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Super Street Fighter 2 Turbo HD [NPUB30034]
#11
(01-30-2017, 02:22 AM)Hotsuma Wrote:
(01-30-2017, 01:36 AM)Annie Wrote: That's not a log file, please attach a full log file (rpcs3.log).
Also, don't use Microsoft Basic Render when D3D12, select your GPU instead.

Ok. I looked all over and I can't figure out how to create a log file. I know I'm overlooking it. How do I make one?

The text document called RPCS3 is the log file, just right click and zip it then you can add attachment to the forum.
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#12
(01-30-2017, 06:29 AM)digitaldude Wrote:
(01-30-2017, 02:22 AM)Hotsuma Wrote:
(01-30-2017, 01:36 AM)Annie Wrote: That's not a log file, please attach a full log file (rpcs3.log).
Also, don't use Microsoft Basic Render when D3D12, select your GPU instead.

Ok. I looked all over and I can't figure out how to create a log file. I know I'm overlooking it. How do I make one?

The text document called RPCS3 is the log file, just right click and zip it then you can add attachment to the forum.

Ah, ok. Thanks, digitaldude. Log file attached.


Attached Files
.zip   D3D12, GTX 555, libresc only.zip (Size: 7.13 KB / Downloads: 82)
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#13
So I keep getting this error, what am I doing wrong?

E LDR: This application requires a valid RAP file for decryption!
E LDR: SELF: Can't find RAP file for NPDRM decryption!
E LDR: SELF: Failed to load SELF file metadata!
E LDR: Failed to decrypt F:RPCS3/dev_hdd0/game/NPUB30034/USRDIR/EBOOT.BIN

I have a RAP file but I guess it's not a good one or something?
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#14
You have to paste it in dev_hdd0/home/00000001/exdata
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#15
This game is back to fully playable on latest master cb1f30e9 (https://github.com/RPCS3/rpcs3/pull/2316)!

Tested under Vulkan and Standard libs: sre, spurs_jq, resc, rtc.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#16
ps3 
Cool, works for me. However, I had to change certain settings to get the game to work.

Hardware:
nvidia GTX 460
i5-4690k 3.50GHz
8GB of Ram

Things I changed:
Graphics: OpenGL

Core:
SPU: interpreter (fast)

D3D12 and Vulkan would just crash the emulator. Vulkan gave me OP fatal error. I'm not sure why, but probably because of my graphics card being old. Changing the resolution to 1080p would mute the sound, so I kept the resolution at OP resolution. Moreover, I got about 40-50 fps during gameplay.
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#17
Am I the only one getting black flickering during fight gameplay (however the title screen and character select is fine)?

i5-4690K
GTX 460
Win 7 64 Bit

OpenGL with everything default meaning:
-Interpreter (fast)
-Recompiler (ASMJJT)
-Automatically load libraries

Tried all these versions and it's the same:
rpcs3-v0.0.2-2017-05-24-93ba30e9_win64
rpcs3-v0.0.2-2017-07-03-650efe44_win64
rpcs3-v0.0.2-2017-07-08-8f77307d_win64
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#18
Maybe turn off GPU texture scaling. Or use Vulkan. Or use "strict rendering mode".
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#19
(07-11-2017, 04:59 PM)ssshadow Wrote: Maybe turn off GPU texture scaling. Or use Vulkan. Or use "strict rendering mode".

Thanks. I've tried disabling the texture scaling 1st and the same black flickering happened. Then I've tried the enabling the strict rendering mode and yet again the same. Unfortunately I can't use Vulkan because my graphics card doesn't support it. (GTX 460)

This time i've attached the log just in case it helps to find a solution.

Edit: Amazingly, I've just now realized the poster above my original post, Ihaveadollar, has the exact same system specs as me (lol). I wonder if he/she has the same black flicker. I'm going to PM them about it.


Attached Files
.zip   RPCS3.zip (Size: 157.32 KB / Downloads: 78)
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#20
He mentions using SPU interpreter "fast", maybe that is needed.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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