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Sword Art Online: Infinity Moment (JP) NPJH50701
#8
(03-18-2013, 02:06 PM)Lunedi Wrote: I don't Know why, but the game doesn't start :/

-My Config-
Video Tab:
Use vertex cache - ON
Use shaders - ON
Enable Saving GE screen to textures instead Memory - ON
Enable dynamic shader generation - ON
Another Options - OFF

Audio Tab:
All Options - Off

Memory Tab:
Two Options - ON

Media Tab:
Use Media Engine - ON
Decode Audio files with Sonicstage - ON

Compiler Tab:
Use compiler (dynarec) - ON
Max Method Size - 50

Another Options in the Emu:
-Anti-alising - x16
-Filter - Anisotropic

Test:
[youtube]wKzTN6Y5pss[/youtube]

Can someone help me?

Cya~

For some reason, when you set anti aliasing above 4x the game doesn't boot.

(03-18-2013, 02:28 PM)RandSergeant Wrote: Version of JPCSP : 3055 ( as of March 17th ) x32 for Windows
Sonic Stage : Present

At first I had problem of the red font, like some of you said
What I did is : Move away SAO file, delete the JPCSP file, then re-extract it ( i kept the .rar file ), then move back SAO file in it

Problem identified : Not enough memory space in the disk ( when I got stuck at the red fonts, I went and check my disk space, from 2GB free to xx MB left ) [ Not confirmed whether it's solution or not ]

the problem i'm having now is this :

[Image: Capture6_zps126258f6.png]

*EDIT : The opening video is okay, but then the gameplay get veeery laggy ( and for some reason, the reaction is like, lag [ slow ] )
**EDIT2 : Set skip time frame to 30, and clock time to 300%, the gameplay got a little faster, but still... duh


my JPCSP configuration :

[Image: Capture7_zps0005507f.png]

hope there's help soon ;w;

Disable software rendering.
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RE: Sword Art Online: Infinity Moment (JP) NPJH50701 - by ryustylish - 03-18-2013, 09:10 PM

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