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Naruto Shippuden: Ultimate Ninja Storm 2 [BLES00952]
#31
(01-23-2016, 01:42 PM)Dante38490 Wrote: with build master show this error
Quote:{PPU Thread[0x1] (main_thread)[0x008d6c44]} Exception:
(in file Emu\Cell\PPUInterpreter.cpp:1699, in function ppu_interpreter::TW)
Please report this to the developers.

Moved to loadable, as I assume it likely doesn't show an intro.
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#32
RPCS3 v0.0.2-3-2845617 Alpha
Ingame.


Attached Files Thumbnail(s)
           

.rar   RPCS3.part001.rar (Size: 1.9 MB / Downloads: 78)
.rar   RPCS3.part002.rar (Size: 1.9 MB / Downloads: 84)
.rar   RPCS3.part003.rar (Size: 1.9 MB / Downloads: 80)
.rar   RPCS3.part004.rar (Size: 1.9 MB / Downloads: 81)
.rar   RPCS3.part005.rar (Size: 1.9 MB / Downloads: 85)
.rar   RPCS3.part006.rar (Size: 1.9 MB / Downloads: 79)
.rar   RPCS3.part007.rar (Size: 1.08 MB / Downloads: 83)
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#33
Moving to ingame

(It's better to upload the log file to mega.nz or something instead of splitting it like that)

Furthermore, does it work with Vulkan + LLVM?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#34
The game is black screen with sound on LLVM and became significantly slower after new reservations commit on interpreter
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#35
This works with Vulkan but no LLVM, black screen
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#36
ps3 
Naruto Storm 2 Works Way Better With LLVM

Log(I compressed it, but it wasn't small enough for emunewz): https://drive.google.com/file/d/0B-nEU7x...sp=sharing

Few frame drops
Water is Broken
A Bit Slow Still When Fighting
Still pretty playable
Loading times (when starting a match or loading story mode) are still pretty slow

PPU: LLVM (Of course)
SPU: ASMJIT
Bind SPU threads to secondary cores
Lower SPU thread priority
Automatically Load Required Libraries

Vulkan
16:9
1280x720 (IDK if full 1080p is a thing yet)
Frame Limit: Off
Geforce GTX 1070
Write/Read Color Buffers
Write/Read Depth Buffers
Vsync
Invalidate Cache Every Frame (Idk what is was so I checked it XD)
Use GPU texture scaling

XAudio2
Downmix to Stereo

XInput



PC Specs:
i7 6700k (Not-Overclocked)
GTX 1070 (Overclocked)
16 GB DDR4 2400 Ram


Attached Files Thumbnail(s)
           
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#37
Duplicated thread.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Reply
#38
Is it works? I couldn't find BLJS10084, tried this.

At fist time started with:
llvm
asmjit
auto libs
vulkan
framelimit auto
xaudio2

Runs fast with clear sound, but froze at last store, on quit. Error: "F {PPU[0x1000007] Thread (NU:Big Grinraw::RequestManager) [0x007eeb3c]} MEM: Access violation reading location 0x0"

Second:
llvm
asmjit
lower spu thread priority
auto libs
vulkan
framelimit off
xaudio2

Runs fast, but sound broken.(no frozen at those place)

3rd:

llvm
asmjit
auto libs
vulkan
framelimit off
xaudio2

Runs fast, sound was close to be good, full fixed by high prioritized rpcs3 process, no frozen, ...

upd. frozen at this store again, but no frozen after reboot, sound problems come again ....randomly....
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