This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dragon Ball: Raging Blast [BLES00693]
#11
(02-12-2016, 11:44 AM)Yagami Light9 Wrote: [Log :] - https://gist.github.com/SakataGintokiYT/...393f876a94

It's a different game ID. Could you also try using SPU Interpreter 1 and afterwards 2?
Reply
#12
Build 93cec16b
#Open-GL
[Image: t2646829_1.jpg] [Image: t2646834_6.jpg][Image: t2646833_5.jpg][Image: t2646832_4.jpg][Image: t2646831_3.jpg][Image: t2646830_2.jpg]

[Image: t2647192_1.jpg] [Image: t2647194_3.jpg][Image: t2647193_2.jpg]
Reply
#13
DX12 should be able to in-game using latest build now however texture still heavily broken in-game .

Track here - https://github.com/RPCS3/rpcs3/issues/1769

[raven02]
Reply
#14
Can someone update on how the game is coming along?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)