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Deathmatch Village [NPEB01323]
Shows character creation screen and some menu. To display stuff you need to enable "Write color buffers" option, and uncomment
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];
string in RSXThread.cpp

For compare purposes i added a few screenshots from real console.

Attached Files Thumbnail(s)
why is //(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset]; commented when it kinda works? and any idea why the homebrew games that displayed something before are not working now? (dont get crushed,super pixel jumper,slimeroll, swingball 2, pocketmon...)
[Image: tumblr_nq0lhp2BoL1r61mabo4_500.gif] [Image: Cloud___Tifa_kids_by_ferus.jpg]
In some cases it cause emulator crashes, that's why it was commented, until somebody implement it in proper way.
Edit: not sure about homebrew, but recently there was reverted some changes in RSX, also due to stability/some another issues.
Tested on recent master build v0.0.1-8-60bd2fb. Shows "press start" screen, and keeps asking to login into PSN to play game.

LLE used
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

Attached Files Thumbnail(s)

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