This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dai-2-Ji Super Robot Taisen OGs [BLJS10133]
#16
(07-31-2017, 02:37 PM)prokit Wrote: I see you have changed to OpenGL and a few other option. It is seems the game work best when you limit framerate at 30.
Also you should post Log file for the team to look at. Especially when the game crash.

Edit: Added Log file. Game just crashed

GUP settings
When the settings for the OpenGL can be normal display Fighting animation, but the drawback is that the map will be directly outside the Stop the game, in addition to the regular Stop the game.

The settings vulkan or dx12 can be cut back Stop the game, but the drawback is that it is very easy to appear in the Fighting animation Black screen (no picture).


CPU settings
In the PPU settings for the fast can reduce the Stop the game, but the drawback is only in the map FPS 10 below, or even less than FPS 5, The game is not very smooth.

And changed to LLVM can be maintained in the FPS30, but in the Menu is very easy to stop the game.
Reply


Messages In This Thread
RE: Dai-2-Ji Super Robot Taisen OGs [BLJS10133] - by cft05857 - 07-31-2017, 03:01 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)