This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New mame revision 29517
#1
mame 
The revision 29517 of the emulator mame was released and built. Here are the download links:
windows-x86-32: http://rapidgator.net/file/269b4caabd864...2.zip.html
windows-x86-64: http://rapidgator.net/file/1479eaabee933...4.zip.html

Code:
Chihiro improvements:  [Samuele Zannoli]
* i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0
* Add basic management of some Nvidia APU sound registers.
* Store modelview/projection matrices and translate/scale vectors sent to NV2A.
* Store vertex program (vertex shader) sent to NV2A 3d accelerator.
* Added debug command "chihiro grab_texture,<type>,<filename>", it saves to <filename> the next used texture of type <type>.
* Fixed DXT3 and adds DXt5 texture decompression.
* Add 3d accelerator method 0x1800 for indexed mode vertex sending.
check out the Live Downloads section for more builds
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)