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Dissidia 012: Duodecim Final Fantasy - ULUS10566
Hello everyone \o

I'm new here so let's go to the point.
Well, I use JPCSP r2682 now, and i always use the lastest version and in battles i have roughly 25-30 FPS, but in the cutscenes the FPS turn into 16 D:
so someone can say the best configs to play the game, thanks Big Grin

Sorry, english is not my normal language
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(08-09-2012, 10:45 PM)Lateralusderp Wrote: Is Dissidia012 one of those games?
I don't have that game so i can't answer you.

TheSilence Wrote:so someone can say the best configs to play the game
You have to find the working configuration for your machine. I suggest you pay attention to the ReadME file include whit JPCSP, especially on section 7 where the graphic options are.

[Image: montcer.png]
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And the cutscene lag? there have solution?
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Hello,

I have issue with the JPCSP memory (JPCSP ver 0.6 2667) with this game....Message as follow

java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Unknown Source)
at jpcsp.Allegrex.compiler.RuntimeContext.switchRealThread(RuntimeContex
t.java:394)
at jpcsp.Allegrex.compiler.RuntimeContext.switchThread(RuntimeContext.ja
va:428)
at jpcsp.Allegrex.compiler.RuntimeContext.update(RuntimeContext.java:384
)
at jpcsp.HLE.modules150.ThreadManForUser.internalContextSwitch(ThreadMan
ForUser.java:555)
at jpcsp.HLE.modules150.ThreadManForUser.contextSwitch(ThreadManForUser.
java:581)
at jpcsp.HLE.modules150.ThreadManForUser.hleRescheduleCurrentThread(Thre
adManForUser.java:642)
at jpcsp.HLE.modules150.ThreadManForUser.hleRescheduleCurrentThread(Thre
adManForUser.java:664)
at jpcsp.HLE.modules150.ThreadManForUser.hleBlockCurrentThread(ThreadMan
ForUser.java:806)
at jpcsp.HLE.modules150.ThreadManForUser.hleBlockCurrentThread(ThreadMan
ForUser.java:814)
at jpcsp.HLE.modules150.sceGe_user.blockCurrentThreadOnList(sceGe_user.j
ava:207)
at jpcsp.HLE.modules150.sceGe_user.sceGeListSync(sceGe_user.java:561)
at _S1_2_89C6F50.s(_S1_2_89C6F50.java:4)
at _S1_2_89A16F0.s(_S1_2_89A16F0.java:28)
at _S1_2_89A16F0.exec(_S1_2_89A16F0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
47)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
at _S1_2_888537C.s888537c(_S1_2_888537C.java:64)
at _S1_2_888537C.s(_S1_2_888537C.java:0)
at _S1_2_88852C8.s(_S1_2_88852C8.java:24)
at _S1_2_88852C8.exec(_S1_2_88852C8.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
47)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
at _S1_2_8882FC4.s8883084(_S1_2_8882FC4.java:208)
at _S1_2_8882FC4.s(_S1_2_8882FC4.java:192)
at _S1_2_8882DB8.s(_S1_2_8882DB8.java:20)
at _S1_2_893494C.s(_S1_2_893494C.java:16)
at _S1_2_893488C.s(_S1_2_893488C.java:92)
at _S1_2_8804160.s8804230(_S1_2_8804160.java:240)
at _S1_2_8804160.s(_S1_2_8804160.java:208)
at _S1_2_8804160.exec(_S1_2_8804160.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeC
ontext.java:653)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
689)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
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.hey guys just wanna know if online lobby is okay now. what im trying to do is run two instances of jpcsp and try to connect those two. so we can play battle on the same pc. any ideas how to get it working?
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(09-25-2012, 08:12 AM)deanial Wrote: .hey guys just wanna know if online lobby is okay now. what im trying to do is run two instances of jpcsp and try to connect those two. so we can play battle on the same pc. any ideas how to get it working?
check here for more info how to enable two jpcsp sessions
http://www.emunewz.net/forum/showthread....4#pid63144

I did test this game awhile ago with adhoc though it didn't work, things might of changed since then Smile
http://www.emunewz.net/forum/showthread....2#pid65212

Edit:
Just re-tested w/ r2736, unfortunately at this time this game is still incompatible with online mode. (fails to join, said match canceled)
Reply
(09-25-2012, 08:17 AM)hyakki Wrote:
(09-25-2012, 08:12 AM)deanial Wrote: .hey guys just wanna know if online lobby is okay now. what im trying to do is run two instances of jpcsp and try to connect those two. so we can play battle on the same pc. any ideas how to get it working?
check here for more info how to enable two jpcsp sessions
http://www.emunewz.net/forum/showthread....4#pid63144

I did test this game awhile ago with adhoc though it didn't work, things might of changed since then Smile
http://www.emunewz.net/forum/showthread....2#pid65212

Edit: well i have connected it, but when it starts, it say "the matched was cancelled".
Just re-tested w/ r2736, unfortunately at this time this game is still incompatible with online mode. (fails to join, said match canceled)


.im having trouble with the config's. sorry just a noob. still cant see any friend on adhoc.


.tried to use different controls config and it did work. played two-player mode. but fps is low, well as expected Smile
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.i have this very little issue going on when im playing. it does not happen everytime, but boy it is annoying. sometimes when i jpcsp run too long, the game starts to lag, sound and video pauses then play. is there something wrong with my config? it happens when i play for about 30 mins or so. any ideas thanks.
Reply
(08-09-2012, 10:48 PM)TheSilence Wrote: Hello everyone \o

I'm new here so let's go to the point.
Well, I use JPCSP r2682 now, and i always use the lastest version and in battles i have roughly 25-30 FPS, but in the cutscenes the FPS turn into 16 D:
so someone can say the best configs to play the game, thanks Big Grin

Sorry, english is not my normal language

I use these settings:

Only GE graphics
Use shaders
Enable saving GE screen to textures
Enable dynamic shader generation
Disable optimized VertexInfo

And I have a pretty solid 30 FPS all around. At first when you enter battle, it will be slow because it's loading to RAM but once everything is loaded you will have very smooth FPS and it will remain that way until you quit JPCSP.
(08-09-2012, 10:30 PM)Lateralusderp Wrote:
(08-09-2012, 10:19 PM)montcer9012 Wrote: @Lateralusderp, you could try whit JPCSP latest revision; download here:
http://buildbot.orphis.net/jpcsp/

Thanks, I'll give it a shot. I've seen videos of people playing "full speed" dissidia, but I doubt they're legit.

Very legit. See my post prior yours that I just quoted with my settings. I have a pretty solid 30 FPS. I run both settings for Dissidia and Duodecim with the same results. Very playable. I also want to add that Dissidia is capped at 30 FPS, so you will not get better FPS than 31.
(08-06-2012, 08:19 PM)Finzy Wrote: Made some gameplay videos with r2667:

http://www.youtube.com/watch?v=2RjS23GxGcw&feature=plcp

(Another one in my channel titled "Tidus dies a lot", which you might like since I can't embed more than 1 video per post Tongue)

What settings did you use to get rid of the texture errors that to my knowledge seems to persist with the most recent revisiion?
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(09-27-2012, 02:39 PM)deanial Wrote: .i have this very little issue going on when im playing. it does not happen everytime, but boy it is annoying. sometimes when i jpcsp run too long, the game starts to lag, sound and video pauses then play. is there something wrong with my config? it happens when i play for about 30 mins or so. any ideas thanks.

Don't think there is a solution... I tried everything in jpcsp launcher but no progress with the lag (I did not try large page size btw) anyway what I do is quick save if u r in a dungeon then restart jpcsp. And If u r in a battle... Then u'll have to wait and fight till the battle is over, save and restart... Sry but I dont know if there is another solution Sad
[Image: vincent_valentine_signature_by_rui_eri-d2zbu8z.png]
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