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Cross Channel: For All People [BLJM61187]
#1
Tested on latest rpcs3 commit 67bc9acbe0. Works very slow, and emulator stops working at end of video. To run game make sure to replace sn.sdat file with manually decrypted one and disable cellSaveDataAutoSave2 function in cellSaveData.cpp.

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#2
Looks amazing Big Grin Since Visual Novels usually have require minimal player interaction, they are perfect for RPCS3 at this stage Big Grin Really good job on this, hope it will be in the playable section soon Smile
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#3
rpcs3-v0.0.0.6-460-g303a109

Doesn't work in the latest master build.
The cellSaveDataAutoSave2 thingy is still breaking the game though.

Crashes with:
Code:
{PPU Thread[0x67] (sdu_sample_auto_save)[0x0003ede8]} HLE: Last function: cellSaveDataAutoSave2 (0x8b7ed64b)
{PPU Thread[0x67] (sdu_sample_auto_save)[0x0003ede8]} Exception: Access violation reading location 0x000004ae
(in file ..\Utilities\Thread.cpp:1133, in function throw_access_violation)
Please report this to the developers.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#4
rpcs3-v0.0.2-2017-04-03-a2b33c37_win64

Save/load works, graphics work, sound works. Playable.


Attached Files Thumbnail(s)
   

.rar   RPCS3Crosschannel.rar (Size: 284.98 KB / Downloads: 72)
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#5
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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