I just made a radical settings change from 32 bit to 64 bit JPCSP. I had to because the occasional stuck-up(emulator just stops running) was apparently(possibly?) being caused by memory issues. I figured it out since those RARE times I do get an error report in the console, it always had something to do with running out of memory and "cannot start a new thread". After I did some reading, this was POSSIBLY caused by the 32 bit limit of addressing memory, which 64-bit architecture doesn't have.
I made the switch, tried some otherwordly settings I found here and there(based on some Java articles and forums) and I must say, I am PROUD of what I have. Running at full resolution, full game speed, although it looks like x16 antialiasing either isn't working, or there are some aspects of Peacewalker's programming that are unaffected by how JPCSPs antialiasing works.
I'm uploading a recording in a bit. It'll take a while. It's a 1GB file that runs only for about 2 minutes. If everything goes well for the whole day, I'll post my updated settings and whatnot.
And if I manage to finish the game, or at least I'm convinced my settings are stable halfway thru the game, I'll make a new thread in Commercial and Playable games section, if the devs are okay with it.
I made the switch, tried some otherwordly settings I found here and there(based on some Java articles and forums) and I must say, I am PROUD of what I have. Running at full resolution, full game speed, although it looks like x16 antialiasing either isn't working, or there are some aspects of Peacewalker's programming that are unaffected by how JPCSPs antialiasing works.
I'm uploading a recording in a bit. It'll take a while. It's a 1GB file that runs only for about 2 minutes. If everything goes well for the whole day, I'll post my updated settings and whatnot.
And if I manage to finish the game, or at least I'm convinced my settings are stable halfway thru the game, I'll make a new thread in Commercial and Playable games section, if the devs are okay with it.