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Ys Seven - JAP - ULJM05475
#11
(05-20-2011, 02:01 PM)gid15 Wrote:
(05-20-2011, 01:55 PM)megaten666 Wrote: I have a strange graphical bug(?) with both Ys Seven and Ys vs Sora no Kiseki. The screen always wants to resize itself to a bigger size, but after a moment, it's resize itself to its original, smaller size. It's annoying, the screen looks like it's flickering. Both games are well playable. Everything is okay, besides the off-sync fmv audio (which I don't care that much, it's still OK for me), but this flickering thing is just too much for my eyes. Any help?
This problem was introduced in r2132 ( http://code.google.com/p/jpcsp/source/detail?r=2132 ). I've already notified Hykem about this issue.
Until a fix is available, you can still use an older revision.
I've provided a fix for this problem in r2157. Does it help?
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#12
(05-29-2011, 07:10 AM)gid15 Wrote:
(05-20-2011, 02:01 PM)gid15 Wrote:
(05-20-2011, 01:55 PM)megaten666 Wrote: I have a strange graphical bug(?) with both Ys Seven and Ys vs Sora no Kiseki. The screen always wants to resize itself to a bigger size, but after a moment, it's resize itself to its original, smaller size. It's annoying, the screen looks like it's flickering. Both games are well playable. Everything is okay, besides the off-sync fmv audio (which I don't care that much, it's still OK for me), but this flickering thing is just too much for my eyes. Any help?
This problem was introduced in r2132 ( http://code.google.com/p/jpcsp/source/detail?r=2132 ). I've already notified Hykem about this issue.
Until a fix is available, you can still use an older revision.
I've provided a fix for this problem in r2157. Does it help?

Sorry for the delay on this gid. I'm working on a big rework for all these issues which, hopefully, I intend to commit still today. The good news is that I've finally got the viewport resizing working! Big Grin
The lines you've commented out in r2157 will be removed after that. Thanks! Wink
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#13
Really looking forward your commit for the viewport resizing Smile
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#14
Both games now working like a charm. Thank you very much Smile
Now, if you'll excuse me, I have to kick some dragon ass Smile
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#15
r2927

Video Settings:
[X] Use shaders (experimental)
[X] Enable dynamic shader generation

No graphical problems, Movie in-sync

Could be a bit faster. Profiler log attached


Attached Files Thumbnail(s)
       

.rar   YsSevenJAP-r2927-logprofiler.rar (Size: 136.56 KB / Downloads: 105)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#16
In the Segram Desert area, the game consistently crashes after a few minutes of playing the area. With the recommended settings, I also get flickering with the HUD elements in the game. I attached a screenshot of the error below.

   

Nvidia GeForce GTS 450
AMD FX 6100 (6-core 3.0 ghz)
8GB Ram

EDIT: I fixed the attachment (there was a server crash last night). I also added savedata up to the area where I'm having the issue.


Attached Files
.7z   SAVEDATA.7z (Size: 34.18 KB / Downloads: 94)
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#17
(12-17-2012, 08:11 AM)shimano04 Wrote: In the Segram Desert area, the game consistently crashes after a few minutes of playing the area. With the recommended settings, I also get flickering with the HUD elements in the game. I attached a screenshot of the error below.



Nvidia GeForce GTS 450
AMD FX 6100 (6-core 3.0 ghz)
8GB Ram

Hello,

nice to see someone else have this game! Big Grin

Unfortunately, the attachment of the screenshot is not found. Can you try it again? It would be also good if you have some savegame before the desert area so I can try it too.

Thanks!
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#18
(12-17-2012, 09:36 AM)Darth1701 Wrote:
(12-17-2012, 08:11 AM)shimano04 Wrote: In the Segram Desert area, the game consistently crashes after a few minutes of playing the area. With the recommended settings, I also get flickering with the HUD elements in the game. I attached a screenshot of the error below.



Nvidia GeForce GTS 450
AMD FX 6100 (6-core 3.0 ghz)
8GB Ram

Hello,

nice to see someone else have this game! Big Grin

Unfortunately, the attachment of the screenshot is not found. Can you try it again? It would be also good if you have some savegame before the desert area so I can try it too.

Thanks!

I just fixed my post above with all the attachments so you can try too. So far I haven't had this issue anywhere else in the game. Thanks for looking!
Reply
#19
(12-18-2012, 01:36 AM)shimano04 Wrote: I just fixed my post above with all the attachments so you can try too. So far I haven't had this issue anywhere else in the game. Thanks for looking!

Thanks. I will look into this later!
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#20
I tested the game yesterday using the desert savegame provided by shimano04.

I can verify the flickering of the HUD. However I can't verify the crashes. I managed to get to the temple every time. While I was playing I noticed the map was not shown correct (when pressing SELECT) but with using these options it works!

[X] Use shaders
[X] Enable dynamic shader generation
[X] Disable optimized VertexInfo reading

shimano04: Can you test if that helps in your case? About the crash: Please note I used the 32-bit-version where you used the 64-bit-version, maybe you can check it with the 32-bit-version (and the 32-bit JRE) as well?


Attached Files Thumbnail(s)
   

.rar   YsSevenJAP-r2929-logprofiler.rar (Size: 151.38 KB / Downloads: 88)
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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