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Disgaea Afternoon of Darkness ULUS10308
#11
r1606: all fine.
r1607: cause garbage in screen, and give ~10% speedup.
       
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#12
r1610: fixed.
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#13
Some random bugs while gameplay:
sorry, i cant make debug log (it,s to slow)
Quote:51018 [user_main] WARN compiler - IGNORING: Trying to compile an invalid address 0x3F1396FC
51018 [user_main] ERROR runtime - RuntimeContext.jumpCall - Cannot find executable
51020 [user_main] ERROR runtime - java.lang.RuntimeException: Cannot find executable


java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(Unknown Source)
at jpcsp.Allegrex.compiler.RuntimeContext.call(Unknown Source)
at _S1_2_88A1C48.s(_S1_2_88A1C48.java:60)
at _S1_2_888BB08.s(_S1_2_888BB08.java:220)
at _S1_2_888B008.s(_S1_2_888B008.java:2268)
at _S1_2_88530A0.s(_S1_2_88530A0.java:488)
at _S1_2_88530A0.exec(_S1_2_88530A0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(Unknown Source)
at jpcsp.Allegrex.compiler.RuntimeContext.call(Unknown Source)
at _S1_2_88916D4.s(_S1_2_88916D4.java:200)
at _S1_2_881508C.s(_S1_2_881508C.java:64288)
at _S1_2_8804020.s(_S1_2_8804020.java:68)
at _S1_2_881253C.s(_S1_2_881253C.java:240)
at _S1_2_881253C.exec(_S1_2_881253C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(Unknown Source)
at jpcsp.Allegrex.compiler.RuntimeThread.run(Unknown Source)

after this - image freezes :
Quote:296516 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296542 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296542 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296564 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296565 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296588 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296588 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296611 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296612 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296635 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296635 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296658 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296659 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
296682 [GUI] WARN ge - UNSUPPORTED: Both different SFIX and DFIX are not supported
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#14
Decoded music and voice cuts off abruptly after a second or two, really odd.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#15
R2078
Full Playable. All voice and music work fine with looping.
Do not use vetrex cache.
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#16
Anyone can give me the optimal settings for this?
I keep getting this at startup using 2100 x86

Quote:Running Jpcsp 32bit...
Exception in thread "GUI" java.lang.NullPointerException
at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:388)
at jpcsp.graphics.RE.REShader.initShader(REShader.java:130)
at jpcsp.graphics.RE.REShader.<init>(REShader.java:85)
at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:45)
at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1098)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Using:

h67 chipset
2600k proc (also using the built in graphics)
8gb ram
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#17
i'm having no problems with running it on r2100. only thing you need to have selected is use media engine and deconde with sonic stage. thats all i have checked and the game runs fine for me

(04-29-2011, 07:59 PM)mp3loner Wrote: Anyone can give me the optimal settings for this?
I keep getting this at startup using 2100 x86

Quote:Running Jpcsp 32bit...
Exception in thread "GUI" java.lang.NullPointerException
at jpcsp.graphics.RE.REShader.loadShaders(REShader.java:388)
at jpcsp.graphics.RE.REShader.initShader(REShader.java:130)
at jpcsp.graphics.RE.REShader.<init>(REShader.java:85)
at jpcsp.graphics.RE.RenderingEngineFactory.createRenderingEngine(Render
ingEngineFactory.java:45)
at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1098)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at sun.awt.RepaintArea.paintComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Using:

h67 chipset
2600k proc (also using the built in graphics)
8gb ram
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#18
What do you need downloaded to use sonic stage?

I did what you said and all I'm getting is a black screen.. T.T

NVM it's running now but I only get a max of 20fps any suggestions on how to make it a bit faster?
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#19
(04-29-2011, 08:55 PM)mp3loner Wrote: What do you need downloaded to use sonic stage?

I did what you said and all I'm getting is a black screen.. T.T

NVM it's running now but I only get a max of 20fps any suggestions on how to make it a bit faster?

You need to download sonic stage to use sonic stage....then enable the option in the media tab of the configs and it only works for 32bit jpcsp.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#20
(04-29-2011, 09:04 PM)Kai3213 Wrote:
(04-29-2011, 08:55 PM)mp3loner Wrote: What do you need downloaded to use sonic stage?

I did what you said and all I'm getting is a black screen.. T.T

NVM it's running now but I only get a max of 20fps any suggestions on how to make it a bit faster?

You need to download sonic stage to use sonic stage....then enable the option in the media tab of the configs

already got the sonic stage part..
my problem now is the max of 20 fps..
is there a way to make faster?
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