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Disgaea 2: Dark Hero Days - ULES01392
#21
same to me this stops before main menu so i stuck up.
r1850 its still playable


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#22
Jpcsp v0.6, works with the same graphical glitches as before and no sound at all.
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#23
The game runs fine but i dont have voices/music. The opening movie don't have music/voices too.
Someone can help?

Sorry for my english. Tongue
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#24
I installed sonic stage and now the voice/music is good... or almost. The music at the opening is creaky (?-sry for my english). And in this game at the dialogues the characters don't have voices?

Edit: Someone pls help! Why the characters don't have voice?
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#25
Quote:Why the characters don't have voice?
they probably can't be properly decoded yet. it happens in many games.
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#26
R2078
Playable again.
   
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#27
Quote:Running Jpcsp 32bit...
java.lang.NullPointerException
at _S1_6_8000020.s(_S1_6_8000020.java:0)
at _S1_6_8000020.exec(_S1_6_8000020.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:134)
at _S1_6_896A3CC.s(_S1_6_896A3CC.java:4)
at _S1_6_8835944.s(_S1_6_8835944.java:624)
at _S1_6_8835FA4.s(_S1_6_8835FA4.java:40)
at _S1_6_881331C.s(_S1_6_881331C.java:348)
at _S1_6_8804114.s(_S1_6_8804114.java:240)
at _S1_6_8804114.exec(_S1_6_8804114.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

I get this error when I try running the iso..
r2100 x86
only checked media engine and sonicstage..

Using:

h67 chipset
2600k (also using the built-in video)
8gb ram

Thanks in Advance for the help..
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#28
Now I'm getting this error..

Quote:Running Jpcsp 32bit...
Exception in thread "user_main" java.lang.NoSuchMethodError: jpcsp.Allegrex.comp
iler.nativeCode.MemcpySequence.callWithStep(IIII)V
at _S1_3_88ABFA8.s(_S1_3_88ABFA8.java:20)
at _S1_3_8916F68.s(_S1_3_8916F68.java:992)
at _S1_3_8963B98.s(_S1_3_8963B98.java:44)
at _S1_3_8963B98.exec(_S1_3_8963B98.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_3_8963994.s(_S1_3_8963994.java:124)
at _S1_3_896463C.s(_S1_3_896463C.java:144)
at _S1_3_8963298.s(_S1_3_8963298.java:132)
at _S1_3_8963610.s(_S1_3_8963610.java:172)
at _S1_3_892D9AC.s(_S1_3_892D9AC.java:124)
at _S1_3_88290E4.s(_S1_3_88290E4.java:1960)
at _S1_3_881331C.s(_S1_3_881331C.java:536)
at _S1_3_8804114.s(_S1_3_8804114.java:240)
at _S1_3_8804114.exec(_S1_3_8804114.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

Anyone can help?
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#29
it's probably your graphic chip's fault. the game runs without a problem.
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#30
The game shows the loading portion part fine but after that this error appears..

Quote:Running Jpcsp 32bit...
Exception in thread "user_main" java.lang.NoSuchMethodError: jpcsp.Allegrex.comp
iler.nativeCode.MemcpySequence.callWithStep(IIII)V
at _S1_3_88ABFA8.s(_S1_3_88ABFA8.java:20)
at _S1_3_8916F68.s(_S1_3_8916F68.java:992)
at _S1_3_8963B98.s(_S1_3_8963B98.java:44)
at _S1_3_8963B98.exec(_S1_3_8963B98.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_3_8963994.s(_S1_3_8963994.java:124)
at _S1_3_896463C.s(_S1_3_896463C.java:144)
at _S1_3_8963298.s(_S1_3_8963298.java:132)
at _S1_3_8963610.s(_S1_3_8963610.java:172)
at _S1_3_892D9AC.s(_S1_3_892D9AC.java:124)
at _S1_3_88290E4.s(_S1_3_88290E4.java:1960)
at _S1_3_881331C.s(_S1_3_881331C.java:536)
at _S1_3_8804114.s(_S1_3_8804114.java:240)
at _S1_3_8804114.exec(_S1_3_8804114.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

using the same settings i'm using for disgaea 1 which runs fine at around 60~ fps
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