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Hell Yeah! (Trial Version) [NPUB30750]
#1
Game: Hell Yeah! (Trial Version) [NPUB30750]
RPCS3 Version: v0.0.2-6-8e64e9d Alpha | 02 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Playable (Killed Poy Poy.)
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16x9 | Frame limit Off | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)

Tested on 5 combinations of the Renderer, PPU, and SPU configurations. An Arkedo game! I'm labeling this as Playable based on what I saw in terms of performance. Mods, feel free to move to Ingame if you disagree.
Also, I challenge anyone to beat this game's framerate!

OPENGL
OGL+Int(f)+Int(p): "Intro" 60FPS on logo screens and cutscenes but looks slow. Audio stutters too much to be heard.
OGL+Int(f)+Int(f): "Playable" 60FPS on logo screens and cutscenes. 27FPS on Main Menu. 37FPS AVG ingame. Audio stutters. No sound in menu or ingame except for 3 sfx.
OGL+Int(f)+Rec(ASMJIT): "Playable" 60FPS on logo screens and cutscenes. 27FPS on Main Menu. 37FPS AVG ingame. Audio stutters. No sound in menu or ingame except for 3 sfx.

VULKAN
V+Rec(LLVM)+Rec(ASMJIT): "Playable" 850FPS on logo screens and cutscenes!!! 30FPS on Main Menu. 31FPS AVG ingame. Audio and Video desynced. Visual glitches on loading screen. No sound in menu or ingame except for a few sfx.

D3D12
DX+Int(f)+Rec(ASMJIT): "Playable" 280FPS on logo screens and cutscenes! 103FPS on Main Menu. 31FPS AVG ingame. Audio and Video desynced. Visual glitches on loading screen. Game won't continue after end of first cutscene.


All Logs 8MB


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