D5F] Module 'sceNpService'(attempt 1)
13133 [GUI] WARN  emu - Failed to map import at 0x08BA6D14 [0x90E4DB6A] Module 'sceNpService'(attempt 1)
13133 [GUI] WARN  emu - Failed to map import at 0x08BA6D1C [0xA01443AA] Module 'sceNpService'(attempt 1)
13133 [GUI] WARN  emu - Failed to map import at 0x08BA6D24 [0xA670D3A3] Module 'sceNpService'(attempt 1)
13133 [GUI] WARN  emu - Failed to map import at 0x08BA6D2C [0xBE22EEA3] Module 'sceNpService'(attempt 1)
13134 [GUI] INFO  emu - 307 NIDS mapped
13134 [GUI] INFO  emu - 25 remaining unmapped NIDS
13136 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
13203 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
13203 [GUI] DEBUG runtime - Switching to Thread root
13204 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
13246 [GUI] INFO  ge - Using RenderingEngineLwjgl31
13246 [GUI] INFO  ge - OpenGL version: 4.1.0
13246 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
13247 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
13247 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
13275 [GUI] INFO  ge - Using VBO
13276 [GUI] DEBUG ge - bindBuffer 0, 1
13277 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
13282 [GUI] DEBUG ge - bindBuffer 0, 2
13282 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
13295 [GUI] DEBUG ge - bindBuffer 0, 3
13295 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
13303 [GUI] DEBUG ge - bindBuffer 0, 4
13303 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
13304 [GUI] DEBUG ge - genTexture
13304 [GUI] DEBUG ge - bindTexture 1
13305 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
13306 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
13306 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
13306 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
13306 [GUI] DEBUG ge - setTextureWrapMode 1, 1
13307 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
13307 [GUI] DEBUG ge - disableFlag GU_LIGHT0
13307 [GUI] DEBUG ge - disableFlag GU_LIGHT1
13308 [GUI] DEBUG ge - disableFlag GU_LIGHT2
13308 [GUI] DEBUG ge - disableFlag GU_LIGHT3
13308 [GUI] DEBUG ge - startDisplay
13308 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
13308 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
13309 [GUI] DEBUG ge - bindTexture 1
13309 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
13309 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
13310 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
13310 [GUI] DEBUG ge - disableFlag GU_BLEND
13310 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
13311 [GUI] DEBUG ge - disableFlag GU_FOG
13311 [GUI] DEBUG ge - disableFlag GU_LIGHTING
13311 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
13311 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
13311 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
13312 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
13312 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
13312 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
13312 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
13312 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
13313 [GUI] DEBUG ge - setTextureWrapMode 1, 1
13313 [GUI] DEBUG ge - setDepthMask disabled
13313 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
13313 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
13314 [GUI] DEBUG ge - setFrontFace clockwise
13314 [GUI] DEBUG ge - setBones count=0
13315 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
13315 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
13315 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
13315 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
13316 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
13316 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
13316 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
13317 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
13317 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
13317 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
13317 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
13318 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
13318 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
13318 [GUI] DEBUG ge - enableClientState 0
13318 [GUI] DEBUG ge - disableClientState 1
13319 [GUI] DEBUG ge - disableClientState 2
13319 [GUI] DEBUG ge - enableClientState 3
13319 [GUI] DEBUG ge - bindBuffer 0, 4
13320 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
13320 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
13320 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
13320 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
13321 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
13321 [GUI] DEBUG ge - setTextureFunc func=12
13321 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
13321 [GUI] DEBUG ge - setTextureWrapMode 0, 0
13321 [GUI] DEBUG ge - setFrontFace counter-clockwise
13322 [GUI] DEBUG ge - endDirectRendering
13322 [GUI] DEBUG ge - endDisplay
13322 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
13345 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
13345 [GUI] DEBUG ge - disableFlag GU_LIGHT0
13345 [GUI] DEBUG ge - disableFlag GU_LIGHT1
13345 [GUI] DEBUG ge - disableFlag GU_LIGHT2
13345 [GUI] DEBUG ge - disableFlag GU_LIGHT3
13346 [GUI] DEBUG ge - startDisplay
13346 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
13346 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
13346 [GUI] DEBUG ge - bindTexture 1
13346 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
13347 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
13347 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
13347 [GUI] DEBUG ge - disableFlag GU_BLEND
13348 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
13348 [GUI] DEBUG ge - disableFlag GU_FOG
13348 [GUI] DEBUG ge - disableFlag GU_LIGHTING
13348 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
13348 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
13349 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
13349 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
13349 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
13349 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
13349 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
13349 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
13350 [GUI] DEBUG ge - setTextureWrapMode 1, 1
13350 [GUI] DEBUG ge - setDepthMask disabled
13350 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
13350 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
13350 [GUI] DEBUG ge - setFrontFace clockwise
13350 [GUI] DEBUG ge - setBones count=0
13351 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
13351 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
13351 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
13351 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
13352 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
13352 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
13352 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
13352 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
13353 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
13353 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
13353 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
13353 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
13354 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
13354 [GUI] DEBUG ge - enableClientState 0
13354 [GUI] DEBUG ge - disableClientState 1
13354 [GUI] DEBUG ge - disableClientState 2
13354 [GUI] DEBUG ge - enableClientState 3
13355 [GUI] DEBUG ge - bindBuffer 0, 4
13355 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
13355 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
13355 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
13355 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
13356 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
13356 [GUI] DEBUG ge - setTextureFunc func=12
13356 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
13356 [GUI] DEBUG ge - setTextureWrapMode 0, 0
13356 [GUI] DEBUG ge - setFrontFace counter-clockwise
13356 [GUI] DEBUG ge - endDirectRendering
13357 [GUI] DEBUG ge - endDisplay
13357 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
14972 [Emu] INFO  runtime - Using Compiler
15065 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
15076 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D47C by Native Code 'strlen'
15079 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15132 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15186 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A7DA40 by Native Code 'nop'
15196 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15673 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF264 by Native Code 'nop'
15693 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15694 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D388 by Native Code 'strcmp'
15697 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDDC by Native Code 'nop'
15697 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDE4 by Native Code 'nop'
15700 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15715 [ExitGameThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1c
15715 [ExitGameThread] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=1d
15766 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF208 by Native Code 'nop'
15803 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15824 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15838 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
15846 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
15874 [user_main] WARN  hle.IoFileMgrForUser - sceIoDevctl 0x01F20002 unknown command
15907 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x0000_size0x6DF78000 flags = 1 permissions = 00
15927 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/prx/pspnet_ap_dialog_dummy.prx'): module from banlist not loaded
15928 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_ap_dialog_dummy'
15928 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON
15929 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE
15932 [user_main] INFO  compiler - Replacing CodeBlock at 0x08949214 by Native Code 'nop'
15950 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
15951 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
15951 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
15954 [user_main] INFO  hle.sceSasCore - __sceSasInit
15984 [user_main] INFO  stdout -
15990 [user_main] INFO  stdout - ========================================================
15995 [user_main] INFO  stdout -  SCREAM PSP  (c)2006 Sony Computer Entertainment America
16001 [user_main] INFO  stdout -  v2.7.0, built Oct  9 2009 at 16:40:26
16007 [user_main] INFO  stdout - ========================================================
16015 [user_main] INFO  stdout -     Sound Tick Thread Priority: 27
16020 [user_main] INFO  stdout - ========================================================
16026 [user_main] INFO  stdout -
16034 [user_main] INFO  stdout - snd_stream v1.10.2
16034 [user_main] INFO  stdout - , built Oct  1 2009 at 10:37:20

16034 [user_main] INFO  stdout - Compiled against Scream v2.7.0

16059 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
16080 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF26C by Native Code 'nop'
16098 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894921C by Native Code 'nop'
16109 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
Code:
...
86742 [ExitGameThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=15000 forever:false thread:'ExitGameThread' caller:'ThreadManForUser.hleKernelDelayThread'
86743 [ExitGameThread] DEBUG hle.ThreadManForUser - Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
86743 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
86744 [ExitGameThread] DEBUG runtime - Switching from Thread ExitGameThread to snd_tick_timer_thread
86744 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=snd_tick_timer_thread
86744 [ExitGameThread] DEBUG runtime - Waiting to be scheduled...
86744 [snd_tick_timer_thread] DEBUG runtime - Scheduled, restarting...
86745 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86746 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86746 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86746 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86747 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x74 name='valloc_mutex_sema' signal=1
86747 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86748 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86748 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86749 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86749 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86750 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x78 name='snd_tick_lock_sema' signal=1
86750 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86751 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86751 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86751 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86752 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86752 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x74 signal=1 'valloc_mutex_sema'
86753 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86753 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86754 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86754 [snd_tick_timer_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
86754 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
86755 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - End of Interrupt
86755 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86755 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86756 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x78 signal=1 'snd_tick_lock_sema'
86756 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86756 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86757 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86757 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86758 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86758 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8c01800)
86759 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86759 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86760 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86760 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86760 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86761 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86761 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86762 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86762 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86763 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86763 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86763 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x74 name='valloc_mutex_sema' signal=1
86764 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86764 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86765 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86765 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86766 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86766 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x78 name='snd_tick_lock_sema' signal=1
86766 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86767 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86767 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86768 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86768 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86768 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x74 signal=1 'valloc_mutex_sema'
86769 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86769 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86770 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
86770 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
86771 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
86771 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x78 signal=1 'snd_tick_lock_sema'
86771 [snd_tick_timer_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
86772 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
86772 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - End of Interrupt
86772 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'ExitGameThread(Status PSP_THREAD_READY, Wait None)' after reschedule
86773 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a name:'ExitGameThread'
86773 [snd_tick_timer_thread] DEBUG runtime - Switching from Thread snd_tick_timer_thread to ExitGameThread
86774 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=ExitGameThread
86774 [snd_tick_timer_thread] DEBUG runtime - Waiting to be scheduled...
86774 [ExitGameThread] DEBUG runtime - Scheduled, restarting...
86775 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
86776 [ExitGameThread] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
86776 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=ExitGameThread
86776 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
86777 [ExitGameThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=15000, callbacks=true
86777 [ExitGameThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=15000 forever:false thread:'ExitGameThread' caller:'ThreadManForUser.hleKernelDelayThread'
...
Code:
------------------------------------------------------------
Thread ID - 0x0000001A
Th Name   - ExitGameThread
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000001
a0:0x00003A98 a1:0x00000000 a2:0x08C0FED0 a3:0x00000000
t0:0x08BF2E04 t1:0x08C0FEF0 t2:0x08C0FEE8 t3:0x00000000
t4:0x00000008 t5:0x09053650 t6:0x000000F8 t7:0x00000000
s0:0x08BF0000 s1:0x00000001 s2:0x08C0F8F0 s3:0x08BF0000
s4:0x08BC0000 s5:0x08BED120 s6:0x00000000 s7:0x00000000
t8:0x08964668 t9:0x089F56E8 k0:0x09FB4B00 k1:0x00000000
gp:0x08BEA030 sp:0x09FB4A50 fp:0x00000000 ra:0x089F5D88
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C12774 fios mediathread' ID: 0x0044 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x08ACD4B8 Stack: 0x09FABC00 - 0x09FB3C00 Stack Size: 0x00008000
Thread Run Clocks: 651 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0041) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '091150C4 fios scheduler' ID: 0x0065 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1D Initial Priority: 0x1D
Thread Entry: 0x08ACD4B8 Stack: 0x09F91C00 - 0x09F99C00 Stack Size: 0x00008000
Thread Run Clocks: 979 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0058) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 9 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C12CE4 fios mediathread' ID: 0x0061 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x08ACD4B8 Stack: 0x09F99C00 - 0x09FA1C00 Stack Size: 0x00008000
Thread Run Clocks: 651 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x005E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x20
Thread Entry: 0x08804228 Stack: 0x09FB4C00 - 0x09FFFC00 Stack Size: 0x0004B000
Thread Run Clocks: 790155 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0057) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C14120 ss_service_thread_0' ID: 0x007E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08ACD4B8 Stack: 0x09F80C00 - 0x09F88C00 Stack Size: 0x00008000
Thread Run Clocks: 36 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x007B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '09108AE8 rm_data' ID: 0x006F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08ACD4B8 Stack: 0x09F89C00 - 0x09F91C00 Stack Size: 0x00008000
Thread Run Clocks: 605 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x006C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x004F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08000040 Stack: 0x09FA1C00 - 0x09FA3C00 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ExitGameThread' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80204000 Current Priority: 0x0F Initial Priority: 0x0F
Thread Entry: 0x089F5C04 Stack: 0x09FB3C00 - 0x09FB4C00 Stack Size: 0x00001000
Thread Run Clocks: 58628 Exit Code: 0x800201A4
Thread Wait Type: None Us: 15000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '09111574 fios scheduler' ID: 0x0048 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1D Initial Priority: 0x1D
Thread Entry: 0x08ACD4B8 Stack: 0x09FA3C00 - 0x09FABC00 Stack Size: 0x00008000
Thread Run Clocks: 979 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x003B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_tick_timer_thread' ID: 0x0079 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80200000 Current Priority: 0x1B Initial Priority: 0x1B
Thread Entry: 0x08AD5928 Stack: 0x09F88C00 - 0x09F89C00 Stack Size: 0x00001000
Thread Run Clocks: 6126514 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0148E1B8 21553592 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX         XX]
Fragmented memory: 00372200 3613184 bytes
[          X                                          XXXXXXXXXXX]
------------------------------------------------------------
Reply
#2
(12-10-2010, 11:10 AM)BlackDaemon Wrote: Completely broken, can't say exactly which revision cause it, since from r1877-r1880 it gives java exception, from r1881 - same result as r1891.
Any improvement with the latest releases (r1893 and newer)?
Reply
#3
gid15,

Unfortunately it stuck at same place.

r1898
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
3574 [Emu] INFO  runtime - Using Compiler
3655 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
3666 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D47C by Native Code 'strlen'
3669 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
3723 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
3776 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A7DA40 by Native Code 'nop'
3786 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4271 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF264 by Native Code 'nop'
4290 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4291 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D388 by Native Code 'strcmp'
4294 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDDC by Native Code 'nop'
4295 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDE4 by Native Code 'nop'
4297 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4312 [ExitGameThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1c
4313 [ExitGameThread] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=1d
4364 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF208 by Native Code 'nop'
4401 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4422 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4436 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
4446 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
4474 [user_main] WARN  hle.IoFileMgrForUser - sceIoDevctl 0x01F20002 unknown command
4509 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x0000_size0x6DF78000 flags = 1 permissions = 00
4529 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/prx/pspnet_ap_dialog_dummy.prx'): module from banlist not loaded
4530 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_ap_dialog_dummy'
4530 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON
4531 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE
4535 [user_main] INFO  compiler - Replacing CodeBlock at 0x08949214 by Native Code 'nop'
4553 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
4553 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
4553 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
4557 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08C01800, grain=2048, 32, 0, sampleRate=44100)
4588 [user_main] INFO  stdout -
4595 [user_main] INFO  stdout - ========================================================
4601 [user_main] INFO  stdout -  SCREAM PSP  (c)2006 Sony Computer Entertainment America
4606 [user_main] INFO  stdout -  v2.7.0, built Oct  9 2009 at 16:40:26
4611 [user_main] INFO  stdout - ========================================================
4619 [user_main] INFO  stdout -     Sound Tick Thread Priority: 27
4624 [user_main] INFO  stdout - ========================================================
4629 [user_main] INFO  stdout -
4637 [user_main] INFO  stdout - snd_stream v1.10.2
4637 [user_main] INFO  stdout - , built Oct  1 2009 at 10:37:20

4638 [user_main] INFO  stdout - Compiled against Scream v2.7.0

4661 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4681 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF26C by Native Code 'nop'
4699 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894921C by Native Code 'nop'
4709 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
Code:
...
20202 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
20202 [ExitGameThread] DEBUG runtime - Switching from Thread ExitGameThread to snd_tick_timer_thread
20203 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=snd_tick_timer_thread
20203 [ExitGameThread] DEBUG runtime - Waiting to be scheduled...
20203 [snd_tick_timer_thread] DEBUG runtime - Scheduled, restarting...
20204 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20204 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20204 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20205 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20205 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x78 signal=1 'snd_tick_lock_sema'
20206 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20206 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20206 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20207 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20207 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20207 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8c01800)
20207 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20208 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20208 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20209 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20209 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20210 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20210 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20211 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20211 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20211 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20211 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20212 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x74 name='valloc_mutex_sema' signal=1
20212 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20212 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20213 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20213 [snd_tick_timer_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
20214 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
20214 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - End of Interrupt
20214 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20215 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20215 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x78 name='snd_tick_lock_sema' signal=1
20215 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20216 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20216 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20216 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20217 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20217 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x74 signal=1 'valloc_mutex_sema'
20218 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20218 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20219 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20219 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20219 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20220 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x78 signal=1 'snd_tick_lock_sema'
20220 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20221 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20221 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20221 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20222 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20222 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8c01800)
20222 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20223 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20223 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20223 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20224 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20224 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x74 name='valloc_mutex_sema' signal=1
20224 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20225 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20225 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20225 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20226 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20226 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x78 name='snd_tick_lock_sema' signal=1
20227 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20227 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20227 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20227 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20228 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20228 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x74 signal=1 'valloc_mutex_sema'
20228 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20228 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20229 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
20229 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
20230 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
20230 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelPollSema id=0x78 signal=1 'snd_tick_lock_sema'
20230 [snd_tick_timer_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
20231 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
20231 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - End of Interrupt
20232 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'ExitGameThread(Status PSP_THREAD_READY, Wait None)' after reschedule
20232 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a name:'ExitGameThread'
20232 [snd_tick_timer_thread] DEBUG runtime - Switching from Thread snd_tick_timer_thread to ExitGameThread
20232 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=ExitGameThread
20233 [snd_tick_timer_thread] DEBUG runtime - Waiting to be scheduled...
20233 [ExitGameThread] DEBUG runtime - Scheduled, restarting...
20234 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
20234 [ExitGameThread] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
20234 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=ExitGameThread
20234 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
20235 [ExitGameThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=15000, callbacks=true
20235 [ExitGameThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=15000 forever:false thread:'ExitGameThread' caller:'ThreadManForUser.hleKernelDelayThread'
20235 [ExitGameThread] DEBUG hle.ThreadManForUser - Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
20235 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
...
Code:
------------------------------------------------------------
Thread ID - 0x00000079
Th Name   - snd_tick_timer_thread
zr:0x00000000 at:0x00000000 v0:0x00000001 v1:0xFFFFFFFF
a0:0x08C00000 a1:0x00000001 a2:0x00000000 a3:0x00000001
t0:0x00000000 t1:0x00000001 t2:0x08C00000 t3:0xFFFFFFFF
t4:0x08BFA080 t5:0x08C00000 t6:0x0000000C t7:0x00000000
s0:0x00000001 s1:0x12345678 s2:0x00000004 s3:0x00000000
s4:0x08BF0000 s5:0x08BED120 s6:0x00000000 s7:0x00000000
t8:0xE046B5CA t9:0x08ABA770 k0:0x09F89B00 k1:0x00000000
gp:0x08BEA030 sp:0x09F89A80 fp:0x00000000 ra:0x08AC9C0C
0x08AD5928: 0x27BDFFE0 - addiu      $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C12774 fios mediathread' ID: 0x0044 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x08ACD4B8 Stack: 0x09FABC00 - 0x09FB3C00 Stack Size: 0x00008000
Thread Run Clocks: 651 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0041) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '091150C4 fios scheduler' ID: 0x0065 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1D Initial Priority: 0x1D
Thread Entry: 0x08ACD4B8 Stack: 0x09F91C00 - 0x09F99C00 Stack Size: 0x00008000
Thread Run Clocks: 979 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0058) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 9 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C12CE4 fios mediathread' ID: 0x0061 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1C Initial Priority: 0x1C
Thread Entry: 0x08ACD4B8 Stack: 0x09F99C00 - 0x09FA1C00 Stack Size: 0x00008000
Thread Run Clocks: 651 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x005E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x20
Thread Entry: 0x08804228 Stack: 0x09FB4C00 - 0x09FFFC00 Stack Size: 0x0004B000
Thread Run Clocks: 790155 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0057) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '08C14120 ss_service_thread_0' ID: 0x007E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x08ACD4B8 Stack: 0x09F80C00 - 0x09F88C00 Stack Size: 0x00008000
Thread Run Clocks: 36 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x007B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '09108AE8 rm_data' ID: 0x006F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08ACD4B8 Stack: 0x09F89C00 - 0x09F91C00 Stack Size: 0x00008000
Thread Run Clocks: 605 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x006C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x004F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x08000040 Stack: 0x09FA1C00 - 0x09FA3C00 Stack Size: 0x00002000
Thread Run Clocks: 4 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ExitGameThread' ID: 0x001A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80204000 Current Priority: 0x0F Initial Priority: 0x0F
Thread Entry: 0x089F5C04 Stack: 0x09FB3C00 - 0x09FB4C00 Stack Size: 0x00001000
Thread Run Clocks: 32394 Exit Code: 0x800201A4
Thread Wait Type: None (delay 15000 us, rest 2211 us) Us: 15000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '09111574 fios scheduler' ID: 0x0048 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x1D Initial Priority: 0x1D
Thread Entry: 0x08ACD4B8 Stack: 0x09FA3C00 - 0x09FABC00 Stack Size: 0x00008000
Thread Run Clocks: 979 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x003B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'snd_tick_timer_thread' ID: 0x0079 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80200000 Current Priority: 0x1B Initial Priority: 0x1B
Thread Entry: 0x08AD5928 Stack: 0x09F88C00 - 0x09F89C00 Stack Size: 0x00001000
Thread Run Clocks: 1896981 Exit Code: 0x800201A4
Thread Wait Type: None Us: 8153 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0148E1B8 21553592 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX         XX]
Fragmented memory: 00372200 3613184 bytes
[          X                                          XXXXXXXXXXX]
------------------------------------------------------------
Reply
#4
Any differences in r1900?
Reply
#5
Hykem,

Unfortunately no. Sad BTW, i got following error in Eclipse
Code:
Description    Resource    Path    Location    Type
PSP_MEMORYSTICK_STATE_INSERTED cannot be resolved or is not a field    sceUtility.java    /Jpcsp/src/jpcsp/HLE/modules150    line 1378    Java Problem
Code:
if (MemoryStick.getState() != MemoryStick.PSP_MEMORYSTICK_STATE_INSERTED) {
Should be corrected to
Code:
if (MemoryStick.getState() != MemoryStick.PSP_MEMORYSTICK_STATE_DEVICE_INSERTED) {
r1900
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
11431 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
11431 [ExitGameThread] DEBUG runtime - Switching from Thread ExitGameThread to snd_tick_timer_thread
11431 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=snd_tick_timer_thread
11432 [ExitGameThread] DEBUG runtime - Waiting to be scheduled...
11432 [snd_tick_timer_thread] DEBUG runtime - Scheduled, restarting...
11433 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
11433 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x79
11433 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
11434 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
11434 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x74 name='valloc_mutex_sema' signal=1
11434 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
11434 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
11434 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8c01800)
11435 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=snd_tick_timer_thread
11435 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=false
11436 [snd_tick_timer_thread] DEBUG hle.sceSasCore - __sceSasCore 0x08C01800, out=0x08BFE140
11436 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8155, callbacks=false
11436 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8155 forever:false thread:'snd_tick_timer_thread' caller:'ThreadManForUser.hleKernelDelayThread'
11437 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
11437 [snd_tick_timer_thread] DEBUG runtime - Switching from Thread snd_tick_timer_thread to idle1
11437 [snd_tick_timer_thread] DEBUG runtime - Starting Idle State...
11438 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11438 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11438 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11439 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11440 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11440 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
11440 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11440 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11441 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11441 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11441 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11441 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11442 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11442 [snd_tick_timer_thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
11442 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
11443 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - End of Interrupt
11443 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle1(Status PSP_THREAD_READY, Wait None)' after reschedule
11443 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11444 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11444 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
11444 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle1
11445 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11445 [snd_tick_timer_thread] DEBUG runtime - syncEmulator immediately=true
11446 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - Context switching to 'ExitGameThread(Status PSP_THREAD_READY, Wait None)' after reschedule
11446 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread idle0
11446 [snd_tick_timer_thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1a name:'ExitGameThread'
11447 [snd_tick_timer_thread] DEBUG runtime - Switching to Thread ExitGameThread
11447 [snd_tick_timer_thread] DEBUG runtime - Ending Idle State
11447 [snd_tick_timer_thread] DEBUG runtime - syncThread currentThread=snd_tick_timer_thread, currentRuntimeThread=ExitGameThread
11447 [snd_tick_timer_thread] DEBUG runtime - Waiting to be scheduled...
11447 [ExitGameThread] DEBUG runtime - Scheduled, restarting...
11448 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
11448 [ExitGameThread] DEBUG hle.ThreadManForUser - sceKernelCheckCallback(void)
11449 [ExitGameThread] DEBUG runtime - syncThread currentThread=ExitGameThread, currentRuntimeThread=ExitGameThread
11449 [ExitGameThread] DEBUG runtime - syncEmulator immediately=false
11449 [ExitGameThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=15000, callbacks=true
11450 [ExitGameThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=15000 forever:false thread:'ExitGameThread' caller:'ThreadManForUser.hleKernelDelayThread'
11450 [ExitGameThread] DEBUG hle.ThreadManForUser - Context switching to 'snd_tick_timer_thread(Status PSP_THREAD_READY, Wait None)' after reschedule
11450 [ExitGameThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=79 name:'snd_tick_timer_thread'
...
Reply
#6
Yes, sorry about that. My IDE seems to be having some unknown update issues and it ignored the sceUtility file. Undecided
Fixed in r1901 now. Smile
Reply
#7
Any improvements in r1905?
Reply
#8
gid15,

Yes, thanks for fixing! Smile When game running first time it install gamedata, but there is problem during this operation, fortunately it can be avoided as temporary solution. Big Grin Also i'm noticed great performance drop when audio tutorial playing. (3rd and 4th screenshots)

r1905
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Code:
15223 [Emu] INFO  runtime - Using Compiler
15307 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
15318 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D47C by Native Code 'strlen'
15321 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15376 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15432 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A7DA40 by Native Code 'nop'
15442 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15926 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF264 by Native Code 'nop'
15945 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15946 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D388 by Native Code 'strcmp'
15949 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDDC by Native Code 'nop'
15950 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDE4 by Native Code 'nop'
15952 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
15967 [ExitGameThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1c
15967 [ExitGameThread] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=1d
16019 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF208 by Native Code 'nop'
16057 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
16078 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
16093 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
16103 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
16166 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x0000_size0x00000800 flags = 1 permissions = 00
16186 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/prx/pspnet_ap_dialog_dummy.prx'): module from banlist not loaded
16187 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_ap_dialog_dummy'
16187 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON
16188 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE
16192 [user_main] INFO  compiler - Replacing CodeBlock at 0x08949214 by Native Code 'nop'
16210 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
16210 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
16210 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
16214 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08C01800, grain=2048, 32, 0, sampleRate=44100)
16244 [user_main] INFO  stdout -
16251 [user_main] INFO  stdout - ========================================================
16257 [user_main] INFO  stdout -  SCREAM PSP  (c)2006 Sony Computer Entertainment America
16262 [user_main] INFO  stdout -  v2.7.0, built Oct  9 2009 at 16:40:26
16268 [user_main] INFO  stdout - ========================================================
16275 [user_main] INFO  stdout -     Sound Tick Thread Priority: 27
16280 [user_main] INFO  stdout - ========================================================
16285 [user_main] INFO  stdout -
16293 [user_main] INFO  stdout - snd_stream v1.10.2
16293 [user_main] INFO  stdout - , built Oct  1 2009 at 10:37:20

16294 [user_main] INFO  stdout - Compiled against Scream v2.7.0

16317 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
16340 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF26C by Native Code 'nop'
16357 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894921C by Native Code 'nop'
16368 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
16372 [091150C4 fios scheduler] INFO  compiler - Replacing CodeBlock at 0x08B9AD98 by Native Code 'memcpy'
16382 [08C12CE4 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/lbp_archive.arc flags = 1 permissions = 0644
16405 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C02DC by Native Code 'nop'
16430 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C02C8 by Native Code 'nop'
16434 [08C12CE4 fios mediathread] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
16446 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C02E4 by Native Code 'nop'
18508 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B212C by Native Code 'nop'
18621 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969AE4 by Native Code 'nop'
18631 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0E54 by Native Code 'nop'
18631 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0E44 by Native Code 'nop'
18633 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0E30 by Native Code 'nop'
18659 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0E4C by Native Code 'nop'
21192 [user_main] INFO  compiler - Replacing CodeBlock at 0x089DE7F0 by Native Code 'nop'
21194 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969ACC by Native Code 'nop'
21197 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804EF0 by Native Code 'nop'
21206 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BE7E4 by Native Code 'nop'
21207 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969AC4 by Native Code 'nop'
21209 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804EE8 by Native Code 'nop'
21219 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BE7EC by Native Code 'nop'
21221 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D9FD0 by Native Code 'nop'
21224 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BE7D0 by Native Code 'nop'
28089 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C5804 by Native Code 'nop'
28089 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C580C by Native Code 'nop'
28092 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C57FC by Native Code 'nop'
29584 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
29584 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
29654 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF7C by Native Code 'nop'
29654 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF8C by Native Code 'nop'
29654 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF94 by Native Code 'nop'
29655 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAFA4 by Native Code 'nop'
29659 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x090DDC84, mode=11, gameName=UCUS98744, saveName=*, fileName=
29690 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF9C by Native Code 'nop'
29893 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF84 by Native Code 'nop'
29999 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x090DDC84, mode=21, gameName=UCUS98744, saveName=INSTALL, fileName=
30334 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x090DDC84, mode=21, gameName=UCUS98744, saveName=PROFILE, fileName=
30599 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
30669 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x090DDC84, mode=22, gameName=UCUS98744, saveName=INSTALL, fileName=
31007 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x090DDC84, mode=14, gameName=UCUS98744, saveName=INSTALL, fileName=
31375 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x090DDC84, mode=22, gameName=UCUS98744, saveName=PROFILE, fileName=
31711 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x090DDC84, mode=14, gameName=UCUS98744, saveName=PROFILE, fileName=
32049 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
32056 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/STORY.SCO flags = 2000602 permissions = 0644
32124 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/PLAYER.AUT flags = 2000602 permissions = 0644
32191 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/STORY.SLV flags = 2000602 permissions = 0644
32257 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/FECONFIG.BIN flags = 2000602 permissions = 0644
32357 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/MYCST.ILB flags = 2000602 permissions = 0644
32424 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/DEFCOST.CBF flags = 2000602 permissions = 0644
32491 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/MYOBJ.ILB flags = 2000602 permissions = 0644
32557 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/THEME.PLK flags = 2000602 permissions = 0644
32624 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/CMOBJ.ILB flags = 2000602 permissions = 0644
32691 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/CURCOST.CST flags = 2000602 permissions = 0644
32758 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/DEFCOST.CST flags = 2000602 permissions = 0644
32824 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/CATEGORY.PLK flags = 2000602 permissions = 0644
32891 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/STORY.DLV flags = 2000602 permissions = 0644
32958 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/MYSHA1.BIN flags = 2000602 permissions = 0644
33024 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/COMSHA1.BIN flags = 2000602 permissions = 0644
33091 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/CURCOST.CBF flags = 2000602 permissions = 0644
33206 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/PS.BIN flags = 2000602 permissions = 0644
33235 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
33721 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BB084 by Native Code 'nop'
33721 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BB094 by Native Code 'nop'
33723 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BB07C by Native Code 'nop'
33751 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BB08C by Native Code 'nop'
33890 [08C12CE4 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/archives/gui.arc flags = 1 permissions = 0644
33929 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 2000602 permissions = 0644
33960 [08C12CE4 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/archives/gui.arc flags = 1 permissions = 0644
33997 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 2000602 permissions = 0644
33998 [08C12774 fios mediathread] WARN  hle.IoFileMgrForUser - hleIoOpen - file already exists, deleting UNIMPLEMENT (PSP_O_TRUNC)
34028 [08C12CE4 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/archives/gui.arc flags = 1 permissions = 0644
34065 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 2000602 permissions = 0644
34066 [08C12774 fios mediathread] WARN  hle.IoFileMgrForUser - hleIoOpen - file already exists, deleting UNIMPLEMENT (PSP_O_TRUNC)
34103 [08C12CE4 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/archives/gui.arc flags = 1 permissions = 0644
34141 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 2000602 permissions = 0644
34141 [08C12774 fios mediathread] WARN  hle.IoFileMgrForUser - hleIoOpen - file already exists, deleting UNIMPLEMENT (PSP_O_TRUNC)
34173 [08C12CE4 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/archives/gui.arc flags = 1 permissions = 0644
34210 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 2000602 permissions = 0644
34210 [08C12774 fios mediathread] WARN  hle.IoFileMgrForUser - hleIoOpen - file already exists, deleting UNIMPLEMENT (PSP_O_TRUNC)
34412 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744PROFILE/LBPKEY.BIN flags = 2000602 permissions = 0644
34479 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 1 permissions = 0644
34482 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
34482 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B15DC by Native Code 'nop'
34483 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B15E4 by Native Code 'nop'
34518 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B15EC by Native Code 'nop'
34519 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
34554 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B1604 by Native Code 'nop'
34558 [user_main] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_TEXT
errorValue 0x00000000
message 'Save data load failed because the data is corrupt. Retry?
Or quit the game and restart. Corrupt data may be deleted in-game after restart.'
options 0x000000A0
buttonPressed 0x00000000
38927 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B160C by Native Code 'nop'
38962 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 1 permissions = 0644
38986 [08C12774 fios mediathread] WARN  hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/GAME/UCUS98744' not a directory! (could be missing)
Run game again, press "No" button, it allows to go further. Big Grin
Code:
4443 [Emu] INFO  runtime - Using Compiler
4524 [root_6] WARN  hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
4535 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D47C by Native Code 'strlen'
4538 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4592 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
4646 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A7DA40 by Native Code 'nop'
4656 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
5143 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF264 by Native Code 'nop'
5163 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
5164 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B9D388 by Native Code 'strcmp'
5167 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDDC by Native Code 'nop'
5168 [user_main] INFO  compiler - Replacing CodeBlock at 0x08ACCDE4 by Native Code 'nop'
5170 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
5185 [ExitGameThread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=1c
5185 [ExitGameThread] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=1d
5237 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF208 by Native Code 'nop'
5276 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
5297 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
5311 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM
5322 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
5385 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x0000_size0x00000800 flags = 1 permissions = 00
5405 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/modules/prx/pspnet_ap_dialog_dummy.prx'): module from banlist not loaded
5405 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_ap_dialog_dummy'
5406 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0400) PSP_MODULE_NP_COMMON
5407 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0401) PSP_MODULE_NP_SERVICE
5410 [user_main] INFO  compiler - Replacing CodeBlock at 0x08949214 by Native Code 'nop'
5428 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
5429 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
5429 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
5433 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08C01800, grain=2048, 32, 0, sampleRate=44100)
5463 [user_main] INFO  stdout -
5471 [user_main] INFO  stdout - ========================================================
5476 [user_main] INFO  stdout -  SCREAM PSP  (c)2006 Sony Computer Entertainment America
5481 [user_main] INFO  stdout -  v2.7.0, built Oct  9 2009 at 16:40:26
5487 [user_main] INFO  stdout - ========================================================
5494 [user_main] INFO  stdout -     Sound Tick Thread Priority: 27
5499 [user_main] INFO  stdout - ========================================================
5505 [user_main] INFO  stdout -
5512 [user_main] INFO  stdout - snd_stream v1.10.2
5512 [user_main] INFO  stdout - , built Oct  1 2009 at 10:37:20

5513 [user_main] INFO  stdout - Compiled against Scream v2.7.0

5537 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
5557 [user_main] INFO  compiler - Replacing CodeBlock at 0x089EF26C by Native Code 'nop'
5575 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894921C by Native Code 'nop'
5585 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9D47C-0x08B9D490 by Native Code 'strlen'
5590 [091150C4 fios scheduler] INFO  compiler - Replacing CodeBlock at 0x08B9AD98 by Native Code 'memcpy'
5600 [08C12CE4 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/lbp_archive.arc flags = 1 permissions = 0644
5623 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C02DC by Native Code 'nop'
5648 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C02C8 by Native Code 'nop'
5652 [08C12CE4 fios mediathread] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
5665 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C02E4 by Native Code 'nop'
7722 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B212C by Native Code 'nop'
7835 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969AE4 by Native Code 'nop'
7845 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0E54 by Native Code 'nop'
7846 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0E44 by Native Code 'nop'
7847 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0E30 by Native Code 'nop'
7874 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0E4C by Native Code 'nop'
10419 [user_main] INFO  compiler - Replacing CodeBlock at 0x089DE7F0 by Native Code 'nop'
10421 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969ACC by Native Code 'nop'
10424 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804EF0 by Native Code 'nop'
10434 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BE7E4 by Native Code 'nop'
10434 [user_main] INFO  compiler - Replacing CodeBlock at 0x08969AC4 by Native Code 'nop'
10437 [user_main] INFO  compiler - Replacing CodeBlock at 0x08804EE8 by Native Code 'nop'
10439 [08C4F374 ThreadedRenderer] INFO  compiler - Replacing CodeBlock at 0x088BE7D0 by Native Code 'nop'
10463 [user_main] INFO  compiler - Replacing CodeBlock at 0x088BE7EC by Native Code 'nop'
10465 [user_main] INFO  compiler - Replacing CodeBlock at 0x089D9FD0 by Native Code 'nop'
21053 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C5804 by Native Code 'nop'
21053 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C580C by Native Code 'nop'
21056 [user_main] INFO  compiler - Replacing CodeBlock at 0x088C57FC by Native Code 'nop'
21982 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
21982 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
22052 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF7C by Native Code 'nop'
22052 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF8C by Native Code 'nop'
22053 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF94 by Native Code 'nop'
22053 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAFA4 by Native Code 'nop'
22057 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x090DDC84, mode=11, gameName=UCUS98744, saveName=*, fileName=
22088 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF9C by Native Code 'nop'
22291 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CAF84 by Native Code 'nop'
22465 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB1C0 by Native Code 'nop'
22466 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB1D0 by Native Code 'nop'
22467 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB1E0 by Native Code 'nop'
22467 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB0F4 by Native Code 'nop'
22500 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB1D8 by Native Code 'nop'
22501 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 1 permissions = 0644
22539 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B9B178-0x08B9B21C by Native Code 'memset'
22609 [user_main] INFO  compiler - Replacing CodeBlock at 0x088CB1E8 by Native Code 'nop'
22611 [user_main] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000


Attached Files Thumbnail(s)
               
Reply
#9
Seems like it has created directory ms0:/PSP/SAVEDATA/UCUS98744PROFILE when it should have done ms0:/PSP/SAVEDATA/UCUS98744/PROFILE
Should be a not so difficult fix...
Reply
#10
Code:
34210 [08C12774 fios mediathread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = ms0:/PSP/SAVEDATA/UCUS98744INSTALL/GUI.ARC flags = 2000602 permissions = 0644
34210 [08C12774 fios mediathread] WARN  hle.IoFileMgrForUser - hleIoOpen - file already exists, deleting UNIMPLEMENT (PSP_O_TRUNC)
How does this file look like on a real PSP?
Reply


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