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STAR OCEAN: First Departure - ULUS10374
#11
(09-24-2010, 06:41 PM)Hykem Wrote: Any differences in r1773?
nope, at least not for me
enix logo -> movie - > black screen
I'll let it run for 20 minutes and see if anything appears maybe its just slow.
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#12
r1800 it gets to the menu but then freezes

if i enable "Disable Audio Threads" the menu works. but then just a black screen after new game

Code:
0 [GUI] INFO  emu - Jpcsp v0.6 1800
31 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULES01154
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 4.05
REGION = 32768
TITLE = STAR OCEAN: First Departure
probably homebrew? false
46 [GUI] INFO  emu - Loading global compatibility settings
46 [GUI] INFO  ge - Only GE Graphics: false
46 [GUI] INFO  hle.sceMpeg - Using JPCSP connector
46 [GUI] INFO  hle.sceMpeg - Media Engine enabled
78 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
78 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
78 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: true
78 [GUI] INFO  memory - Ignore invalid memory access: false
358 [GUI] INFO  emu - Found ModuleInfo name:'sopsp' version:0101 attr:00000000 gp:08a2a800
358 [GUI] INFO  emu - Found 162 imports from 21 modules
358 [GUI] INFO  emu - 162 NIDS mapped
452 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
499 [GUI] INFO  ge - OpenGL version: 3.3.0
514 [GUI] INFO  ge - Using VBO
514 [GUI] INFO  ge - Using shaders with Skinning
514 [GUI] INFO  ge - Using Geometry Shader for SPRITES
655 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
1842 [root] WARN  hle - Unsupported syscall 2064 sceKernelSetCompiledSdkVersion395 03090510 09fffe00 00000000
1933 [xpLibSpu] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
1936 [xpLibSpu] INFO  hle.sceSasCore - PARTIAL: __sceSasInit
2225 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
2226 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
2242 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
2266 [pspFileManager::start(int)] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
2270 [pspFileManager::start(int)] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
2272 [pspFileManager::start(int)] INFO  hle.IoFileMgrForUser - hleIoOpen filename = so1pack.bin flags = 1 permissions = 00
2325 [ps_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
2439 [StickCheck] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E28B5C, mode=11, gameName=ULES01154, saveName=SO1*, fileName=DEFAULT.SYS
2776 [ps_main] INFO  hle.sceMpeg - sceMpegInit
2781 [ps_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf flags = 4001 permissions = 00
2816 [ps_main] WARN  hle.ThreadManForUser - sceKernelStartThread SceUID=40 name:'SoundThread' banned, not starting
2819 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
2914 [DecodeThread] ERROR hle - MediaEngine: No audio streams found!
3074 [ps_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=0) ok
12960 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
12963 [DisplayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
13998 [ps_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd SceUID=40 name:'SoundThread' banned, not waiting
14009 [ps_main] INFO  hle.sceMpeg - sceMpegFinish
14010 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
14143 [ps_main] INFO  hle.sceMpeg - sceMpegInit
14144 [ps_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf flags = 4001 permissions = 00
14163 [ps_main] WARN  hle.ThreadManForUser - sceKernelStartThread SceUID=50 name:'SoundThread' banned, not starting
14163 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,syncType=1) bad params (topaddr==0)
14239 [DecodeThread] ERROR hle - MediaEngine: No audio streams found!
14244 [ps_main] WARN  hle.ThreadManForUser - sceKernelStartThread SceUID=27 name:'pspAt3Player' banned, not starting
14309 [ps_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=3,syncType=1) ok
21552 [ps_main] WARN  hle.ThreadManForUser - hleKernelWaitThreadEnd SceUID=50 name:'SoundThread' banned, not waiting
21553 [ps_main] INFO  hle.sceMpeg - sceMpegFinish


Attached Files Thumbnail(s)
       
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#13
Same results with r1814
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#14
half-playable in r1913 movies are working, when gets to game no character is displayed onscreen (or they are drawn off-screen), same problem with star ocean 2 when going into certain houses

[Image: 25gtc2c.jpg][Image: 24awgbc.jpg]
[Image: 2crlqbq.jpg]


Attached Files
.rar   log.rar (Size: 12.17 KB / Downloads: 113)
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#15
On r2038, still no visible character in game...
Code:
3187 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
53460 [ps_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
54834 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
55223 [pspAt3Player] WARN  hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): not delaying current thread
55229 [pspAt3Player] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=123, bufferSize=0x99ccc, fileSize=0x99ccc
55231 [pspAt3Player] INFO  hle - AT3+ data decoded by the external decoder.
55232 [pspAt3Player] INFO  emu - 2011-03-20 14:08:29,421 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - Initializing file protocol handler: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55232 [pspAt3Player] INFO  emu - 2011-03-20 14:08:29,421 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - url->filename: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav->tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55233 [pspAt3Player] INFO  emu - 2011-03-20 14:08:29,421 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - attempting to open xuggler:8eb2fe06-e592-4425-9d4b-f1267eb773f3-com.xuggle.xuggler.io.FileProtocolHandler-5a1e6b with flags 0
55233 [pspAt3Player] INFO  emu - 2011-03-20 14:08:29,422 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - Opening file: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55233 [pspAt3Player] INFO  emu - 2011-03-20 14:08:29,422 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - read mode "r" for file: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav
55234 [pspAt3Player] INFO  emu - 2011-03-20 14:08:29,423 [pspAt3Player] DEBUG c.x.xuggler.io.FileProtocolHandler - Opened file: tmp\ULUS10374\Atrac\Atrac-00099CCC-091D48C0.wav

55274 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
55503 [ps_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000,bufferwidth=512,pixelformat=3,syncType=1) ok
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#16
yeah no character displays but whats weird is in this one spot the character pops up (then disappears again when you move away)
sometimes the character falls through the floor since you loose control :p

[Image: 2ng8od1.jpg]


Attached Files
.rar   log.rar (Size: 8.41 KB / Downloads: 96)
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#17
Any improvements in r2064?
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#18
Nope, characters are invisible still , tried turning on / off shaders / vertex and only ge but same result.


Attached Files
.rar   log.rar (Size: 10.27 KB / Downloads: 81)
Reply
#19
I wanted to see what would happen if I could get to the next area (world map), so I just played invisible for abit, I made past the the first few battles, but then it kept crashing with out of memory errors

attached savegame for anyone else who want to try, all you have to do is walk up to initiate the scene then walk down to get into the fight :p
(notice in the screenshots that some of the graphics and text are positioned wrong, mostly ss 3 and 4)

Edit :::
finally made it out of the town after a few trys, the world map is just a black screen, I cant tell if its frozen or just hidden, I can hear the bgm audio though (infolog - logtry3)
http://www.megavideo.com/?v=E6KKGVLK


Attached Files Thumbnail(s)
                   

.rar   ULUS10374SO10001.rar (Size: 249.93 KB / Downloads: 99)
.rar   logs.rar (Size: 12.35 KB / Downloads: 98)
.rar   logtry3.rar (Size: 24.93 KB / Downloads: 97)
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#20
Hmm...
After the changes in sceDisplay for the frame buffer set/get methods, have you tried running this game with all options off (except for Media Engine, and probably Sonic Stage, since those have nothing to do with the GE bug I suspect that may be affecting this one), hyakki?
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