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Hatsune Miku: Project DIVA F [BLUS31319]
#41
I haven't experienced that particular issue. However, display scaling on vulkan is broken right now. Resizing the window does not work.
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#42
(04-01-2016, 08:59 AM)Nezarn Wrote: Just discovered something, if you overwrite data files of the DEMO (in usrdir, but don't overwrite boot), then you can get some more songs in the demo (and you will have the fullgame's main menu before pressing start) xD

This game would be 100% playable if someone would find out why the full version hangs at start... (i guess its either because of video or because savegame, since this is the only difference in demo and full (demo doesn't have videos and can't save.)

[Image: jPKOFWG.png]

gonna upload a video later :p

It is down to the videos that the full version does not play however deleting just the videos the game then works but when last tested hung at the start screen.
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#43
i think the demo is a beta version of the game because all menu and other thinks are more like the hatsune miku theater Game
and it is possible too Inport songs of diva F2 in diva f

but back too the proplem why the full game not work is becaus in the join of syscall 44
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#44
Syscall 44 is sys_ppu_thread_join. It's fully and properly implemented. (it's quite essential)
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#45
Nope. 99.99% chance that there isn't a bug in neither Interpreter 2 and 1 for STW. Likely somewhere something else went wrong. Maybe one of the HLE calls returns an invalid address? Maybe the result of something that was done on SPU was incorrect and the PPU interpreter thus crashes. Maybe the RSX emulation doesn't set some address correctly? It could be a huge slew of things.
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#46
(04-07-2016, 05:47 PM)Nezarn Wrote:
(04-07-2016, 05:30 PM)tambre Wrote: Nope. 99.99% chance that there isn't a bug in neither Interpreter 2 and 1 for STW. Likely somewhere something else went wrong. Maybe one of the HLE calls returns an invalid address? Maybe the result of something that was done on SPU was incorrect and the PPU interpreter thus crashes. Maybe the RSX emulation doesn't set some address correctly? It could be a huge slew of things.

Hatsune Miku Project Diva F 2nd crashes the same way btw....

Also this is interesting, Project Diva F DEMO crashes the same way in VS, meanwhile it works in rpcs3 normally ???? O.o

Why does the demo crashes, when its pretty much playable without VS?

Maybe you built in Debug mode? Build in Release instead. Make sure that any weird debugging options aren't enabled and the usual stuff.
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#47
(04-07-2016, 06:24 PM)Nezarn Wrote:
(04-07-2016, 06:19 PM)tambre Wrote:
(04-07-2016, 05:47 PM)Nezarn Wrote: Hatsune Miku Project Diva F 2nd crashes the same way btw....

Also this is interesting, Project Diva F DEMO crashes the same way in VS, meanwhile it works in rpcs3 normally ???? O.o

Why does the demo crashes, when its pretty much playable without VS?

Maybe you built in Debug mode? Build in Release instead. Make sure that any weird debugging options aren't enabled and the usual stuff.

I've built in Release mode, and im using default settings in VS.

Does it crash or it just get's Access Violation exception? If the latter - just disable it in exception settings in VS (menu appears then you are running debug).
RPCS3 uses those to intercept access to certain memory so they in 99.99% are fine.
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#48
Off topic: How well Dreamy Theatre games perform? Did any of you tested them?
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#49
(04-10-2016, 09:00 PM)St0n3 Wrote: Off topic: How well Dreamy Theatre games perform? Did any of you tested them?

I don't know about Dreamy Theater 2nd, but Extend version of the game seems to be loadable (there is FPS and bg music after some time of loading) if render is "null" with fast ppu and spu interpreters
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#50
Ok with RPCS3 v0.0.0.9-5-fe1e7a1 the game BLUS31319 is now full Playable all songs are loading and playable and all other mods ar working to. only problem that is present the opening video don't work. without the file adv.pam in the movie folder of the game that can be corrected and loading of savdata will end with
PPU[0x102] Thread (200baad0) [0x009c964c]} class std::runtime_error thrown: Win32 error: 998.
(in file C:\rpcs3\Utilities\File.cpp:793)

and it sems lik dx12 has a proplem mit mikus koler in main screan
   

and in open gl it locks like that
   

thwe game needs no lle

should be moved to half playable


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