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Yu-Gi-Oh! ARC-V Tag Force Special -JPN -NPJH00142
#1
   
   
   
The game sometime lag in duel
Code:
20:03:51  INFO compiler - DUELSYS_Act:thread - Splitting _S1_2_9BA53F8 (4126/3000)
20:03:51  INFO compiler - DUELSYS_Act:thread - Splitting _S1_2_9B9CDE0 (5240/3000)
20:03:52  INFO compiler - DUELSYS_Act:thread - Splitting _S1_2_9A130EC (4173/3000)
20:03:52  INFO compiler - DUELSYS_Act:thread - Splitting _S1_2_9A1481C (3340/3000)
20:03:53  INFO compiler - DUELSYS_Act:thread - Splitting _S1_2_9B8C308 (3453/3000)
20:03:53  INFO compiler - DUELSYS_Act:thread - Splitting _S1_2_9B94418 (3554/3000)
20:04:21  INFO compiler - DUELSYS_Act:thread - Splitting _S1_2_986DE20 (8601/3000)
20:04:22  INFO compiler - DUELSYS_Act:thread - Splitting _S1_2_986DE20 (8601/2250)
20:04:22  INFO compiler - DUELSYS_Act:thread - Compiling for Interpreter _S1_2_986DE20


Attached Files
.7z   profiler.7z (Size: 244.83 KB / Downloads: 138)
.txt   r3681log.txt (Size: 194.73 KB / Downloads: 92)
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#2
Very long lag the game freezes

.zip   freezes log.zip (Size: 508.64 KB / Downloads: 132)

car issue like TF6
Opengl
   

   
miss light
   

miss car
   


EX software renderer
   

   

   

PPSSPP everything is OK
   

   

   

   
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#3
This game was tested on r3693. On JPCSP, this game has a tendency to freeze during duels and has a lot of lag between each turn. There aren't any compatible settings that allow players to get through duels on the emulator.


Attached Files
.zip   Log_r3693(64bit)_INFO.zip (Size: 196.19 KB / Downloads: 102)
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#4
r3721

The lag has improved


Attached Files
.txt   r3721log.txt (Size: 187.96 KB / Downloads: 69)
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#5
(03-08-2015, 11:05 PM)sum2012 Wrote: r3721

The lag has improved
Probably because of r3712...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#6
This game was tested with revision 267ba68. The performance of the game while it's running on JPCSP is still slow and tends to lag often. Modifying the Maximum Method Size doesn't improve performance at all.

In terms of graphics, there are different problems for each graphics renderer.

OpenGL - Before a duel is about to begin, there is a swirling animation to display the background image. As the animation is about to finish, half of the screen turns black for a second. There is a bright animation which takes up a big part of the screen while a card is Special Summoned (3rd Screenshot). With cards that are not Normal Summoned, they may appear invisible to the user (4th Screenshot). In previous games, the card may appear black when summoned in this manner.

External Software Renderer - While all the card animations and effects are fine, any card that is shown on the screen will have horizontal lines next to the picture border of a card (2nd Screenshot). Also, text that is on the screen is not displayed correctly. For example, names that appear next to the Life Points (8000) for each player will look slightly off in terms of alignment and size compared to its PSP counterpart (1st Screenshot).

With regards to the cards not being able to display properly on OpenGL, perhaps adding this may help: Issue #398


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