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Princess Maker 5 Portable -Japan -ULJM05337
#1
version 81bb815

   
edit:Add compiler debug log


Attached Files
.7z   log.7z (Size: 11.88 KB / Downloads: 115)
.7z   compilerlog.7z (Size: 540.47 KB / Downloads: 126)
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#2
Code:
20:30:33 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=1024
20:30:33 DEBUG       ge - GUI - base 0x09000000
20:30:33 DEBUG       ge - GUI - jump old PC: 0x09B30914, new PC: 0x09B3092C
20:30:33 DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
20:30:33 DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04110000, 480x272 (texture 1024x512), bufferWidth=1024, pixelFormat=3(PSM_8888)] at 0x0
It seems this is because the game is rendering its screen at a high resolution (1024x512) and then resizing to the PSP resolution. It doesn't work with the current implementation. Does it render properly using the external software renderer?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#3
Yes,Render correctly in external software renderer

(01-07-2021, 08:40 PM)gid15 Wrote:
Code:
20:30:33 DEBUG       ge - GUI - fbp fbp=0x04000000, fbw=1024
20:30:33 DEBUG       ge - GUI - base 0x09000000
20:30:33 DEBUG       ge - GUI - jump old PC: 0x09B30914, new PC: 0x09B3092C
20:30:33 DEBUG       ge - GUI - Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)
20:30:33 DEBUG       ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04110000, 480x272 (texture 1024x512), bufferWidth=1024, pixelFormat=3(PSM_8888)] at 0x0
It seems this is because the game is rendering its screen at a high resolution (1024x512) and then resizing to the PSP resolution. It doesn't work with the current implementation. Does it render properly using the external software renderer?


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.txt   log.txt (Size: 16.05 KB / Downloads: 95)
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