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Saigo no Yakusoku no Monogatari - NPJH50416
#33
Yes r3220,have sound in fighting.
BTW:According to hrydgard comment in
https://github.com/hrydgard/ppsspp/pull/2130
Code:
I think this is some kind of fake 3D audio effect, and this implementation just copies the audio without applying any effect. That's fine though, the effect is probably not that important.

It probably reads some effect parameters from p3daCoreAddr?
(06-08-2013, 02:52 PM)gid15 Wrote: According to oiotff's comments in https://github.com/hrydgard/ppsspp/commi...cc77c78af4
the implementation of sceP3daBridgeCore (r3220) should play missing voice in this game.


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Messages In This Thread
RE: Saigo no Yakusoku no Monogatari - NPJH50416 - by sum2012 - 06-08-2013, 05:30 PM
win 32 bit render wrong - by sum2012 - 12-11-2012, 02:08 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 03:26 PM
RE: win 32 bit render wrong - by sum2012 - 12-11-2012, 03:29 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 03:36 PM
RE: win 32 bit render wrong - by sum2012 - 12-11-2012, 03:45 PM
RE: win 32 bit render wrong - by gid15 - 12-11-2012, 04:25 PM
RE: win 32 bit render wrong - by joxof - 12-11-2012, 04:26 PM

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