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Suto-Mani - Strobe-Mania - ULJS00439
#1
Suto-Mani - Strobe-Mania - ULJS00439
using r 3404
nothing but a black screen and keeps pausing the emulator
here is a compiler log


Attached Files
.zip   log.zip (Size: 307.1 KB / Downloads: 95)
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#2
I've implemented a new module and a function used by this game in r3405. Could you please test it again? Thanks! Smile
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#3
using r 3405
goes ingame now
only problem is it is missing some text during the game
here is an info log and another log with
<logger name='hle.sceFont' > <level value='debug' /> </logger>


Attached Files Thumbnail(s)
                   

.zip   log.zip (Size: 137.91 KB / Downloads: 91)
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#4
seems to me as an issue with fonts
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#5
using r 3708
still has the font problem
and i am using my real fonts from my psp
here is an info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 23.16 KB / Downloads: 85)
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#6
f9a116f version
New game-> Naming raise
Code:
88083 [user_main] ERROR runtime - Pausing emulator - branch to self (death loop) at 0x088643AC
Code:
20:06:55  INFO   stdout - user_main - (assert)c:/Documents and Settings/akiyama/My Documents/Visual Studio 2005/Projects/moon/0source/0Memory.c(125) ptr != NULL
PSP game are made from VS2005 ?

The game also create dump.hleUtilsBufferCopyWithRange.0 to dump.hleUtilsBufferCopyWithRange.9 in the jpcsp folder.


Attached Files
.7z   compilerlog.7z (Size: 655.62 KB / Downloads: 83)
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#7
Code:
20:06:00  INFO hle.ModuleMgrForUser - SimpleThread - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libheap.prx') encrypted module not loaded
20:06:01  WARN hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule flash module 'sceHeap_Library'

20:06:01  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libdeflt.prx') encrypted module not loaded
20:06:01  WARN hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule flash module 'sceDEFLATE_Library'

20:06:01  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/module/libsfmt19937.prx') encrypted module not loaded
20:06:01  WARN hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule flash module 'sceSfmt19937_Library'
This game is loading a few modules which are not so common. They were not properly recognized as HLE modules. This should now be fixed in d02d4ba.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#8
d02d4ba version

same death loop error

But fix " create dump.hleUtilsBufferCopyWithRange.0 to dump.hleUtilsBufferCopyWithRange.9 in the jpcsp folder."


Attached Files
.7z   compiler_log.7z (Size: 642.82 KB / Downloads: 91)
Reply
#9
Last good ad1c9c2
First bad 8295722
That mean
https://github.com/jpcsp/jpcsp/commit/82...21af48a529
has problem

Attach ad1c9c2,8295722 and d02d4ba 's scefont and compiler debug.


Attached Files
.7z   d02d4ba-bad-log.7z (Size: 647.36 KB / Downloads: 88)
.7z   ad1c9c2-good-log.7z (Size: 564.82 KB / Downloads: 90)
.7z   8295722-bad-log.7z (Size: 560.31 KB / Downloads: 80)
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#10
(05-13-2020, 12:17 PM)sum2012 Wrote: Last good ad1c9c2
First bad 8295722
That mean
https://github.com/jpcsp/jpcsp/commit/82...21af48a529
has problem

Attach ad1c9c2,8295722 and d02d4ba 's scefont and compiler debug.

As this game is heavily using sceHeap to manage the memory used by sceFont, I've improved sceHeap in 49debcb to make it more robust and avoid defragmentation.
I'm not sure this will help here. Could you please retry with 49debcb?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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