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The Legend of Spyro: Dawn of the Dragon [BLES00382]
#11
(01-24-2016, 03:06 PM)tambre Wrote:
(01-24-2016, 03:02 PM)dempixels Wrote:
(01-24-2016, 02:58 PM)tambre Wrote:
(01-24-2016, 02:55 PM)dempixels Wrote:
(01-24-2016, 12:52 PM)Kristiqn5 Wrote: Did you enable LLE Modules?
Try enabling CellAtrac , CellSail , CellSpursJq and CellSre and see if something happens

i do not want to bother you but i cannot find any LLE modules or any of the names specified in you comment, do i need to download it somewhere?

You should be able to grab them from your PS3 through MultiMan, using a FTP server. Should be located in /dev_flash/sys/external/ along with flash*.pic files, that are also required by quite a few games.

After that, you should be able to decrypt them using RPCS3/npdtool/some other utility.

ouch... i don't have a ps3 to do that.. so i will just stick around the website/forums and see how the emulator progresses. thanks for the help!

You should probably still attach the log file and other information, as was explained in the submission guidelines, that I linked earlier.
Hard to say if you need those files or not, without the log. (You probably still do)

euh... sure, should i also change the title? because i think i forgot to add the title id
which probably won't help since i got this from the internet...


Attached Files
.zip   RPCS3.zip (Size: 17.38 KB / Downloads: 75)
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#12
(01-24-2016, 03:14 PM)dempixels Wrote:
(01-24-2016, 03:06 PM)tambre Wrote:
(01-24-2016, 03:02 PM)dempixels Wrote:
(01-24-2016, 02:58 PM)tambre Wrote:
(01-24-2016, 02:55 PM)dempixels Wrote: i do not want to bother you but i cannot find any LLE modules or any of the names specified in you comment, do i need to download it somewhere?

You should be able to grab them from your PS3 through MultiMan, using a FTP server. Should be located in /dev_flash/sys/external/ along with flash*.pic files, that are also required by quite a few games.

After that, you should be able to decrypt them using RPCS3/npdtool/some other utility.

ouch... i don't have a ps3 to do that.. so i will just stick around the website/forums and see how the emulator progresses. thanks for the help!

You should probably still attach the log file and other information, as was explained in the submission guidelines, that I linked earlier.
Hard to say if you need those files or not, without the log. (You probably still do)

euh... sure, should i also change the title? because i think i forgot to add the title id
which probably won't help since i got this from the internet...

I have fixed the title for you this time.
It would be also nice, if you attached the log to the main post, so I can move it back to Loadable section.
Doesn't seem to require files from a PS3 surprisingly. That build looks a bit old also, could you try grabbing a new one from Bigpet's builds.
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#13
(01-24-2016, 03:22 PM)tambre Wrote:
(01-24-2016, 03:14 PM)dempixels Wrote:
(01-24-2016, 03:06 PM)tambre Wrote:
(01-24-2016, 03:02 PM)dempixels Wrote:
(01-24-2016, 02:58 PM)tambre Wrote: You should be able to grab them from your PS3 through MultiMan, using a FTP server. Should be located in /dev_flash/sys/external/ along with flash*.pic files, that are also required by quite a few games.

After that, you should be able to decrypt them using RPCS3/npdtool/some other utility.

ouch... i don't have a ps3 to do that.. so i will just stick around the website/forums and see how the emulator progresses. thanks for the help!

You should probably still attach the log file and other information, as was explained in the submission guidelines, that I linked earlier.
Hard to say if you need those files or not, without the log. (You probably still do)

euh... sure, should i also change the title? because i think i forgot to add the title id
which probably won't help since i got this from the internet...

I have fixed the title for you this time.
It would be also nice, if you attached the log to the main post, so I can move it back to Loadable section.
Doesn't seem to require files from a PS3 surprisingly. That build looks a bit old also, could you try grabbing a new one from Bigpet's builds.

alright updated the post and attached the log files.. thanks.. sorry for the waste of time i caused i should've read the guidelines first.
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#14
(01-24-2016, 03:29 PM)dempixels Wrote:
(01-24-2016, 03:22 PM)tambre Wrote:
(01-24-2016, 03:14 PM)dempixels Wrote:
(01-24-2016, 03:06 PM)tambre Wrote:
(01-24-2016, 03:02 PM)dempixels Wrote: ouch... i don't have a ps3 to do that.. so i will just stick around the website/forums and see how the emulator progresses. thanks for the help!

You should probably still attach the log file and other information, as was explained in the submission guidelines, that I linked earlier.
Hard to say if you need those files or not, without the log. (You probably still do)

euh... sure, should i also change the title? because i think i forgot to add the title id
which probably won't help since i got this from the internet...

I have fixed the title for you this time.
It would be also nice, if you attached the log to the main post, so I can move it back to Loadable section.
Doesn't seem to require files from a PS3 surprisingly. That build looks a bit old also, could you try grabbing a new one from Bigpet's builds.

alright updated the post and attached the log files.. thanks.. sorry for the waste of time i caused i should've read the guidelines first.

Moved to loadable. No problem, we all start somewhere Smile
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#15
It looks playable but no one has reported on it here at the forums. Someone confirm game status and settings used.

Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#16
(02-19-2017, 06:06 PM)ssshadow Wrote: It looks playable but no one has reported on it here at the forums. Someone confirm game status and settings used.


I will try to take a look when im home. I still have the iso image somewhere. So i could start to experiment with the software. My hardware should be capable enough to run this all
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#17
(02-19-2017, 06:06 PM)ssshadow Wrote: It looks playable but no one has reported on it here at the forums. Someone confirm game status and settings used.
I tried.
Works, but broken movie-scenes and unstable sound (It disappears after a while).
Works equally on OGL, Vulkan and DX12.
Works as on PPU Interpereter, as and on Recompiler(llvm)
Sound works on OpenAL and Xaudio2, but Xaudio2 slightly better
Libs:
ac3dec
adec
at3dec
atrac3plus
atxdec
resc
rtc
spurs
sre
wmadec
Intel i3-3240 3.4GHz, GTX 750ti 2GB, RAM 8GB / Windows 10 x64 Pro
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#18
(02-19-2017, 06:06 PM)ssshadow Wrote: It looks playable but no one has reported on it here at the forums. Someone confirm game status and settings used.


I can confirm that it is working up till the loading screen. I have nothing else but the program (No LLE Modules or libraries) in full speed
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#19
(02-20-2017, 06:53 AM)dempixels Wrote: I can confirm that it is working up till the loading screen. I have nothing else but the program (No LLE Modules or libraries) in full speed

Intel i3-3240 3.4GHz, GTX 750ti 2GB, RAM 8GB / Windows 10 x64 Pro
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#20
Of course you need LLE modules, not even Arkedo will run without at least like 5 modules.

Can you save and load? A lot of games that would be playable fail at that.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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