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Harry Potter and the Goblet of Fire - USA - ULUS10032
#1
r2437
Code:
1864 [GUI] INFO  emu - Java version: 1.7.0_02 (1.7.0_02-b13)
1865 [GUI] INFO  emu - Jpcsp v0.6
1868 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10032
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 2.00
REGION = 32768
TITLE = Harry Potter and the Goblet of Fireā„¢
probably homebrew? false
1874 [GUI] DEBUG hle - Loading HLE firmware up to version 200
2183 [GUI] DEBUG hle - Loading HLE firmware up to version 200
2308 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x637EF0, addr=0x08804000: returns 0x08804000
2313 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2313 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2314 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2315 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2315 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
2317 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2413 [GUI] DEBUG hle.sceDisplay - Available Display Mode #0 = 800 x 600 x 32 @75Hz
...
2434 [GUI] DEBUG hle.sceDisplay - Available Display Mode #81 = 1152 x 864 x 32 @72Hz
2435 [GUI] DEBUG hle.sceDisplay - Desktop Display Mode = 1024 x 768 x 32 @85Hz
2435 [GUI] DEBUG hle.sceDisplay - Current Display Mode = 1024 x 768 x 32 @85Hz
2435 [GUI] DEBUG hle.sceDisplay - initGL called = true, OpenGL Version = 4.1.0
2437 [GUI] INFO  ge - Only GE Graphics: false
2511 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2511 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2677 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
2683 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2688 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2692 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2696 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2700 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2705 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2709 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2713 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2717 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2721 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2725 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2729 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2733 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2737 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2741 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2745 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2749 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
2750 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
2751 [GUI] DEBUG emu - Patch file not found
...
[GUI] INFO  emu - Using the following settings:
2754 [GUI] INFO  emu - Configuration / Region
2756 [GUI] INFO  emu -     Language                                 [English]
2756 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2756 [GUI] INFO  emu -     Daylight savings:                        [Off]
2757 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2757 [GUI] INFO  emu -     Time format:                             [24H]
2757 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2757 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2758 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2758 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2758 [GUI] INFO  emu - Configuration / Video
2758 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2759 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2759 [GUI] INFO  emu -     [ ] Use vertex cache
2759 [GUI] INFO  emu -     [ ] Use shaders (experimental)
2759 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2760 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2760 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
2760 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
2760 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2760 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2761 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
2761 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
2761 [GUI] INFO  emu - Configuration / Audio
2761 [GUI] INFO  emu -     [ ] Disable audio threads
2762 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2762 [GUI] INFO  emu -     [ ] Disable audio blocking
2762 [GUI] INFO  emu - Configuration / Memory
2762 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2762 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2763 [GUI] INFO  emu - Configuration / Media
2763 [GUI] INFO  emu -     [ ] Use Media Engine
2763 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2763 [GUI] INFO  emu -     [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2764 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
2764 [GUI] INFO  emu - Configuration / Compiler
2764 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2764 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2764 [GUI] INFO  emu -     [3000] Maximum method size
2765 [GUI] INFO  emu - Configuration / Crypto
2765 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2765 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2765 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2765 [GUI] INFO  emu - Configuration / Display
2766 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
2766 [GUI] INFO  emu -     Resolution:                              [Native]
2766 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
2766 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2833 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2834 [GUI] INFO  ge - Using VBO
2834 [GUI] INFO  ge - OpenGL version: 4.1.0
2834 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2834 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2835 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2872 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2873 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2874 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2905 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2906 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2906 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
6829 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf960 (size=148078936)
6892 [SystemControl] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x11
6893 [SystemControl] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=12
6904 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6904 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/videocodec.prx'): module from banlist not loaded
6906 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'videocodec'
6907 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6907 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/audiocodec.prx'): module from banlist not loaded
6909 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'audiocodec'
6909 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6909 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/sc_sascore.prx') HLE module loaded
6912 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'sc_sascore'
6912 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6912 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/libatrac3plus.prx') HLE module loaded
6915 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'libatrac3plus'
6915 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6915 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/mpegbase.prx'): module from banlist not loaded
6918 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpegbase'
6918 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6918 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/mpeg.prx') HLE module loaded
6921 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'mpeg'
6921 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6921 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/ifhandle.prx') HLE module loaded
6924 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'ifhandle'
6924 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6931 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/memab.prx') encrypted module not loaded
6932 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'memab'
6932 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=1, position=0
6932 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/pspnet_adhoc_auth.prx') encrypted module not loaded
6933 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_adhoc_auth'
6933 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6934 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/pspnet.prx') HLE module loaded
6936 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet'
6936 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6936 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/pspnet_adhoc.prx') HLE module loaded
6939 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhoc'
6939 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6939 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/pspnet_adhocctl.prx') HLE module loaded
6942 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhocctl'
6942 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6942 [user_main] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/pspnet_adhoc_matching.prx') HLE module loaded
6945 [user_main] INFO  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule HLE module 'pspnet_adhoc_matching'
6945 [user_main] INFO  hle.ModuleMgrForUser - sceKernelLoadModule: partition=2, position=0
6945 [user_main] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/MODULES/pspnet_adhoc_download.prx'): module from banlist not loaded
6947 [user_main] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'pspnet_adhoc_download'
6978 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf8b0 (size=148424880)
6980 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf850 (size=143464896)
6980 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf820 (size=0)
6981 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf820 (size=0)
6982 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf7e0 (size=2568)
6982 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf7e0 (size=2568)
6983 [user_main] WARN  hle.ThreadManForUser - hleKernelUnRegisterCallback(type=0) removing pending callback
6987 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7005 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7019 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7034 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7048 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7062 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7076 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7090 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7104 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
7128 [user_main] WARN  hle.ThreadManForUser - sceKernelCreateSema option at 0x9fbf890 (size=145477076)
7215 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
7217 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
7218 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
Code:
...
211068 [SystemControl] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
211068 [SystemControl] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08927DD8(0x00000000,0x00000000)
211068 [SystemControl] DEBUG hle.sceGe_user - sceGeContinue()
211069 [SystemControl] DEBUG hle.ThreadManForUser - End of Interrupt
211069 [SystemControl] DEBUG hle - Calling Timer uid=29, now=204072587
211069 [SystemControl] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08ABDCB4
211069 [SystemControl] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08ABDCB4(0x00000000)
211069 [SystemControl] DEBUG hle - Alarm returned value 10000
211070 [SystemControl] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=29: 204082587
211070 [SystemControl] DEBUG hle.ThreadManForUser - End of Interrupt
211070 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xe,signal=1,timeout=0x0) callbacks=false
211070 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'System control' fast check succeeded
211071 [SystemControl] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xe name='System control' signal=1
211071 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
211072 [SystemControl] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SystemControl' caller:'ThreadManForUser.hleKernelDelayThread'
211072 [SystemControl] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
211072 [SystemControl] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
211078 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SystemControl(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
211078 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'SystemControl'
211078 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xe,signal=1,timeout=0x0) callbacks=false
211079 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'System control' fast check succeeded
211079 [SystemControl] DEBUG hle - Calling Timer uid=29, now=204082626
211079 [SystemControl] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08ABDCB4
211080 [SystemControl] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08ABDCB4(0x00000000)
211080 [SystemControl] DEBUG hle - Alarm returned value 10000
211080 [SystemControl] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=29: 204092626
211080 [SystemControl] DEBUG hle.ThreadManForUser - End of Interrupt
211080 [SystemControl] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xe name='System control' signal=1
211081 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
211081 [SystemControl] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SystemControl' caller:'ThreadManForUser.hleKernelDelayThread'
211082 [SystemControl] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
211082 [SystemControl] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
211083 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SystemControl(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
211083 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'SystemControl'
211083 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xe,signal=1,timeout=0x0) callbacks=false
211083 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'System control' fast check succeeded
211084 [SystemControl] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
211084 [SystemControl] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
211085 [SystemControl] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08927DD8(0x00000000,0x00000000)
211085 [SystemControl] DEBUG hle.sceGe_user - sceGeContinue()
211085 [SystemControl] DEBUG hle.ThreadManForUser - End of Interrupt
211086 [SystemControl] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xe name='System control' signal=1
211086 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
211086 [SystemControl] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SystemControl' caller:'ThreadManForUser.hleKernelDelayThread'
211086 [SystemControl] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
211086 [SystemControl] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
211089 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SystemControl(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
211089 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'SystemControl'
211089 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xe,signal=1,timeout=0x0) callbacks=false
211090 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'System control' fast check succeeded
211090 [SystemControl] DEBUG hle - Calling Timer uid=29, now=204093761
211090 [SystemControl] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08ABDCB4
211091 [SystemControl] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08ABDCB4(0x00000000)
211091 [SystemControl] DEBUG hle - Alarm returned value 10000
211091 [SystemControl] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=29: 204103761
211091 [SystemControl] DEBUG hle.ThreadManForUser - End of Interrupt
211092 [SystemControl] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xe name='System control' signal=1
211092 [SystemControl] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=true
211092 [SystemControl] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'SystemControl' caller:'ThreadManForUser.hleKernelDelayThread'
211093 [SystemControl] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
211093 [SystemControl] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
211100 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SystemControl(Status PSP_THREAD_READY, Wait None, doCallbacks false)' after reschedule
211100 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=f name:'SystemControl'
211100 [SystemControl] DEBUG hle - Calling Timer uid=29, now=204104059
211101 [SystemControl] DEBUG hle.ThreadManForUser - Triggering Interrupt SYSTIMER0(0xF) at 0x08ABDCB4
211101 [SystemControl] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08ABDCB4(0x00000000)
211101 [SystemControl] DEBUG hle - Alarm returned value 10000
211102 [SystemControl] DEBUG hle.ThreadManForUser - New Schedule for Alarm uid=29: 204114059
211102 [SystemControl] DEBUG hle.ThreadManForUser - End of Interrupt
211102 [SystemControl] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
211102 [SystemControl] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
...
Code:
------------------------------------------------------------
Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0xC383EE8A
a0:0x08CF0000 a1:0x00000006 a2:0x08CF0000 a3:0x00000000
t0:0x08DFF028 t1:0x00000000 t2:0xC383EE8A t3:0x08E00000
t4:0x00000000 t5:0x00000110 t6:0x48400BE8 t7:0x00000010
s0:0x08CF0000 s1:0x08D891D8 s2:0x08D90000 s3:0x08D90000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x0000003C t9:0x00000000 k0:0x09FBFF00 k1:0x00000000
gp:0x00000000 sp:0x09FBF8B0 fp:0x00000000 ra:0x08919298
0x08808F3C: 0x27BDFC10 - addiu      $sp, $sp, -1008
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'GE_Callback_Handler' ID: 0x0052 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08927E1C Stack: 0x09FF5000 - 0x09FF9000 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'DVDUMD_READ' ID: 0x004C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x0880D10C Stack: 0x09FF9000 - 0x09FFC000 Stack Size: 0x00003000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x20
Thread Entry: 0x08808F3C Stack: 0x09FA0000 - 0x09FC0000 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SystemControl' ID: 0x000F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x088069E4 Stack: 0x09FFC000 - 0x0A000000 Stack Size: 0x00004000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Unknown waitType=2 (delay 1000 us, rest 532 us) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  0175A8F0 24488176 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000A5700 677632 bytes
[                                                             XXX]
------------------------------------------------------------
Reply
#2
r2667
here is a new log


Attached Files
.zip   log.html.zip (Size: 3.61 KB / Downloads: 104)
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#3
using r2703
game is now playable
will post screenshots later
Reply
#4
using r 2954
still goes ingame
here is the info log


Attached Files
.zip   log.zip (Size: 6.75 KB / Downloads: 114)
.zip   profiler.zip (Size: 250.08 KB / Downloads: 103)
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