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Grand Theft Auto: Liberty City Stories - USA - ULUS10041
#1
r1734
Code:
3375 [GUI] INFO  emu - Jpcsp v0.5 1734
3406 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10041
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.05
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 2.00
REGION = 32768
TITLE = GTA: Liberty City Stories
probably homebrew? false
3422 [GUI] DEBUG hle - Loading HLE firmware up to version 200
3437 [GUI] INFO  emu - Loading global compatibility settings
3437 [GUI] INFO  ge - Only GE Graphics: false
3500 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
3500 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
3500 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
3500 [GUI] INFO  memory - Ignore invalid memory access: false
3500 [GUI] DEBUG emu - No patch file found for this game
3547 [GUI] DEBUG runtime - RuntimeContext.reset
3828 [GUI] DEBUG hle - Loading HLE firmware up to version 200
3875 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3875 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B5D1F0 - 08B5D1F0
3953 [GUI] DEBUG memory - PH#1: loading program 08B5D1F0 - 08B5E004 - 08E65350
3953 [GUI] DEBUG memory - PH alloc consumption 00661350 (mem 0030734C)
3953 [GUI] DEBUG memory - .sbss: clearing section 08B5E008 - 08B5E914 (len 0000090C)
3953 [GUI] DEBUG memory - .bss: clearing section 08B5E940 - 08E65350 (len 00306A10)
3968 [GUI] DEBUG memory - .rel.text: relocating 108972 entries
4062 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4078 [GUI] DEBUG memory - .rel.lib.stub: relocating 75 entries
4093 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
4093 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
4093 [GUI] DEBUG memory - .rel.rodata: relocating 12450 entries
4093 [GUI] DEBUG memory - .rel.data: relocating 5824 entries
4093 [GUI] DEBUG memory - .rel.cplinit: relocating 217 entries
4093 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
4093 [GUI] DEBUG memory - .rel.linkonce.d: relocating 189 entries
4093 [GUI] INFO  emu - Found ModuleInfo name:'GTA3' version:0101 attr:00000000 gp:08b65ff8
4093 [GUI] DEBUG memory - Reserving 0x661350 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4109 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x661350, addr=0x08804000: returns 0x08804000
4109 [GUI] INFO  emu - Found 235 imports from 25 modules
4109 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08AE9F64
4109 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08AEA290
4109 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B0C020
4109 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
4109 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
4109 [GUI] INFO  emu - 235 NIDS mapped
4125 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4140 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4140 [GUI] DEBUG runtime - Switching to Thread root
4140 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4218 [GUI] INFO  ge - OpenGL version: 2.1.2
4265 [GUI] INFO  ge - Using VBO
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
5266 [Emu] INFO  runtime - Using Compiler
5516 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AEDDF8 by Native Code 'strlen'
5516 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AED5D0 by Native Code 'memset'
5547 [user_main] INFO  compiler - Replacing CodeBlock at 0x08AF54AC by Native Code 'nop'
5563 [user_main] INFO  compiler - Replacing CodeBlock at 0x089C0D30 by Native Code 'nop'
5610 [threadmain] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
6438 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AED7A0 by Native Code 'strcpy'
6438 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AED6BC by Native Code 'strcat'
6469 [threadmain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6420_size0xc80 flags = 1 permissions = 00
6500 [threadmain] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='AUDIOCODEC.PRX'): module from banlist not loaded
6500 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'AUDIOCODEC'
6500 [threadmain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x63f0_size0x4f40 flags = 1 permissions = 00
6500 [threadmain] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0x63f0_size0x4f40'): module from banlist not loaded
6516 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libatrac3plus'
6516 [threadmain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6440_size0x1900 flags = 1 permissions = 00
6516 [threadmain] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0x6440_size0x1900'): module from banlist not loaded
6516 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'sc_sascore'
6610 [threadmain] INFO  compiler - Replacing CodeBlock at 0x0886B1AC by Native Code 'nop'
6797 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AEE024 by Native Code 'strncpy'
7188 [threadmain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x0_size0x4AD11000 flags = 1 permissions = 0777
7235 [threadmain] INFO  compiler - Replacing CodeBlock at 0x088E8CF4 by Native Code 'nop'
7235 [threadmain] INFO  compiler - Replacing CodeBlock at 0x088B92B8 by Native Code 'nop'
7235 [threadmain] INFO  compiler - Replacing CodeBlock at 0x089C09BC by Native Code 'nop'
7235 [threadmain] INFO  compiler - Replacing CodeBlock at 0x088B92C0 by Native Code 'nop'
7235 [threadmain] INFO  compiler - Replacing CodeBlock at 0x089C09AC by Native Code 'nop'
7250 [threadmain] INFO  compiler - Replacing CodeBlock at 0x089C09B4 by Native Code 'nop'
7250 [threadmain] INFO  compiler - Replacing CodeBlock at 0x089C11D0 by Native Code 'nop'
7282 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08A8C450 by Native Code 'nop'
7313 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08952724 by Native Code 'nop'
7344 [threadmain] INFO  hle.sceUtility - PARTIAL:sceUtilitySavedataInitStart Address 0x08B616BC, mode=8, gameName=ULUS10041, saveName=S0, fileName=DATA.BIN
7375 [SysManager] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=5f
7391 [memstick] WARN  hle.sceUtility - PARTIAL:Savedata mode 8 (SCE_UTILITY_SAVEDATA_TYPE_SIZES)
7407 [threadmain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6460_size0xfb0 flags = 1 permissions = 00
7500 [threadmain] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='VIDEOCODEC.PRX'): module from banlist not loaded
7500 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'VIDEOCODEC'
7500 [threadmain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6430_size0x16a0 flags = 1 permissions = 00
7500 [threadmain] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0x6430_size0x16a0'): module from banlist not loaded
7500 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
7516 [threadmain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6400_size0xb450 flags = 1 permissions = 00
7516 [threadmain] WARN  hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0x6400_size0xb450'): module from banlist not loaded
7516 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'mpeg'
7516 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegInit
7516 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegQueryMemSize(mode=0)
7516 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegCreate(mpeg=0x9403c7c,data=0x99981d4,size=65536,ringbuffer=0x9403c80,frameWidth=512,mode=0,ddrtop=0x0)
7532 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AED584 by Native Code 'memcmp'
7579 [threadmain] INFO  hle.sceMpeg - sceMpegQueryStreamSize lastTimeStamp=1585494
7579 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegRegistStream(mpeg=0x9403c7c,stream_type=0,stream_num=0)
7579 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegRegistStream(mpeg=0x9403c7c,stream_type=1,stream_num=0)
7579 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegInitAu(mpeg=0x9403c7c,buffer=0xe2e20000,au=0x9403cb4)
7579 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegInitAu(mpeg=0x9403c7c,buffer=0x99a35e0,au=0x9403ccc)
7610 [threadmain] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=512,pixelformat=3,sync=1) bad params (topaddr==0)
7641 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
7657 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAvcAu(mpeg=0x9403c7c,stream=0x34340000,au=0x9403cb4,attr_addr=0x9ff6eb0)
7672 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAvcDecode(mpeg=0x9403c7c,au=0x9403cb4,frameWidth=512,buffer=0x9403c60,init=0x9ff6ebc)
7688 [threadmain] INFO  hle.sceMpeg - currentDate: Thu Jan 01 02:00:00 EET 1970
7719 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
7719 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9843d60,init=1)
7719 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAvcAu(mpeg=0x9403c7c,stream=0x34340000,au=0x9403cb4,attr_addr=0x9ff6eb0)
7719 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAvcDecode(mpeg=0x9403c7c,au=0x9403cb4,frameWidth=512,buffer=0x9403c60,init=0x9ff6ebc)
7735 [threadmain] INFO  hle.sceMpeg - currentDate: Thu Jan 01 02:00:00 EET 1970
7750 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
7766 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9843d60,init=0)
7782 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
7782 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9845d60,init=0)
7875 [MPEGdisplayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9403d20) is using main memory.
7875 [MPEGdisplayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x9403d20,bufferwidth=512,pixelformat=3,sync=1) ok
8047 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8047 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9843d60,init=0)
8063 [MPEGdisplayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x948bd20) is using main memory.
8063 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8063 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9845d60,init=0)
8079 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAvcAu(mpeg=0x9403c7c,stream=0x34340000,au=0x9403cb4,attr_addr=0x9ff6eb0)
8079 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAvcDecode(mpeg=0x9403c7c,au=0x9403cb4,frameWidth=512,buffer=0x9403c60,init=0x9ff6ebc)
8094 [threadmain] INFO  hle.sceMpeg - currentDate: Thu Jan 01 02:00:00 EET 1970
8094 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8094 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9843d60,init=0)
8110 [MPEGdisplayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9403d20) is using main memory.
8125 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8125 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9845d60,init=0)
8141 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAvcAu(mpeg=0x9403c7c,stream=0x34340000,au=0x9403cb4,attr_addr=0x9ff6eb0)
8157 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAvcDecode(mpeg=0x9403c7c,au=0x9403cb4,frameWidth=512,buffer=0x9403c60,init=0x9ff6ebc)
8157 [threadmain] INFO  hle.sceMpeg - currentDate: Thu Jan 01 02:00:00 EET 1970
8157 [MPEGdisplayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x948bd20) is using main memory.
8157 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8157 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9843d60,init=0)
8188 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAvcAu(mpeg=0x9403c7c,stream=0x34340000,au=0x9403cb4,attr_addr=0x9ff6eb0)
8188 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAvcDecode(mpeg=0x9403c7c,au=0x9403cb4,frameWidth=512,buffer=0x9403c60,init=0x9ff6ebc)
8188 [threadmain] INFO  hle.sceMpeg - currentDate: Thu Jan 01 02:00:00 EET 1970
8204 [MPEGdisplayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9403d20) is using main memory.
8204 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8204 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9845d60,init=0)
8219 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8219 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9843d60,init=0)
8250 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAvcAu(mpeg=0x9403c7c,stream=0x34340000,au=0x9403cb4,attr_addr=0x9ff6eb0)
8250 [MPEGdisplayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x948bd20) is using main memory.
8266 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAvcDecode(mpeg=0x9403c7c,au=0x9403cb4,frameWidth=512,buffer=0x9403c60,init=0x9ff6ebc)
8266 [threadmain] INFO  hle.sceMpeg - currentDate: Thu Jan 01 02:00:00 EET 1970
8282 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8282 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9845d60,init=0)
8282 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAvcAu(mpeg=0x9403c7c,stream=0x34340000,au=0x9403cb4,attr_addr=0x9ff6eb0)
8282 [MPEGdisplayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9403d20) is using main memory.
8297 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAvcDecode(mpeg=0x9403c7c,au=0x9403cb4,frameWidth=512,buffer=0x9403c60,init=0x9ff6ebc)
8297 [threadmain] INFO  hle.sceMpeg - currentDate: Thu Jan 01 02:00:00 EET 1970
8297 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8297 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9843d60,init=0)
8313 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAvcAu(mpeg=0x9403c7c,stream=0x34340000,au=0x9403cb4,attr_addr=0x9ff6eb0)
8313 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAvcDecode(mpeg=0x9403c7c,au=0x9403cb4,frameWidth=512,buffer=0x9403c60,init=0x9ff6ebc)
8329 [threadmain] INFO  hle.sceMpeg - currentDate: Thu Jan 01 02:00:00 EET 1970
8329 [MPEGdisplayThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x948bd20) is using main memory.
8329 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegGetAtracAu(mpeg=0x9403c7c,stream=0x34340001,au=0x9403ccc,attr_addr=0x9ff6eb8)
8344 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegAtracDecode(mpeg=0x9403c7c,au=0x9403ccc,buffer=0x9845d60,init=0)
23047 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08872F04 by Native Code 'nop'
23079 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AEDFC0 by Native Code 'strncmp'
23344 [threadmain] INFO  compiler - Replacing CodeBlock at 0x0891B220 by Native Code 'nop'
23344 [threadmain] WARN  hle.ThreadManForUser - Unimplemented sceKernelReferThreadProfiler
23344 [threadmain] WARN  hle.ThreadManForUser - Unimplemented sceKernelReferGlobalProfiler
23375 [threadmain] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08b7fac0, unk1=0x00000100, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
23454 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AED750 by Native Code 'strcmp'
23516 [threadmain] WARN  hle.ThreadManForUser - Unimplemented sceKernelReferThreadProfiler
23516 [threadmain] WARN  hle.ThreadManForUser - Unimplemented sceKernelReferGlobalProfiler
24969 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08A829A0 by Native Code 'nop'
25016 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08877EFC by Native Code 'nop'
25391 [threadmain] INFO  compiler - Splitting _S1_2_8958E6C (3690/3000)
25922 [threadmain] INFO  compiler - Splitting _S1_2_8958F08 (3651/3000)
27954 [threadmain] INFO  compiler - Splitting _S1_2_8959418 (3327/3000)
28282 [threadmain] INFO  compiler - Splitting _S1_2_89E255C (3800/3000)
28547 [threadmain] INFO  compiler - Splitting _S1_2_8958F48 (3635/3000)
28672 [threadmain] INFO  compiler - Splitting _S1_2_8959018 (3583/3000)
29516 [threadmain] INFO  compiler - Splitting _S1_2_89E1F94 (4170/3000)
29719 [threadmain] INFO  compiler - Splitting _S1_2_8958E30 (3705/3000)
29922 [threadmain] INFO  compiler - Splitting _S1_2_8902C58 (5342/3000)
30407 [threadmain] INFO  compiler - Replacing CodeBlock at 0x088EF70C by Native Code 'nop'
30657 [threadmain] INFO  compiler - Replacing CodeBlock at 0x089C7514 by Native Code 'nop'
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x08B65FF8 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UmdStreamThread' ID: 0x0051 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08AC705C Stack: 0x09FCF400 - 0x09FD7400 Stack Size: 0x00008000
Thread Run Clocks: 198043 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x004F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 2224828 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 2727114 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'threadmain' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x089C31F8 Stack: 0x09FD7400 - 0x09FF7400 Stack Size: 0x00020000
Thread Run Clocks: 477973864 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'eecdstreamThread' ID: 0x005B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08A8A5A8 Stack: 0x09FFE000 - 0x09FFF000 Stack Size: 0x00001000
Thread Run Clocks: 24385 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x005A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SysManager' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08935BE0 Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 21422 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017EB188 25080200 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00022900 141568 bytes
[                                                               X]
------------------------------------------------------------
Code:
...
224875 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'idle1' after reschedule
224875 [threadmain] DEBUG runtime - Switching from Thread threadmain to idle1
224875 [threadmain] DEBUG runtime - Starting Idle State...
224875 [threadmain] DEBUG runtime - syncEmulator immediately=true
224875 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'threadmain' after reschedule
224875 [threadmain] DEBUG runtime - Switching to Thread idle1
224875 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=c name:'threadmain'
224875 [threadmain] DEBUG runtime - Switching to Thread threadmain
224875 [threadmain] DEBUG runtime - Ending Idle State
224875 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
224875 [threadmain] DEBUG runtime - syncEmulator immediately=false
224875 [threadmain] DEBUG hle - sceKernelPollEventFlag uid=0x53 bits=0x3 wait=0x11 outBits=0x9ff6e70
224875 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
224875 [threadmain] DEBUG runtime - syncEmulator immediately=false
224875 [threadmain] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
224875 [threadmain] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'threadmain' caller:'ThreadManForUser.hleKernelDelayThread'
224875 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'idle0' after reschedule
224875 [threadmain] DEBUG runtime - Switching from Thread threadmain to idle0
224875 [threadmain] DEBUG runtime - Starting Idle State...
224875 [threadmain] DEBUG runtime - syncEmulator immediately=true
224875 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'threadmain' after reschedule
224875 [threadmain] DEBUG runtime - Switching to Thread idle0
224875 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=c name:'threadmain'
224875 [threadmain] DEBUG runtime - Switching to Thread threadmain
224875 [threadmain] DEBUG runtime - Ending Idle State
224875 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
224875 [threadmain] DEBUG runtime - syncEmulator immediately=false
224875 [threadmain] DEBUG hle - sceKernelPollEventFlag uid=0x53 bits=0x3 wait=0x11 outBits=0x9ff6e70
224875 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
224890 [threadmain] DEBUG runtime - syncEmulator immediately=false
224890 [threadmain] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
224890 [threadmain] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'threadmain' caller:'ThreadManForUser.hleKernelDelayThread'
224890 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'SysManager' after reschedule
224890 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'SysManager'
224890 [threadmain] DEBUG runtime - Switching from Thread threadmain to SysManager
224890 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=SysManager
224890 [threadmain] DEBUG runtime - Waiting to be scheduled...
224890 [SysManager] DEBUG runtime - Waiting to be scheduled...
224890 [SysManager] DEBUG runtime - Scheduled, restarting...
224890 [SysManager] DEBUG runtime - syncEmulator immediately=false
224890 [SysManager] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
224890 [SysManager] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'SysManager' caller:'ThreadManForUser.hleKernelDelayThread'
224890 [SysManager] DEBUG hle.ThreadManForUser - Context switching to 'threadmain' after reschedule
224890 [SysManager] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=c name:'threadmain'
224890 [SysManager] DEBUG runtime - Switching from Thread SysManager to threadmain
224890 [SysManager] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
224890 [SysManager] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
224890 [SysManager] DEBUG hle - Calling InterruptHandler 0x08AB3D64(0x0000000F,0x00000000)
224890 [SysManager] DEBUG runtime - Start of Callback 0x8ab3d64
224890 [SysManager] DEBUG runtime - End of Callback 0x8ab3d64
224890 [SysManager] DEBUG hle - End of Interrupt
224890 [SysManager] DEBUG runtime - syncThread currentThread=SysManager, currentRuntimeThread=threadmain
224890 [threadmain] DEBUG runtime - Scheduled, restarting...
224890 [threadmain] DEBUG runtime - syncEmulator immediately=false
224890 [threadmain] DEBUG hle - sceKernelPollEventFlag uid=0x53 bits=0x3 wait=0x11 outBits=0x9ff6e70
224890 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
224890 [threadmain] DEBUG runtime - syncEmulator immediately=false
224890 [threadmain] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
224890 [threadmain] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'threadmain' caller:'ThreadManForUser.hleKernelDelayThread'
224890 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'idle1' after reschedule
224890 [threadmain] DEBUG runtime - Switching from Thread threadmain to idle1
224890 [threadmain] DEBUG runtime - Starting Idle State...
...


Attached Files Thumbnail(s)
   
Reply
#2
r1744
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
29313 [threadmain] WARN  hle.sceMpeg - PARTIAL: sceMpegFinish
29313 [threadmain] WARN  hle.ThreadManForUser - sceKernelSuspendThread SceUID=7b unknown thread
29313 [threadmain] WARN  hle.ThreadManForUser - sceKernelSuspendThread SceUID=7f unknown thread
29313 [threadmain] WARN  hle.ThreadManForUser - sceKernelSuspendThread SceUID=7d unknown thread
29313 [threadmain] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x68,argsize=0,argp=0x0,status=0x9ff6f10,option=0x9ff6f14)
29313 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'mpeg'
29313 [threadmain] WARN  hle.ModuleMgrForUser - PARTIAL:sceKernelUnloadModule(uid=68) modname:'mpeg'
29313 [threadmain] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x66,argsize=0,argp=0x0,status=0x9ff6f10,option=0x9ff6f14)
29313 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'mpeg'
29313 [threadmain] WARN  hle.ModuleMgrForUser - PARTIAL:sceKernelUnloadModule(uid=66) modname:'mpeg'
29313 [threadmain] WARN  hle.ModuleMgrForUser - sceKernelStopModule(uid=0x64,argsize=0,argp=0x0,status=0x9ff6f10,option=0x9ff6f14)
29313 [threadmain] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStopModule flash module 'VIDEOCODEC'
29313 [threadmain] WARN  hle.ModuleMgrForUser - PARTIAL:sceKernelUnloadModule(uid=64) modname:'VIDEOCODEC'
29328 [threadmain] INFO  compiler - Replacing CodeBlock at 0x088E8DF4 by Native Code 'nop'
29328 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08867E10 by Native Code 'nop'
29375 [threadmain] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4178000,bufferwidth=512,pixelformat=3,sync=1) ok
29516 [threadmain] INFO  compiler - Replacing CodeBlock at 0x088E8DFC by Native Code 'nop'
29516 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AED718 by Native Code 'strchr'
29516 [threadmain] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6470_size0x30ff flags = 1 permissions = 0777
29609 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08A4CE18 by Native Code 'nop'
29641 [threadmain] INFO  compiler - Replacing CodeBlock at 0x089C737C by Native Code 'nop'
29672 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08867E18 by Native Code 'nop'
29688 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AD37D8 by Native Code 'nop'
29703 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08A28A60 by Native Code 'nop'
29703 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08A4CE20 by Native Code 'nop'
29813 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08AF8C30-0x08AF8C40 by Native Code 'memcpySequence'
29813 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08AF8C68-0x08AF8C78 by Native Code 'memcpySequence'
29813 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08AF8C80-0x08AF8C90 by Native Code 'memcpySequence'
29859 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08AF8C30-0x08AF8C40 by Native Code 'memcpySequence'
29859 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08AF8C68-0x08AF8C78 by Native Code 'memcpySequence'
29859 [threadmain] INFO  compiler - Replacing CodeSequence at 0x08AF8C80-0x08AF8C90 by Native Code 'memcpySequence'
31734 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08872F04 by Native Code 'nop'
31766 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AEDFC0 by Native Code 'strncmp'
32031 [threadmain] INFO  compiler - Replacing CodeBlock at 0x0891B220 by Native Code 'nop'
32031 [threadmain] WARN  hle.ThreadManForUser - Unimplemented sceKernelReferThreadProfiler
32047 [threadmain] WARN  hle.ThreadManForUser - Unimplemented sceKernelReferGlobalProfiler
32078 [threadmain] INFO  hle.sceSasCore - PARTIAL __sceSasInit: sasCore=0x08b7fac0, unk1=0x00000100, unk2=0x00000020, unk3=0x00000000, sampleRate=48000
32156 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08AED750 by Native Code 'strcmp'
32188 [threadmain] WARN  hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS10041CUSTOMTRACKS' not a directory! (could be missing)
32219 [threadmain] WARN  hle.ThreadManForUser - Unimplemented sceKernelReferThreadProfiler
32219 [threadmain] WARN  hle.ThreadManForUser - Unimplemented sceKernelReferGlobalProfiler
33641 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08A829A0 by Native Code 'nop'
33656 [threadmain] INFO  compiler - Replacing CodeBlock at 0x08877EFC by Native Code 'nop'
34031 [threadmain] INFO  compiler - Splitting _S1_2_8958E6C (3690/3000)
34563 [threadmain] INFO  compiler - Splitting _S1_2_8958F08 (3651/3000)
36703 [threadmain] INFO  compiler - Splitting _S1_2_8959418 (3327/3000)
37016 [threadmain] INFO  compiler - Splitting _S1_2_89E255C (3800/3000)
37281 [threadmain] INFO  compiler - Splitting _S1_2_8958F48 (3635/3000)
37422 [threadmain] INFO  compiler - Splitting _S1_2_8959018 (3583/3000)
38219 [threadmain] INFO  compiler - Splitting _S1_2_89E1F94 (4170/3000)
38406 [threadmain] INFO  compiler - Splitting _S1_2_8958E30 (3705/3000)
38594 [threadmain] INFO  compiler - Splitting _S1_2_8902C58 (5342/3000)
39078 [threadmain] INFO  compiler - Replacing CodeBlock at 0x088EF70C by Native Code 'nop'
39313 [threadmain] INFO  compiler - Replacing CodeBlock at 0x089C7514 by Native Code 'nop'
Code:
------------------------------------------------------------
Thread ID - 0x00000005
Th Name   - idle1
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08803F00 k1:0x00000000
gp:0x08B65FF8 sp:0x08803E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UmdStreamThread' ID: 0x0051 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08AC705C Stack: 0x09FCF400 - 0x09FD7400 Stack Size: 0x00008000
Thread Run Clocks: 230778 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x004F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 2658659 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 3051839 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'threadmain' ID: 0x000C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x089C31F8 Stack: 0x09FD7400 - 0x09FF7400 Stack Size: 0x00020000
Thread Run Clocks: 478608146 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'eecdstreamThread' ID: 0x005B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08A8A5A8 Stack: 0x09FFE000 - 0x09FFF000 Stack Size: 0x00001000
Thread Run Clocks: 16183 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x005A) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SysManager' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08935BE0 Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 33151 Exit Code: 0x800201A4
Thread Wait Type: None (delay) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017EB188 25080200 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00022900 141568 bytes
[                                                               X]
------------------------------------------------------------
Code:
...
46766 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'idle0' after reschedule
46766 [threadmain] DEBUG runtime - Switching from Thread threadmain to idle0
46766 [threadmain] DEBUG runtime - Starting Idle State...
46766 [threadmain] DEBUG runtime - syncEmulator immediately=true
46766 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'threadmain' after reschedule
46766 [threadmain] DEBUG runtime - Switching to Thread idle0
46766 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=c name:'threadmain'
46766 [threadmain] DEBUG runtime - Switching to Thread threadmain
46766 [threadmain] DEBUG runtime - Ending Idle State
46766 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
46766 [threadmain] DEBUG runtime - syncEmulator immediately=false
46766 [threadmain] DEBUG hle - sceKernelPollEventFlag uid=0x53 bits=0x3 wait=0x11 outBits=0x9ff6e70
46766 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
46766 [threadmain] DEBUG runtime - syncEmulator immediately=false
46766 [threadmain] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
46766 [threadmain] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'threadmain' caller:'ThreadManForUser.hleKernelDelayThread'
46766 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'SysManager' after reschedule
46766 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'SysManager'
46766 [threadmain] DEBUG runtime - Switching from Thread threadmain to SysManager
46766 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=SysManager
46766 [threadmain] DEBUG runtime - Waiting to be scheduled...
46782 [SysManager] DEBUG runtime - Waiting to be scheduled...
46782 [SysManager] DEBUG runtime - Scheduled, restarting...
46782 [SysManager] DEBUG runtime - syncEmulator immediately=false
46782 [SysManager] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
46782 [SysManager] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'SysManager' caller:'ThreadManForUser.hleKernelDelayThread'
46782 [SysManager] DEBUG hle.ThreadManForUser - Context switching to 'threadmain' after reschedule
46782 [SysManager] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=c name:'threadmain'
46782 [SysManager] DEBUG runtime - Switching from Thread SysManager to threadmain
46782 [SysManager] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
46782 [SysManager] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
46782 [SysManager] DEBUG hle - Calling InterruptHandler 0x08AB3D64(0x0000000F,0x00000000)
46782 [SysManager] DEBUG runtime - Start of Callback 0x8ab3d64
46782 [SysManager] DEBUG runtime - End of Callback 0x8ab3d64
46782 [SysManager] DEBUG hle - End of Interrupt
46782 [SysManager] DEBUG runtime - syncThread currentThread=SysManager, currentRuntimeThread=threadmain
46782 [threadmain] DEBUG runtime - Scheduled, restarting...
46782 [threadmain] DEBUG runtime - syncEmulator immediately=false
46782 [threadmain] DEBUG hle - sceKernelPollEventFlag uid=0x53 bits=0x3 wait=0x11 outBits=0x9ff6e70
46782 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
46782 [threadmain] DEBUG runtime - syncEmulator immediately=false
46782 [threadmain] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
46782 [threadmain] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'threadmain' caller:'ThreadManForUser.hleKernelDelayThread'
46782 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'idle1' after reschedule
46782 [threadmain] DEBUG runtime - Switching from Thread threadmain to idle1
46782 [threadmain] DEBUG runtime - Starting Idle State...
46782 [threadmain] DEBUG runtime - syncEmulator immediately=true
46782 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'threadmain' after reschedule
46782 [threadmain] DEBUG runtime - Switching to Thread idle1
46782 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=c name:'threadmain'
46782 [threadmain] DEBUG runtime - Switching to Thread threadmain
46782 [threadmain] DEBUG runtime - Ending Idle State
46797 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
46797 [threadmain] DEBUG runtime - syncEmulator immediately=false
46797 [threadmain] DEBUG hle - sceKernelPollEventFlag uid=0x53 bits=0x3 wait=0x11 outBits=0x9ff6e70
46797 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
46797 [threadmain] DEBUG runtime - syncEmulator immediately=false
46797 [threadmain] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
46797 [threadmain] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'threadmain' caller:'ThreadManForUser.hleKernelDelayThread'
46797 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'SysManager' after reschedule
46797 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'SysManager'
46797 [threadmain] DEBUG runtime - Switching from Thread threadmain to SysManager
46797 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=SysManager
46797 [threadmain] DEBUG runtime - Waiting to be scheduled...
46797 [SysManager] DEBUG runtime - Waiting to be scheduled...
46797 [SysManager] DEBUG runtime - Scheduled, restarting...
46797 [SysManager] DEBUG runtime - syncEmulator immediately=false
46797 [SysManager] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
46797 [SysManager] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'SysManager' caller:'ThreadManForUser.hleKernelDelayThread'
46797 [SysManager] DEBUG hle.ThreadManForUser - Context switching to 'threadmain' after reschedule
46797 [SysManager] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=c name:'threadmain'
46797 [SysManager] DEBUG runtime - Switching from Thread SysManager to threadmain
46797 [SysManager] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
46797 [SysManager] DEBUG hle - Triggering Interrupt VBLANK(0x1E)
46797 [SysManager] DEBUG hle - Calling InterruptHandler 0x08AB3D64(0x0000000F,0x00000000)
46797 [SysManager] DEBUG runtime - Start of Callback 0x8ab3d64
46797 [SysManager] DEBUG runtime - End of Callback 0x8ab3d64
46797 [SysManager] DEBUG hle - End of Interrupt
46797 [SysManager] DEBUG runtime - syncThread currentThread=SysManager, currentRuntimeThread=threadmain
46797 [threadmain] DEBUG runtime - Scheduled, restarting...
46797 [threadmain] DEBUG runtime - syncEmulator immediately=false
46797 [threadmain] DEBUG hle - sceKernelPollEventFlag uid=0x53 bits=0x3 wait=0x11 outBits=0x9ff6e70
46813 [threadmain] DEBUG runtime - syncThread currentThread=threadmain, currentRuntimeThread=threadmain
46813 [threadmain] DEBUG runtime - syncEmulator immediately=false
46813 [threadmain] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000, callbacks=false
46813 [threadmain] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000 forever:false thread:'threadmain' caller:'ThreadManForUser.hleKernelDelayThread'
46813 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'idle0' after reschedule
...


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.zip   ULUS10041_r1744_dynarec_info.zip (Size: 6.78 KB / Downloads: 100)
Reply
#3
Characters (except transport) suddenly could teleport to another place / fall through ground, JPCSP crashes after ~30 sec then get ingame.

r2367
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
------------------------------------------------------------
Thread ID - 0x0000000E
Th Name   - threadmain
zr:0x00000000 at:0x08925878 v0:0x08B30000 v1:0x00000001
a0:0x9C6A2840 a1:0x094AD918 a2:0x00000006 a3:0x094AEC8C
t0:0x00000203 t1:0x00000056 t2:0x0000C92C t3:0x09FF68E0
t4:0x09FF69C4 t5:0x09680D6C t6:0x057D016B t7:0x088CEB9C
s0:0x00000203 s1:0x099542F0 s2:0x09836DAC s3:0x09836D90
s4:0x00000056 s5:0x094C6764 s6:0x0022A258 s7:0x099542F0
t8:0x09D5FBEA t9:0x09D5FBEA k0:0x09FF7300 k1:0x00000000
gp:0x08B65FF8 sp:0x09FF6AD0 fp:0x00000003 ra:0x08A10824
0x08A10A28: 0xAC850004 - sw         $a1, 4($a0)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SysManager' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08935BE0 Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sound thread' ID: 0x0064 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088B5598 Stack: 0x09FFD000 - 0x09FFE000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 566 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UmdStreamThread' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08AC705C Stack: 0x09FCF400 - 0x09FD7400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0023) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'eecdstreamThread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08A8A5A8 Stack: 0x09FFE000 - 0x09FFF000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'threadmain' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x089C31F8 Stack: 0x09FD7400 - 0x09FF7400 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017DE588 25027976 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00021900 137472 bytes
[                                                               X]
------------------------------------------------------------
Code:
...
222849 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222849 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222849 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222849 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222849 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B64CC0
222851 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222851 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222851 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222851 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222851 [threadmain] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:57159825
222851 [threadmain] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:57159988
222852 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222852 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222853 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B650C0
222853 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222853 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222854 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222855 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222855 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222855 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222855 [sound thread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=128, restLength=3712, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
222855 [sound thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=128, restLength=3712, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100), 0x08B648C0)
222855 [sound thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1669701488, SoundChannel[1](sourceSampleOffset=128, restLength=4480, buffers queued=6, isOutputBlock=true, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
222856 [sound thread] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:57164780
222856 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B63CC0
222857 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222857 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222857 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222858 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222858 [threadmain] DEBUG hle.sceGe_user - sceGeDrawSync mode=1
222859 [threadmain] DEBUG hle.sceGe_user - sceGeDrawSync mode=1, returning 0
222859 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222859 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222859 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B640C0
222860 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222860 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222860 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222861 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222861 [sound thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
222861 [sound thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
222862 [sound thread] DEBUG hle.ThreadManForUser - Calling InterruptHandler 0x08AB3D64(0x0000000F,0x00000000)
222862 [sound thread] DEBUG hle.ThreadManForUser - End of Interrupt
222862 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222862 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222863 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B644C0
222864 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222864 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222864 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'threadmain(Status PSP_THREAD_READY, Wait None)' after reschedule
222864 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=e name:'threadmain'
222864 [threadmain] DEBUG hle.sceDisplay - sceDisplayWaitVblankStart
222864 [threadmain] DEBUG hle.ThreadManForUser - -------------------- block SceUID=e name:'threadmain' caller:'ThreadManForUser.hleBlockCurrentThread'
222865 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'SysManager(Status PSP_THREAD_READY, Wait None)' after reschedule
222865 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=10 name:'SysManager'
222866 [threadmain] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222866 [threadmain] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
222866 [sound thread] DEBUG hle.sceAudio - free buffer 1669701360
222867 [sound thread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=256, restLength=3584, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
222867 [sound thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[1](sourceSampleOffset=256, restLength=3584, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=768, sampleRate=44100), 0x08B63CC0)
222868 [sound thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1669701360, SoundChannel[1](sourceSampleOffset=256, restLength=4352, buffers queued=6, isOutputBlock=true, Stereo, reserved=true, sampleLength=768, sampleRate=44100)
222868 [sound thread] DEBUG hle.ThreadManForUser - sceKernelGetSystemTimeWide ret:57176351
222868 [sound thread] DEBUG hle.sceSasCore - __sceSasCore 0x08B7FAC0, out=0x08B648C0
222869 [sound thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=595, callbacks=false
222869 [sound thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'
222869 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'SysManager(Status PSP_THREAD_READY, Wait None)' after reschedule
222869 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=10 name:'SysManager'
222870 [sound thread] DEBUG hle.ThreadManForUser - Context switching to 'sound thread(Status PSP_THREAD_READY, Wait None)' after reschedule
222870 [sound thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=64 name:'sound thread'
...
Code:
------------------------------------------------------------
Thread ID - 0x00000064
Th Name   - sound thread
zr:0x00000000 at:0x088B7B90 v0:0x80420005 v1:0x00000000
a0:0x08B7FAC0 a1:0x08B648C0 a2:0x08B80000 a3:0x80420000
t0:0x00000300 t1:0x08B7FA6C t2:0x00000000 t3:0x80440000
t4:0x08B80000 t5:0x00000001 t6:0x00000017 t7:0x08B80000
s0:0x00000000 s1:0x00000000 s2:0x08B63CC0 s3:0x08B120A8
s4:0x08B60000 s5:0x00008000 s6:0x08B60000 s7:0x09FFDE80
t8:0x08B80000 t9:0x3D449C40 k0:0x09FFDF00 k1:0x00000000
gp:0x08B65FF8 sp:0x09FFDE50 fp:0x09FFDE7C ra:0x08AF8638
0x088B5598: 0x27BDFFA0 - addiu      $sp, $sp, -96
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SysManager' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x6F Initial Priority: 0x6F
Thread Entry: 0x08935BE0 Stack: 0x09FFF000 - 0x0A000000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sound thread' ID: 0x0064 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x088B5598 Stack: 0x09FFD000 - 0x09FFE000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 595 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'UmdStreamThread' ID: 0x0025 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08AC705C Stack: 0x09FCF400 - 0x09FD7400 Stack Size: 0x00008000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x0023) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'eecdstreamThread' ID: 0x002F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08A8A5A8 Stack: 0x09FFE000 - 0x09FFF000 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'threadmain' ID: 0x000E Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x089C31F8 Stack: 0x09FD7400 - 0x09FF7400 Stack Size: 0x00020000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 2000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017DE588 25027976 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00021900 137472 bytes
[                                                               X]
------------------------------------------------------------


Attached Files Thumbnail(s)
               

.zip   ULUS10041_r2367_dynarec_info_media_hacks.zip (Size: 13.37 KB / Downloads: 126)
Reply
#4
Game goes in gameplay. If didn't enable VertexCache+Shader game can load and i can play but slow. If only VertexCache is enabled game can start and is smoothly to play. EDIT: When in game, it crash if i enabled both VertexCache+Shader; enabling just VertexCache once game is loaded don't make it crash. Game crash showing this message on the CMD windows: (Same message on Load screen)
Code:
Running Jpcsp 64bit...
Exception in thread "GUI" java.nio.BufferOverflowException
        at java.nio.DirectIntBufferU.put(Unknown Source)
        at java.nio.DirectIntBufferU.put(Unknown Source)
        at jpcsp.util.Utilities.putBuffer(Utilities.java:399)
        at jpcsp.graphics.VertexBuffer.load(VertexBuffer.java:256)
        at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1897)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1241)
        at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:980)
        at jpcsp.graphics.VideoEngine.update(VideoEngine.java:629)
        at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis
play.java:211)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$200(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

If i enable other video option game won't get an important speed bost. I want enable Shader+DynamicShaderGeneration because the boost it give to my ATI card since r2684. Also, game image is not 100% showed like the pictures BlackDaemon attached; i have to enable GE Screen option to get image streched but then it will be cut on some sides. At same time, FPS counter does not work for this game.

Here's a INFO log where i start the game without video options enabled, and after 2-3 minutes of gameplay i enable Vertex cache and then it crash.


Attached Files
.7z   r2748x64 - GTALCS (Profiler+InfoLog).7z (Size: 196.37 KB / Downloads: 95)
[Image: montcer.png]
Reply
#5
To montcer9012
Try This modify of Rev2718 lag or not ?
edit:You also need disable all video option
http://www.mediafire.com/download.php?c9bubq0q6rcuqav
(09-29-2012, 06:38 PM)montcer9012 Wrote: Game goes in gameplay. If didn't enable Vertex Cache game can load and i can play but so slow. If Vertex cache is enabled before start the game, it won't pass from first load screen because will crash. Either way, if when i am in game i enable VertexCache is just a matter of seconds until game crash showing this message on the CMD windows: (Same message on Load screen)
Code:
Running Jpcsp 64bit...
Exception in thread "GUI" java.nio.BufferOverflowException
        at java.nio.DirectIntBufferU.put(Unknown Source)
        at java.nio.DirectIntBufferU.put(Unknown Source)
        at jpcsp.util.Utilities.putBuffer(Utilities.java:399)
        at jpcsp.graphics.VertexBuffer.load(VertexBuffer.java:256)
        at jpcsp.graphics.VideoEngine.executeCommandPRIM(VideoEngine.java:1897)
        at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1241)
        at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:980)
        at jpcsp.graphics.VideoEngine.update(VideoEngine.java:629)
        at jpcsp.HLE.modules150.sceDisplay$AWTGLCanvas_sceDisplay.paintGL(sceDis
play.java:211)
        at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
        at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
        at sun.awt.RepaintArea.updateComponent(Unknown Source)
        at sun.awt.RepaintArea.paint(Unknown Source)
        at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
        at java.awt.EventQueue.access$200(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.awt.EventQueue$3.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.awt.EventQueue$4.run(Unknown Source)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

If i enable other video option game won't get an important speed bost. Also, game image is not 100% showed like the pictures BlackDaemon attached; i have to enable GE Screen option to get image streched but then it will be cut on some sides. At same time, FPS counter does not work for this game.

Here's a INFO log where i start the game without video options enabled, and after 2-3 minutes of gameplay i enable Vertex cache and then it crash.

Reply
#6
(09-29-2012, 09:24 PM)sum2012 Wrote: Try This modify of Rev2718 lag or not ?
edit:You also need disable all video option
http://www.mediafire.com/download.php?c9bubq0q6rcuqav
I did disable all video options, and this version broke gameplay like this:
BlackDaemon Wrote:Characters (except transport) suddenly could teleport to another place / fall through ground, JPCSP crashes after ~30 sec then get ingame.

Also, some characters disappear or are only show by 1-2 seconds until disappear.
[Image: montcer.png]
Reply
#7
To montcer9012
Try offical rev 2750
and
Code:
Open the ATI Catalyst Center or Nvidia Control Panel
Forcing vsync to off
Do not enable Vertex Cache

Reply
#8
I can't force vsync off because AMD Catalyst don't give me the option to do it.

Here's the new log. The stretched image uses OnlyGEScreen Video option, the shorter doesn't; either way image is not showed right on both cases.


Attached Files Thumbnail(s)
       

.7z   r2750x64 - GTALCS (Profiler+InfoLog).7z (Size: 163.91 KB / Downloads: 94)
[Image: montcer.png]
Reply
#9
Software mode fix the cut image stretching it at full size but break some graphics like the load screens and weird HUD images. Please notice that this streched image is the right one because OnlyGEGraphics over stretch the image.


Attached Files Thumbnail(s)
           

.7z   r2841x64 - GTALCS (InfoLog+Profiler-SoftwareMode).7z (Size: 120.27 KB / Downloads: 89)
[Image: montcer.png]
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#10
I think this game is playable on 3.0 GHz CPU. Mine is OC 2.3~2.5 and game still a little big laggy.

Either way, what stop this game to become full playable is:
1. Lack of music on the entire game, and lack of voices on game videos.
2. Image does not show complete in-game as well as loading screens and videos; have two black bars down and right. It only shows well on pause menu. Like this (Red bars added by me):
   

Log attached by test on r3404x64.


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.7z   r3404x64 - GTALCS (ULUS10041) - Info Log.7z (Size: 12.69 KB / Downloads: 96)
[Image: montcer.png]
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