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LittleBigPlanet [BCES00141]
#11
The game doesn't work and will not work regardless of what you do.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#12
I'm getting an interesting result here. The loading screen keeps running infinitely now.
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libjpgdec.prx
- libmp3dec.prx
- libmp4.prx
- libpngdec.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)

DX12

Does anyone think I should test for hours? It is running at 26 fps stable.
And by the way, this checkered text should not be reported in github?
I know that isn't the last build but it is recent, I was too lazy to change all the games, LLE's and saves for a new update.
(01-02-2017, 01:46 PM)Dante Wrote: can someone help me please i have " Little Big Planet Game of the Year Edition - [BCUS98208] "
and if i run the game , the game stop after 3-5 sec stuck in loding
''Logo''
http://www.mediafire.com/file/c4cr7k720aym72l/RPCS3.log
please help ,, my pc : gtx 1060 6gb ,, i5 6500

Wrong thread and even if it was right, this game is not working.


Attached Files
.rar   RPCS3.rar (Size: 32.37 KB / Downloads: 87)
Novo no RPCS3? Não seja BR, tome alguns links úteis:

RPCS3 para recém-chegados
Diretrizes para novos jogos
Vocabulário na emulação

i7-2600k ~4.5Ghz|GTX 1080 STRIX OC|24GB RAM
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#13
Nah, the main thread has probably stopped at this point and the loading screen is just sitting there forever, waiting for a signal that will never come...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Reply
#14
I'm not sure, but I think I got the loading screen to not freeze once?

unfortunately, I didn't keep track of my settings nor of the logs of that session :c
Reply
#15
as of v0.0.4-6092-08708628, it now properly shows the startup screen, but freezes at the second screen.

       

EDIT:

Currently used libraries:
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libhttp.sprx
- libjpgdec.sprx
- libmp3dec.sprx
- libmp4.sprx
- libnet.sprx
- libpngdec.sprx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libssl.sprx

Note: also works without the first 4 libraries, unsure on how this will affect on loading the game


Attached Files
.rar   LBP.log.rar (Size: 149.88 KB / Downloads: 85)
Reply
#16
as of v0.0.4-6212-0b3fb1d Alpha, the game is now able to get to the video at startup, but depending on the renderer you're using, it'll give different results; for OpenGL, it gives out a fatal error and crashes the emulator after the video finishes; for Vulkan, the game goes to a blackscreen after the video, but doesn't crash the emulator itself.
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