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Monster Hunter Freedom Unite - USA - ULUS10391
#1
r2119
Code:
2488 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2489 [GUI] INFO  emu - Jpcsp v0.6
2491 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10391
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.03
REGION = 32768
TITLE = MONSTER HUNTER FREEDOM UNITEā„¢
probably homebrew? false
2497 [GUI] DEBUG hle - Loading HLE firmware up to version 503
2533 [GUI] INFO  emu - Loading global compatibility settings:
2534 [GUI] INFO  emu - Configuration / Region
2536 [GUI] INFO  emu -     Language                                 [English]
2536 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2537 [GUI] INFO  emu -     Daylight savings:                        [Off]
2537 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2537 [GUI] INFO  emu -     Time format:                             [24H]
2538 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2538 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2538 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2539 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2539 [GUI] INFO  emu - Configuration / Video
2539 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2540 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2540 [GUI] INFO  emu -     [X] Use vertex cache
2540 [GUI] INFO  emu -     [X] Use shaders (experimental)
2540 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2541 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2541 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2541 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2542 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2542 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2542 [GUI] INFO  emu - Configuration / Audio
2542 [GUI] INFO  emu -     [ ] Disable audio threads
2543 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2543 [GUI] INFO  emu -     [ ] Disable audio blocking
2543 [GUI] INFO  emu - Configuration / Memory
2544 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2544 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2544 [GUI] INFO  emu - Configuration / Media
2544 [GUI] INFO  emu -     [X] Use Media Engine
2545 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2545 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2545 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
2545 [GUI] INFO  emu - Configuration / Compiler
2546 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2546 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2546 [GUI] INFO  emu -     [3000] Maximum method size
2546 [GUI] INFO  emu - Configuration / Crypto
2547 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2547 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2547 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2548 [GUI] INFO  ge - Only GE Graphics: false
2548 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2571 [GUI] INFO  ge - Using Async Vertex Cache
2571 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2571 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2572 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2572 [GUI] INFO  memory - Ignore invalid memory access: false
2575 [GUI] DEBUG emu - No patch file found for this game
2687 [GUI] DEBUG hle - Loading HLE firmware up to version 503
2714 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089CBBB0 - 09D65580
2730 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
2730 [GUI] DEBUG memory - PH alloc consumption 01561580 (mem 013999D0)
2730 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 089CBBB0
2732 [GUI] INFO  emu - Found ModuleInfo name:'MonsterHunterPortable2ndG' version:0101 attr:00000000 gp:089d3ba0
2732 [GUI] DEBUG memory - Reserving 0x1561580 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2733 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x1561580, addr=0x08804000: returns 0x08804000
2734 [GUI] DEBUG emu - Processing Import #0: InterruptManager
s_modulename    0890EAD8
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            0890ED98
s_text            0890DF58

2735 [GUI] DEBUG emu - Processing Import #1: IoFileMgrForUser
s_modulename    0890EAF0
s_version        0011
s_flags            4001
s_size            0005
s_imports        000A
s_nid            0890EDA4
s_text            0890DF70

2736 [GUI] DEBUG emu - Processing Import #2: Kernel_Library
s_modulename    0890EB08
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            0890EDCC
s_text            0890DFC0

2736 [GUI] DEBUG emu - Processing Import #3: LoadExecForUser
s_modulename    0890EB1C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890EDD4
s_text            0890DFD0

2737 [GUI] DEBUG emu - Processing Import #4: ModuleMgrForUser
s_modulename    0890EB30
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            0890EDDC
s_text            0890DFE0

2737 [GUI] DEBUG emu - Processing Import #5: StdioForUser
s_modulename    0890EB48
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EDF8
s_text            0890E018

2738 [GUI] DEBUG emu - Processing Import #6: SysMemUserForUser
s_modulename    0890EB5C
s_version        0011
s_flags            4000
s_size            0005
s_imports        0006
s_nid            0890EE04
s_text            0890E030

2738 [GUI] DEBUG emu - Processing Import #7: ThreadManForUser
s_modulename    0890EB74
s_version        0011
s_flags            4001
s_size            0005
s_imports        0025
s_nid            0890EE1C
s_text            0890E060

2739 [GUI] DEBUG emu - Processing Import #8: UtilsForUser
s_modulename    0890EB8C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            0890EEB0
s_text            0890E188

2740 [GUI] DEBUG emu - Processing Import #9: sceSuspendForUser
s_modulename    0890EBA0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0003
s_nid            0890EED0
s_text            0890E1C8

2740 [GUI] DEBUG emu - Processing Import #10: sceGe_user
s_modulename    0890EBB8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            0890EEDC
s_text            0890E1E0

2741 [GUI] DEBUG emu - Processing Import #11: sceDisplay
s_modulename    0890EBC8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890EF00
s_text            0890E228

2741 [GUI] DEBUG emu - Processing Import #12: sceCtrl
s_modulename    0890EBD8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EF08
s_text            0890E238

2742 [GUI] DEBUG emu - Processing Import #13: sceLibFont
s_modulename    0890EBE4
s_version        0011
s_flags            0009
s_size            0005
s_imports        0009
s_nid            0890EF14
s_text            0890E250

2742 [GUI] DEBUG emu - Processing Import #14: sceSasCore
s_modulename    0890EBF4
s_version        0011
s_flags            4009
s_size            0005
s_imports        000E
s_nid            0890EF38
s_text            0890E298

2743 [GUI] DEBUG emu - Processing Import #15: sceAudio
s_modulename    0890EC04
s_version        0011
s_flags            4001
s_size            0005
s_imports        0007
s_nid            0890EF70
s_text            0890E308

2743 [GUI] DEBUG emu - Processing Import #16: sceUmdUser
s_modulename    0890EC14
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            0890EF8C
s_text            0890E340

2744 [GUI] DEBUG emu - Processing Import #17: sceMpeg
s_modulename    0890EC24
s_version        0011
s_flags            0009
s_size            0005
s_imports        0018
s_nid            0890EF98
s_text            0890E358

2744 [GUI] DEBUG emu - Processing Import #18: sceRtc
s_modulename    0890EC30
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890EFF8
s_text            0890E418

2745 [GUI] DEBUG emu - Processing Import #19: sceAtrac3plus
s_modulename    0890EC3C
s_version        0011
s_flags            0009
s_size            0005
s_imports        000A
s_nid            0890EFFC
s_text            0890E420

2745 [GUI] DEBUG emu - Processing Import #20: sceUtility
s_modulename    0890EC50
s_version        0011
s_flags            4001
s_size            0005
s_imports        0013
s_nid            0890F024
s_text            0890E470

2746 [GUI] DEBUG emu - Processing Import #21: sceNetAdhoc
s_modulename    0890EC60
s_version        0011
s_flags            0009
s_size            0005
s_imports        000F
s_nid            0890F070
s_text            0890E508

2746 [GUI] DEBUG emu - Processing Import #22: sceNet
s_modulename    0890EC70
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            0890F0AC
s_text            0890E580

2747 [GUI] DEBUG emu - Processing Import #23: sceWlanDrv
s_modulename    0890EC7C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0002
s_nid            0890F0BC
s_text            0890E5A0

2747 [GUI] DEBUG emu - Processing Import #24: sceNetAdhocctl
s_modulename    0890EC8C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0008
s_nid            0890F0C4
s_text            0890E5B0

2748 [GUI] DEBUG emu - Processing Import #25: sceNetApctl
s_modulename    0890ECA0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0006
s_nid            0890F0E4
s_text            0890E5F0

2748 [GUI] DEBUG emu - Processing Import #26: sceNetInet
s_modulename    0890ECB0
s_version        0011
s_flags            0009
s_size            0005
s_imports        0010
s_nid            0890F0FC
s_text            0890E620

2749 [GUI] DEBUG emu - Processing Import #27: scePower
s_modulename    0890ECC0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F13C
s_text            0890E6A0

2749 [GUI] DEBUG emu - Processing Import #28: sceOpenPSID
s_modulename    0890ECD0
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F140
s_text            0890E6A8

2750 [GUI] DEBUG emu - Processing Import #29: sceImpose
s_modulename    0890ECF4
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F144
s_text            0890E6B0

2750 [GUI] DEBUG emu - Processing Import #30: sceDmac
s_modulename    0890ED04
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            0890F148
s_text            0890E6B8

2751 [GUI] DEBUG emu - Processing Import #31: sceNetAdhocDiscover
s_modulename    0890ED10
s_version        0011
s_flags            0009
s_size            0005
s_imports        0005
s_nid            0890F14C
s_text            0890E6C0

2751 [GUI] DEBUG emu - Processing Import #32: sceHttp
s_modulename    0890ED70
s_version        0011
s_flags            0009
s_size            0005
s_imports        001C
s_nid            0890F160
s_text            0890E6E8

2752 [GUI] DEBUG emu - Processing Import #33: sceSsl
s_modulename    0890ED90
s_version        0011
s_flags            0009
s_size            0005
s_imports        0002
s_nid            0890F1D0
s_text            0890E7C8

2752 [GUI] INFO  emu - Found 272 unresolved imports
2753 [GUI] DEBUG emu - Processing header #0 at 0x0890E7DC: MonsterHunterPortable2ndG
modulename    00000000
version        0000
attr        8000
size        04
vcount        04
fcount        0002
resident        0890ED3C

2753 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08906A54
2753 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08906DF8
2754 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2754 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2754 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x0890EAA0
2754 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
2755 [GUI] WARN  emu - Failed to map import at 0x0890E658 [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
2755 [GUI] INFO  emu - 271 NIDS mapped
2755 [GUI] INFO  emu - 1 remaining unmapped NIDS
2757 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2758 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2759 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2759 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2759 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2765 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2830 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
3125 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
3131 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3135 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3139 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3143 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3147 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3150 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3154 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3158 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3161 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
3165 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
3169 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
3172 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
3176 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
3179 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
3183 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
3186 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
3233 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'
3233 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
3235 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3301 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3301 [GUI] INFO  ge - OpenGL version: 4.1.0
3302 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3302 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3302 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3308 [GUI] INFO  ge - Using VBO
3310 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3310 [GUI] INFO  ge - Using shaders with Skinning
3311 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3475 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3477 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
3508 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3509 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3510 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3511 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3775 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3776 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3776 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3776 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Online connection test:
Code:
...
25680 [videoThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9632000) is using main memory.
25716 [videoThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x95aa000) is using main memory.
25752 [videoThread] WARN  hle.sceDisplay - sceDisplaySetFrameBuf (topaddr=0x9632000) is using main memory.
25841 [user_main] INFO  hle.sceMpeg - sceMpegFinish
25874 [user_main] INFO  hle.sceUtility - sceUtilityUnloadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE unloaded
31490 [user_main] INFO  hle.ThreadManForUser - DispatchThread disabled, not context switching to CsePspSasRendThread(Status PSP_THREAD_READY, Wait None)
31560 [user_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
31563 [user_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
31687 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0102) PSP_MODULE_NET_INET
31688 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0103) PSP_MODULE_NET_PARSEURI
31688 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0104) PSP_MODULE_NET_PARSEHTTP
31688 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0105) PSP_MODULE_NET_HTTP
31688 [prxLoader] INFO  hle.sceUtility - IGNORING: sceUtilityLoadModule(module=0x0106) PSP_MODULE_NET_SSL
31709 [prxLoader] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x1198d_size0x470 flags = 1 permissions = 00
31717 [prxLoader] WARN  emu - Encrypted file not supported! (~SCE)
31717 [prxLoader] INFO  hle.ModuleMgrForUser - hleKernelLoadModule(path='disc0:/sce_lbn0x1198d_size0x470') encrypted module not loaded
31718 [prxLoader] WARN  hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'UNKNOWN'
32893 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09A06BE8, mode=0(AUTOLOAD), gameName=ULUS10391, saveName=<>, fileName=MHP2NDG.BIN
33125 [user_main] INFO  hle.sceUtility - sceUtilityMsgDialogInitStart result 0x00000000
mode PSP_UTILITY_MSGDIALOG_MODE_ERROR
errorValue 0x80110307
message ''
options 0x00000000
buttonPressed 0x00000000
35288 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x20, calloutThreadStack=0x0, netinitThreadPri=0x20, netinitThreadStack=0x0)
35395 [user_main] INFO  hle.sceSsl - sceSslInit: heapSize=25800
35395 [user_main] INFO  hle.sceHttp - sceHttpInit: heapSize=0
35397 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpSetMallocFunction
35398 [user_main] INFO  hle.sceHttps - sceHttpsInit: rootCertNum=0, rootCertListAddr=0, clientCertAddr=0, keyAddr=0
35398 [user_main] INFO  hle.sceHttps - IGNORING: sceHttpsLoadDefaultCert: certIssuer=0, certType=0
35512 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x09A1DC4C, netAction=0, null]
35943 [user_main] INFO  stdout - ptu:49, tmp:7
35963 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
36204 [user_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09A06BE8, mode=0(AUTOLOAD), gameName=ULUS10391, saveName=<>, fileName=MHP2NDG.BIN
36208 [GUI] INFO  hle.sceDisplay - hleDisplaySetGeBuf ok (4044000,512,1)
36528 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpCreateTemplate
36563 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteRequest
36564 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteConnection
36564 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteTemplate
36736 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpCreateTemplate
36770 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteRequest
36770 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteConnection
36771 [user_main] WARN  hle.sceHttp - UNIMPLEMENTED: sceHttpDeleteTemplate


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Monster Hunter Freedom Unite - USA - ULUS10391 - by BlackDaemon - 05-07-2011, 01:59 PM

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