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Crisis Core: Final Fantasy VII - ULUS10336
(11-15-2010, 01:49 PM)trillo69 Wrote: I've seen the high fps of the demo video on first page. Which config do I need in order to reach that fps? I'm using that launcher (thanks Smile ) with the config on launcher's thread, and I can't reach that rate of fps. I just get 15-20fps.

Thanks in advance.

what are your config settings?
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I managed to run FFCC with sound but its extremely laggy. I am pretty sure it laggs because of the sound cause it didnt show any sign of lagging without sound. Any advice would be appreciated.
My PC specs:
Intel Core i5 650 @ 3.20Ghz
2GB DDR3 RAM
Asus P7H55D motherboard
Ati Radeon HD 5500 series Graphics Card (1GB,DX11,Shader Pixel 5.0)
Realtek High Definition Onboard Audio
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your computer needs more RAM only i think as what hyakki said... java likes tht
your graphics and i5 processor is great though (i like ATI more than Nvidia for performance and windows experience agrees with me)
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No, I am pretty sure i dont need any more RAM. My pc runs games like Starcraft II Wings of Liberty & Dragon Age Origins at full 60 fps, i can also play huge iso games like WWE Raw vs Smackdown 2011 on PCX2 without lags -the RAM is probably not the issue. Is there a way to decode the audio & again repack it to form the iso? maybe this will solve the problem.

Btw, i also prefer ati over Nvidia- not only for the huge price difference but for performance issues as well.
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could u go to task manager once you have played for around 15 mins on JPCSP and check how much memory it is consuming... DDR3 are really great hence your game works but i think Java wants quantity over quality
i could be wrong cuz i know nothing about java except mentioning what hyakki once said
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Seriously, unless you shutdown every service and other application on your computer and use an old Windows 7, you don't have enough RAM to play these games with only 2GB of memory.
Gaming computer should have at least 4GB of memory and a 64 bit OS, even if they only run 32bit software.

Concerning Jpcsp, it's different from native games or emulators like Pcsx2. They have a number of techniques to reduce the memory footprint we can't just do in Java. So yes, using it requires some memory.
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I am running Windows XP 32bit and I am pretty sure that JPCSP has all the ram it needs. Btw, I know a lot about lagging since my previous sytem ran on Intel Onboard graphics and i do not think this is the same. The watched the opening itro and i think the graphics is excellent & does not show any sign of lags. But the sound is just horrible, it sounds kind of like the way when you listen to music on youtube while its buffering on a very slow ISP.
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I have this error on the european version when I try to attack with magic (on rev 1864) :
Code:
Exception in thread "user_main" java.lang.OutOfMemoryError: Java heap space
    at jpcsp.Allegrex.compiler.CodeInstruction.getLabel(CodeInstruction.java:102)
    at jpcsp.Allegrex.compiler.CompilerContext.beforeInstruction(CompilerContext.java:835)
    at jpcsp.Allegrex.compiler.CodeInstruction.startCompile(CodeInstruction.java:134)
    at jpcsp.Allegrex.compiler.CodeInstruction.compile(CodeInstruction.java:144)
    at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:303)
    at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:404)
    at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:447)
    at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:286)
    at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:341)
    at jpcsp.Allegrex.compiler.RuntimeContext.getExecutable(RuntimeContext.java:748)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:109)
    at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
    at _S1_2_898288C.s(_S1_2_898288C.java:164)
    at _S1_2_8970440.s(_S1_2_8970440.java:604)
    at _S1_2_882DE50.s(_S1_2_882DE50.java:296)
    at _S1_2_882DE50.exec(_S1_2_882DE50.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_884CB90.s(_S1_2_884CB90.java:92)
    at _S1_2_884CB90.exec(_S1_2_884CB90.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_884B5F8.s(_S1_2_884B5F8.java:124)
    at _S1_2_8969C5C.s(_S1_2_8969C5C.java:200)
    at _S1_2_89721B0.s(_S1_2_89721B0.java:316)
    at _S1_2_89693D8.s(_S1_2_89693D8.java:68)
    at _S1_2_895D118.s(_S1_2_895D118.java:84)
    at _S1_2_89876B8.s(_S1_2_89876B8.java:24)
    at _S1_2_89876B8.exec(_S1_2_89876B8.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
    at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
    at _S1_2_88075C4.s(_S1_2_88075C4.java:520)

Exception in thread "GUI" java.lang.OutOfMemoryError: Java heap space
    at java.util.HashMap.<init>(Unknown Source)
    at java.util.LinkedHashMap.<init>(Unknown Source)
    at jpcsp.graphics.VertexCache.<init>(VertexCache.java:52)
    at jpcsp.graphics.VertexCache.getInstance(VertexCache.java:40)
    at jpcsp.Emulator.exit(Emulator.java:82)
    at jpcsp.MainGUI.exitEmu(MainGUI.java:1480)
    at jpcsp.MainGUI.formWindowClosing(MainGUI.java:1000)
    at jpcsp.MainGUI.access$0(MainGUI.java:999)
    at jpcsp.MainGUI$1.windowClosing(MainGUI.java:251)
    at java.awt.AWTEventMulticaster.windowClosing(Unknown Source)
    at java.awt.AWTEventMulticaster.windowClosing(Unknown Source)
    at java.awt.Window.processWindowEvent(Unknown Source)
    at javax.swing.JFrame.processWindowEvent(Unknown Source)
    at java.awt.Window.processEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Container.dispatchEventImpl(Unknown Source)
    at java.awt.Window.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

I have an ATI driver and this game has never worked for me (freeze of jpcsp after the first fitgh before the video with behemot) so I don't know if it can help to reslove problem with jpcsp or ati ^^.
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theball could u try with no shaders (ie shaders unticked) cuz tht worked for me albeit 15% slower than with shaders but playable
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Someone pls help. The game runs at a good 50-55 fps on my system with stunning graphics but with horrible jerky sounds.
My PC specs:
Intel Core i5 650 @ 3.20Ghz
2GB DDR3 RAM
Asus P7H55D motherboard
Ati Radeon HD 5500 series Graphics Card (1GB,DX11,Shader Pixel 5.0)
Realtek High Definition Onboard Audio
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