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Journey not working
#1
ps3 
Hello! I'm having issues with playing the game "Journey." Whenever I launch it it just pops up with a grey screen and nothing else. If I am doing anything wrong, loading up the wrong libraries and so on. I would appreciate it if someone told me. Thanks!

Specs:
Processor: Intel Core i7-4770K
GPU: Nvidia Geforce GTX 760


Attached Files
.zip   RPCS3.zip (Size: 253.17 KB / Downloads: 95)
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#2
You need to load libsre and libjpgdec according to that log;

·U {PPU[0x80000000] Thread (main_thread) [0x00199240]} cellJpgDec TODO: cellJpgDecDestroy
·W {PPU[0x80000005] Thread (MultiStream PU Thread) [0x00198d40]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0xca0980, mask=*0x1e933c, mode=1)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#3
And libfs (im sure it needs it since it has the same error what Ar Tonelico had before some FS changes and AT is bootable with libfs https://github.com/RPCS3/rpcs3/issues/1391 )
PC: i5-4690K | RX 480 | 16GB RAM
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#4
I enabled libsre and libjpgdec the window just opened and closed, still grey. Then I tried enabling the libfs with the other two same results. RPCS3_1 has the log with just the two enabled.

While RPCS3_2 has the log with libfs loaded with the other two. Still gives me same result with window opening and closing.


Attached Files
.zip   RPCS3_1.zip (Size: 45.89 KB / Downloads: 91)
.zip   RPCS3_2.zip (Size: 50.36 KB / Downloads: 81)
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#5
You need libresc too
PC: i5-4690K | RX 480 | 16GB RAM
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#6
I enabled libresc, libfs, libsre, and libjpgdec. Still same result with window just opening and closing.


Attached Files
.zip   RPCS3.zip (Size: 103.63 KB / Downloads: 104)
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#7
So I went looking through the log. I need to know what:
_sys_process_atexitspawn()
_sys_process_at_Exitspawn

Are, since that's what's appearing after "TODO"
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#8
I've asked my friend to lend me his acc so i can get the game, rpcs3 can boot it, but crashes before reaching menu

There are 2 sprx files in the game's USRDIR\DATA\PRX folder, you need to decrypt them (then they become PRX), and rename them back to sprx. (otherwise rpcs3 will hang with an error msg dialog you can't read)
[Image: s0gvsJe.png]


If you done everything right then you will see this:


[Image: TNW790j.png]
[Image: I1BQFlr.png]
[Image: fryhfcg.png]
[Image: iX8M7HV.png]

After this screen you will get this
Code:
F {PPU[0x80000000] Thread (main_thread) [0x001cd408]} struct vm::access_violation thrown: Access violation reading address 0x7c0802bb


PS: You can't use ASMJIT at SPU because this game sometimes hits the unimplemented instruction
Code:
F {SPU[0x88] Thread (CellSpursKernel4)} class std::runtime_error thrown: Unimplemented instruction
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:920)

And also on Interpreters it sometimes hits this:

Code:
F {SPU[0x8a] Thread (CellSpursKernel5) [0x02c04]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1122)

And also you should re-rip your game from your PS3. (because even if i don't decrypt the 2 prx files, game still doesn't close.)

edit: LOG: https://gist.github.com/Nezarn/e13cc678c...f6b9a5b4d9
PC: i5-4690K | RX 480 | 16GB RAM
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#9
(08-16-2016, 08:06 AM)Nezarn Wrote: I've asked my friend to lend me his acc so i can get the game, rpcs3 can boot it, but crashes before reaching menu

There are 2 sprx files in the game's USRDIR\DATA\PRX folder, you need to decrypt them (then they become PRX), and rename them back to sprx. (otherwise rpcs3 will hang with an error msg dialog you can't read)
[Image: s0gvsJe.png]


If you done everything right then you will see this:


[Image: TNW790j.png]
[Image: I1BQFlr.png]
[Image: fryhfcg.png]
[Image: iX8M7HV.png]

After this screen you will get this
Code:
F {PPU[0x80000000] Thread (main_thread) [0x001cd408]} struct vm::access_violation thrown: Access violation reading address 0x7c0802bb


PS: You can't use ASMJIT at SPU because this game sometimes hits the unimplemented instruction
Code:
F {SPU[0x88] Thread (CellSpursKernel4)} class std::runtime_error thrown: Unimplemented instruction
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:920)

And also on Interpreters it sometimes hits this:

Code:
F {SPU[0x8a] Thread (CellSpursKernel5) [0x02c04]} class std::runtime_error thrown: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:1122)

And also you should re-rip your game from your PS3. (because even if i don't decrypt the 2 prx files, game still doesn't close.)

edit: LOG: https://gist.github.com/Nezarn/e13cc678c...f6b9a5b4d9

-----------------------------------------------------------------------------------------------
Well I have an issue. I don't have the 2 sprx files in my USRDIR\DATA\PRX folder.
Instead I have:



[Image: 6WFsc]



Currently under the USRDIR file is: Export(folder), BOOT.bin, bootloader.psarc.66600, bootloader.psarc.66601, bootloader.psarc.66602, bootloader.psarc.66603, bootloader.psarc.66604, bootloader.psarc.66605, bootloader.psarc.66606, bootloader.psarc.66607, bootloader.psarc.66608, bootloader.psarc.66609, bootloader.psarc.66610, bootloader.psarc.66611, bootloader.psarc.66612, EBOOT.bin

Also, I'm bad for not mentioning this earlier. But I didn't rip it from a PS3 disc. Got it online.

Anything else I can do to get it to work?
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#10
Welp I just realized something about my copy. It's Journey Collectors edition. So it has three other games with it. In other words, I'm a dumb dumb. Guessing this makes a great impact. Any other suggestions on what I would to do?
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