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ZEN Pinball Demo [NPUB90239]
#11
Its okay to me use this extension. But for the sake of being strict, this is required for opnengl 4.5. E.g. This is mandatory extension for xenia emulator (ogl 4.5 only)

EDIT: Mhh well, after rethinking. You might be right in that varoius opengl apps can use extensions from upper opengl versions. But this extension is available on gpus that support ogl 4.5 at minimum, this is hardware specific. so to use this extension, you need gpu that support ogl 4.5 anyway.

Well, Lets leave code as it is Smile , so that my ogl 4.4 gpu can use rpcs3, excluding games with that extension implemented.
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#12
Game now plays through the intro at 60 FPS with music. Game hangs after attempting to go into the main menu, but the music continues to play.

       


Attached Files
.rar   RPCS3.rar (Size: 81.93 KB / Downloads: 84)
Primary computer:
i5-4690k @ 4.56GHz / GTX 980 4GB SC / 32GB DDR3
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#13
Goes in-game now, but the audio is just VERY LOUD crackling and popping. Seriously, even on 2% volume, everyone in my house heard it. Don't say I didn't warn you.

Also, nothing renders correctly.

Using this build:
https://ci.appveyor.com/project/rpcs3/rp...0.0.1-3910

   
   


Attached Files
.rar   RPCS3.rar (Size: 520.44 KB / Downloads: 89)
Primary computer:
i5-4690k @ 4.56GHz / GTX 980 4GB SC / 32GB DDR3
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#14
I'll leave this in Intro until that PR is merged to master as it's WIP stuff
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#15
Game is into, some first intro screens appear.

game suffer from cellSysutilAvc2IsCameraAttached it spamming all the time

at hte end it gives beatuful error :
U 0:01:49.845177 {PPU[0x1000003] Thread (Network thread) [0x008c85f0]} cellSysutilAvc2 TODO: cellSysutilAvc2IsCameraAttached(status=*0x21121104)
·! 0:01:49.857471 {rsx::thread} RSX: FP not found in buffer!
·E 0:01:49.857483 {rsx::thread} RSX: BRK opcode found outside of a loop
·E 0:01:49.859010 {rsx::thread} RSX: Failed to compile shader: 0(80) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
(..)
·F 0:01:50.075313 {rsx::thread} class gl::glsl::link_exception thrown: linkage failed: 'Fragment info
-------------
0(80) : error C0000: syntax error, unexpected '{', expecting ',' or ';' at token "{"
(0) : error C9000: internal corruption, aborting


Attached Files
.gz   RPCS3.log.gz (Size: 311.73 KB / Downloads: 101)
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#16
Game goes into ingame

It does not work with LLVM

I need wait long for loading stage but it loads eventually intogame


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 456.76 KB / Downloads: 90)
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