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Persona 5 [NPEB02436]
Will this game ever be runnable on an AMD FX-8350 or should I just upgrade to an intel?
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U {PPU[0x1000000] Thread (main_thread) [0x00ad1624]} cellFiber TODO: _cellFiberPpuInitialize()
U {PPU[0x1000000] Thread (main_thread) [0x00903c78]} cellFiber TODO: cellFiberPpuInitializeScheduler(scheduler=*0x20020a00, attr=*0xd0010970)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0128ee58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0128ee58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x00ada83c]} cellFiber TODO: cellFiberPpuCreateFiber(scheduler=*0x20020a00, fiber=*0x2030c080, entry=*0xcf5ab8, arg=0x2030c080, priority=0, eaStack=*0x2030c480, sizeStack=0x20000, attr=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00ada83c]} cellFiber TODO: cellFiberPpuCreateFiber(scheduler=*0x20020a00, fiber=*0x2032c500, entry=*0xcf5ab8, arg=0x2032c500, priority=0, eaStack=*0x2032c900, sizeStack=0x20000, attr=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00903df0]} cellFiber TODO: cellFiberPpuRunFibers(scheduler=*0x20020a00)
U {PPU[0x1000000] Thread (main_thread) [0x00903c24]} cellFiber TODO: cellFiberPpuJoinFiber(fiber=*0x2030c080, status=*0xd0010b30)
I can't play persona 5 because of this reason ? I don't really know about the programming stuff , please help :')
My computer spec , i5-3210M 2.50GHz 6gm RAM
Reply
Hi everyone! Dunno if its appropriate to post here, although following by here + a little tinkering, I got P5 running absolutely perfectly! Although the resolution is not the best, the game only RARELY crashes and almost never lags out. Although in Shibuya and Shinjuku (These are bigger ingame areas) the game drops down to around 15 - 20 fps, although at some parts of the cities it does not. The game usually runs at about 30 - 50 fps, and I am already 4 hours into the game. Most palaces get optimal fps aswell, the graphics look good. Although at transitions the screen gets some ripping, this can be fixed with VSync. RPCS3 Settings: SPU Recompiler (ASMJIT), PPU Recompiler (LLVM), SPU Threads: Auto-Setting, this setup functions for a variety of games, and I'm lazy to keep changing SPU threads. Auto-Setting works, Vulkan renderer, Automatic Aspect Ratio, Automatic Anisotropic Filtering, Resolution 720x576, Res. Scale: 100%. I use XInput for an Xbox One controller. PC Specs: Core i7 6700HQ (64-bit), Nvidia GeForce GTX 1070 (Not overclocked), 16GB of DDR4 RAM, Using Windows 10 Home. I can't tell you specs like the motherboard, since my real machine is broken right now and I am playing on an Asus gaming laptop. Pretty powerful doe. So, thats my setup. Wanted to share it, since the game runs really well this way.
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(10-29-2017, 04:41 AM)Yolo991229 Wrote: U {PPU[0x1000000] Thread (main_thread) [0x00ad1624]} cellFiber TODO: _cellFiberPpuInitialize()
U {PPU[0x1000000] Thread (main_thread) [0x00903c78]} cellFiber TODO: cellFiberPpuInitializeScheduler(scheduler=*0x20020a00, attr=*0xd0010970)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01288d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0128ee58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0128ee58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x00ada83c]} cellFiber TODO: cellFiberPpuCreateFiber(scheduler=*0x20020a00, fiber=*0x2030c080, entry=*0xcf5ab8, arg=0x2030c080, priority=0, eaStack=*0x2030c480, sizeStack=0x20000, attr=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00ada83c]} cellFiber TODO: cellFiberPpuCreateFiber(scheduler=*0x20020a00, fiber=*0x2032c500, entry=*0xcf5ab8, arg=0x2032c500, priority=0, eaStack=*0x2032c900, sizeStack=0x20000, attr=*0x0)
U {PPU[0x1000000] Thread (main_thread) [0x00903df0]} cellFiber TODO: cellFiberPpuRunFibers(scheduler=*0x20020a00)
U {PPU[0x1000000] Thread (main_thread) [0x00903c24]} cellFiber TODO: cellFiberPpuJoinFiber(fiber=*0x2030c080, status=*0xd0010b30)
I can't play persona 5 because of this reason ? I don't really know about the programming stuff , please help :')
My computer spec , i5-3210M 2.50GHz 6gm RAM

U {PPU[0x1000000] Thread (main_thread) [0x01253f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x01253f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
U {PPU[0x1000000] Thread (main_thread) [0x0127bd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0127bd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0127bd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0127bd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0127bd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x0127bd80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
U {PPU[0x1000000] Thread (main_thread) [0x01253f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x01253f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
S {SPU[0x2000003] Thread (gfdSpursCellSpursKernel3)} SPU: SPU Database initialized...
S {SPU[0x2000003] Thread (gfdSpursCellSpursKernel3)} SPU: SPU Recompiler (ASMJIT) created...
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
U {PPU[0x1000000] Thread (main_thread) [0x008faf44]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0x2044c480, option=*0x0, waitForEvent=0)
F {Audio Thread} class std::runtime_error thrown: No supported XAudio2 library found

I also have the same problem. Tried googling around for hours but I haven't found a single post that solves this problem so far.
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