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Tales of Phantasia: Narikiri Dungeon X [Patched]
#11
Like I said, I did patch it, and it confirmed that the EBoot got decrypted. Still didn't work.

From the log file of PRX.
Code:
PRXdecrypter 2.6a started, found ms0:/enc/ folder
Logging started at ms0:/enc/log.txt...

Successfully loaded PRXdecrypter02g module

RLZ decompression available
KL3E decompression unavailable
KL4E decompression unavailable


* Going to main menu...
Analyzing files...

* EBOOT.BIN -> insize 5415KB, encrypted (~PSP), known tag 0x02000000, modname (updater), outsize 5415KB, contains embedded modules, done.

Press O to return.

* Going to main menu...
Decrypting files...

* EBOOT.BIN -> decrypted, saved. extracting updater modules...
--> updater @ 0x000000D0 .. saved (5545568 bytes)
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#12
(08-10-2010, 05:49 PM)Shina Wrote:
Code:
modname (updater)

That's an odd name for a boot module...
What was the EBOOT's file path?
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#13
That's actually the Eboot in the updater folder. I though I'd try that.
I'm gonna try it again and see what happens.
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#14
I got it work. Might have been my PSP. I tired a friends and it worked. However, now it just stays at the now loading screen.
Code:
0 [Emu] INFO  runtime - Using Compiler
578 [user_main] INFO  compiler - Replacing CodeBlock at 0x0892C648 by Native Code 'strlen'
578 [user_main] INFO  compiler - Replacing CodeBlock at 0x0892C488 by Native Code 'memset'
578 [user_main] INFO  compiler - Replacing CodeBlock at 0x0895CCA0 by Native Code 'nop'
672 [Emu] INFO  runtime - Using Compiler
844 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880DC24 by Native Code 'strlen'
860 [user_main] INFO  compiler - Replacing CodeSequence at 0x0880B668-0x0880B70C by Native Code 'memset'
860 [user_main] INFO  compiler - Replacing CodeBlock at 0x088B0308 by Native Code 'nop'
1125 [user_main] INFO  compiler - Replacing CodeBlock at 0x0895D8F0 by Native Code 'nop'
1125 [user_main] INFO  compiler - Replacing CodeBlock at 0x0896376C by Native Code 'nop'
4094 [user_main] INFO  compiler - Replacing CodeBlock at 0x0881D74C by Native Code 'nop'

Okay, Now it works fine. Just no music or dialog voices.
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