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Skate 2 [BLES00461]
#1
RPCS3 v0.0.2-3-cec75e8

LOG (too big for attach)
Code:
https://mega.nz/#!MVpwlBiK!Cetpd6vZY73bik8nStTzyAOpgcvb7C8Rg59QHktS4V0


Attached Files Thumbnail(s)
               
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#2
RPCS3 v0.0.2-8-59e3efb

10~ fps (full speed is 30)

ppu fast interpreter/spu recompiler/vulkan 720

interpreter log http://www.mediafire.com/file/ddupq2g29a...interp.rar

fatal error with ppu recompiler

Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffff at 00000000002d6ec8.
Instruction address: 00000000002d6ec8.
Function address: 00000000002d6a70 (base+0x2c6a70).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.

the one module that doesn't complete
   

recompiler log http://www.mediafire.com/file/a2ei64uxux...mpiler.rar
Intel Core i5-7600k
EVGA GTX 970 SSC
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#3
I also tried with build 5154 and it worked ! had no crash to report, only ORANGE :-D
The demo works also.
The game is now playable.
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#4
You mean that ignoring the orange it runs fast and stable? Not like less than 10 fps, and no crashes?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#5
I mean no crashes here, running at 15-25 fps on my rig (i7 4,2Ghz)
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#6
Ok. With the latest master version (from like an hour ago) LLVM should work with this game. May need to delete old llvm files in the /data/ folder.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#7
LLVM working now :-D no errors while compiling.
I don't see any improvements regarding framerate.
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#8
Just a quick look of how the game looks like in-game

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