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Tears to Tiara 2: Heir of the Overlord [BLUS31476]
#1
RPCS3 v0.0.1-5-1f45f05 Pre-Alpha
White screen only.


Attached Files
.7z   RPCS3.7z (Size: 184.18 KB / Downloads: 95)
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#2
Has sdat files. Please retest with latest master.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
RPCS3 v0.0.2-3-cdc49d1 Alpha
Quote:·E 0:00:56.472371 {PPU[0x1000028] Thread (Load Thread) [0x001c7c20]} cellSysutil: System data does not exist.


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 250.93 KB / Downloads: 107)
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#4
This game does not work at all with Vulkan.
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#5
Alright, this game makes it to the menu now. As some on discord may have seen my mental breakdown, getting anything to behave the same way two launches in a row is a bloody nightmare. Basically, you can choose to install game data. After some shenanigans, this worked, and it goes in game. Some audio plays, and occasionally a voice line and a text box appear(cannot get it to do so on request, sadly).

Also, on at least one occasion, it exited with a process finished after an unknown syscall. I do not have that log.

Only works in OGL.

Edit: Can confirm, goes in game on master, though it's slow and will lock up after a few seconds. Using GCM build allows it to not do that last bit, which confirmed the audio and voices it was playing is actually as intended.

Edit2: Added a 2nd log where the game closed itself after about 2 minutes.


Attached Files
.zip   TTT2_RPCS3.zip (Size: 232.77 KB / Downloads: 103)
.zip   ttt2_2_RPCS3.zip (Size: 304.13 KB / Downloads: 95)
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#6
I tested it on rpcs3-v0.0.3-2017-08-04-68403b70_win64 build, and game goes ingame. Have some graphic bugs, bad objects layers for example fire in background is on face o character. There is a weird circle in the middle of screen. Emulator randomly closes game window it may by after 20 minutes or even 40 minutes of play.

Settings:
PPU: recompiler
SPU: recompiler ASMJIT
frame limit: Auto
Vulcan
every video options off
it stacks with Strict rendering mode after loading.

Log (game opened about 5 times):
https://mega.nz/#!hYsEELBR!ynPYMPEaMZBdG...HKZYCDCQy0


Attached Files Thumbnail(s)
   
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#7
Testing latest build rpcs3-v0.0.3-2017-09-14-07af701a.

Settings:
PPU: recompiler
SPU: recompiler ASMJIT
frame limit: off
Vulcan or OpenGl

Graphics bugs like black character model textures. Appears to be resolved with gpu setting Strict Rendering Mode but causes the game to freeze when it loads the model.
with the option off playable with black texture for some of the models but doesn't take long to freeze throwing following error.
Quote:F {PPU[0x1000017] Thread (ATRAC3 Decode Thread) [0x001c80e0]} class std::runtime_error thrown: Locking failed (lwmutex=*0x202b8278, owner=0x100000f)
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_lwmutex_.cpp:181)
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#8
Update latest build v0.0.3-3-2e5f8c0 2017-10-10. The black graphics are fixed
    - black character model texture
    - fixed.

Some issues
The game tends to freeze with MEM Access violation on PPU Decoder set to Recompiler (LLVM)

Graphics bug like this circle thing that tend to prevent the menus from showing.
   
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