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Sonic The Hedgehog 2 [NPEB00477]
#1
Ingame on "Load automatic and manual selection" with "libvdec.sprx" on OpenGL.
Build a8705936_win64.
60fps with LLVM.
Controls a little laggy, sometimes movement stops for no reason.


Attached Files Thumbnail(s)
                   

.zip   RPCS3_sonicthehedgehog2.zip (Size: 310.23 KB / Downloads: 141)
.zip   RPCS3_sonicthehedgehog2_llvm.zip (Size: 367.51 KB / Downloads: 130)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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#2
Don't report results with non-master WIP builds. That was on WIP QT pull request.
Moving to general discussion.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
Build 83ffd7c9_win64.
Same results, but without movement issues.
Probably playable.


Attached Files Thumbnail(s)
       

.zip   RPCS3_sonicthehedgehog2_llvm_master.zip (Size: 1.36 MB / Downloads: 96)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
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#4
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#5
I'd like to precise that Sonic 1 is emulated exactly the same way
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