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Iron Man - USA - ULUS10347
#1
r1881
Code:
12107 [GUI] INFO  emu - Jpcsp v0.6 1881
12108 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10347
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.93
REGION = 32768
TITLE = IRON MAN
probably homebrew? false
12112 [GUI] DEBUG hle - Loading HLE firmware up to version 393
12116 [GUI] INFO  emu - Loading global compatibility settings
12117 [GUI] INFO  ge - Only GE Graphics: false
12135 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
12135 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
12136 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
12136 [GUI] INFO  memory - Ignore invalid memory access: false
12137 [GUI] DEBUG emu - No patch file found for this game
12202 [GUI] DEBUG runtime - RuntimeContext.reset
12286 [GUI] DEBUG hle - Loading HLE firmware up to version 393
12300 [GUI] DEBUG memory - PH#0: loading program 08900000 - 08D54600 - 08DEBA00
12333 [GUI] DEBUG memory - PH alloc consumption 004EBA00 (mem 00097400)
12333 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 08D54600
12335 [GUI] INFO  emu - Found ModuleInfo name:'simple' version:0101 attr:00000000 gp:08d5c5f0
12335 [GUI] DEBUG memory - Reserving 0x4EBA00 bytes at 0x08900000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
12336 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x4EBA00, addr=0x08900000: returns 0x08900000
12337 [GUI] INFO  emu - Found 204 imports from 25 modules
12338 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08C44CE8
12338 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08C4508C
12339 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
12339 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
12339 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08CCB9BC
12339 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03070010
12340 [GUI] INFO  emu - 204 NIDS mapped
12341 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
12409 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
12409 [GUI] DEBUG runtime - Switching to Thread root
12410 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
12436 [GUI] INFO  ge - Using RenderingEngineLwjgl31
12436 [GUI] INFO  ge - OpenGL version: 4.1.0
12436 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
12436 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
12437 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
12443 [GUI] INFO  ge - Using VBO
12444 [GUI] DEBUG ge - bindBuffer 0, 1
12444 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
12449 [GUI] DEBUG ge - bindBuffer 0, 2
12450 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
12463 [GUI] DEBUG ge - bindBuffer 0, 3
12463 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
12474 [GUI] DEBUG ge - bindBuffer 0, 4
12474 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
12474 [GUI] DEBUG ge - genTexture
12475 [GUI] DEBUG ge - bindTexture 1
12475 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
12476 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
12476 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
12477 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
12477 [GUI] DEBUG ge - setTextureWrapMode 1, 1
12477 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
12478 [GUI] DEBUG ge - disableFlag GU_LIGHT0
12478 [GUI] DEBUG ge - disableFlag GU_LIGHT1
12478 [GUI] DEBUG ge - disableFlag GU_LIGHT2
12478 [GUI] DEBUG ge - disableFlag GU_LIGHT3
12479 [GUI] DEBUG ge - startDisplay
12479 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
12479 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
12479 [GUI] DEBUG ge - bindTexture 1
12480 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
12480 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
12481 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
12481 [GUI] DEBUG ge - disableFlag GU_BLEND
12481 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
12481 [GUI] DEBUG ge - disableFlag GU_FOG
12482 [GUI] DEBUG ge - disableFlag GU_LIGHTING
12482 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
12482 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
12482 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
12482 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
12483 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
12483 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
12483 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
12483 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
12483 [GUI] DEBUG ge - setTextureWrapMode 1, 1
12484 [GUI] DEBUG ge - setDepthMask disabled
12484 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
12484 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
12484 [GUI] DEBUG ge - setFrontFace clockwise
12484 [GUI] DEBUG ge - setBones count=0
12485 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
12486 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
12486 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
12486 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
12486 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
12487 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
12487 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
12487 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
12488 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
12488 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
12488 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
12488 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
12489 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
12489 [GUI] DEBUG ge - enableClientState 0
12489 [GUI] DEBUG ge - disableClientState 1
12489 [GUI] DEBUG ge - disableClientState 2
12489 [GUI] DEBUG ge - enableClientState 3
12490 [GUI] DEBUG ge - bindBuffer 0, 4
12490 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
12490 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
12491 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
12491 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
12491 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
12491 [GUI] DEBUG ge - setTextureFunc func=12
12491 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
12492 [GUI] DEBUG ge - setTextureWrapMode 0, 0
12492 [GUI] DEBUG ge - setFrontFace counter-clockwise
12492 [GUI] DEBUG ge - endDirectRendering
12492 [GUI] DEBUG ge - endDisplay
12492 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
12509 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
12510 [GUI] DEBUG ge - disableFlag GU_LIGHT0
12510 [GUI] DEBUG ge - disableFlag GU_LIGHT1
12510 [GUI] DEBUG ge - disableFlag GU_LIGHT2
12510 [GUI] DEBUG ge - disableFlag GU_LIGHT3
12510 [GUI] DEBUG ge - startDisplay
12511 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
12511 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
12511 [GUI] DEBUG ge - bindTexture 1
12511 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
12511 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
12512 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
12512 [GUI] DEBUG ge - disableFlag GU_BLEND
12513 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
12513 [GUI] DEBUG ge - disableFlag GU_FOG
12513 [GUI] DEBUG ge - disableFlag GU_LIGHTING
12513 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
12513 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
12513 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
12514 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
12514 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
12514 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
12514 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
12514 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
12515 [GUI] DEBUG ge - setTextureWrapMode 1, 1
12515 [GUI] DEBUG ge - setDepthMask disabled
12515 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
12515 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
12515 [GUI] DEBUG ge - setFrontFace clockwise
12515 [GUI] DEBUG ge - setBones count=0
12516 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
12516 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
12516 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
12516 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
12517 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
12517 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
12517 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
12517 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
12518 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
12518 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
12518 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
12518 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
12519 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
12519 [GUI] DEBUG ge - enableClientState 0
12519 [GUI] DEBUG ge - disableClientState 1
12519 [GUI] DEBUG ge - disableClientState 2
12519 [GUI] DEBUG ge - enableClientState 3
12519 [GUI] DEBUG ge - bindBuffer 0, 4
12520 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
12520 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
12520 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
12520 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
12520 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
12521 [GUI] DEBUG ge - setTextureFunc func=12
12521 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
12521 [GUI] DEBUG ge - setTextureWrapMode 0, 0
12521 [GUI] DEBUG ge - setFrontFace counter-clockwise
12521 [GUI] DEBUG ge - endDirectRendering
12521 [GUI] DEBUG ge - endDisplay
12522 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
13834 [Emu] INFO  runtime - Using Compiler
13900 [root_6] WARN  hle - Unsupported syscall 2062 sceKernelSetCompiledSdkVersion370 03070010 09FFFE00 00000000
13910 [user_main] INFO  compiler - Replacing CodeBlock at 0x08945E00 by Native Code 'strlen'
13913 [user_main] INFO  compiler - Replacing CodeBlock at 0x08942780 by Native Code 'memset'
13919 [user_main] INFO  compiler - Replacing CodeBlock at 0x0890C410 by Native Code 'nop'
13920 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890B9BC-0x0890B9C8 by Native Code 'bzeroSequence'
13921 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890B9D8-0x0890B9E4 by Native Code 'bzeroSequence'
13921 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890B9F4-0x0890BA00 by Native Code 'bzeroSequence'
13922 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890BA10-0x0890BA1C by Native Code 'bzeroSequence'
13922 [user_main] INFO  compiler - Replacing CodeSequence at 0x0890BA2C-0x0890BA38 by Native Code 'bzeroSequence'
13927 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=b
13932 [CheckExitGame] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
13994 [user_main] INFO  stdout - Remaining Heap size 18112k
14011 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894D288 by Native Code 'nop'
14015 [user_main] INFO  compiler - Replacing CodeBlock at 0x08953998 by Native Code 'nop'
14027 [user_main] INFO  compiler - Replacing CodeBlock at 0x08955468 by Native Code 'nop'
14030 [user_main] INFO  compiler - Replacing CodeBlock at 0x08953948 by Native Code 'nop'
14057 [user_main] INFO  compiler - Replacing CodeBlock at 0x0894D0B8 by Native Code 'nop'
14274 [user_main] INFO  compiler - Replacing CodeBlock at 0x08D3B554 by Native Code 'nop'
14354 [user_main] INFO  compiler - Replacing CodeBlock at 0x08C020EC by Native Code 'nop'
14367 [user_main] INFO  compiler - Replacing CodeBlock at 0x08906B3C by Native Code 'nop'
14381 [user_main] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
14384 [user_main] INFO  compiler - Replacing CodeBlock at 0x08945B6C by Native Code 'strchr'
14394 [user_main] INFO  stdout - ***WARNING: tgIoOpen() couldn't find file disc0:/PSP_GAME/USRDIR/ENGINE.INI (0x25e09e03) in cache!
14400 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ENGINE.INI flags = 1 permissions = 00
14459 [user_main] INFO  stdout - Fragmented size: 908k
14474 [user_main] INFO  compiler - Replacing CodeBlock at 0x08912298 by Native Code 'nop'
14490 [user_main] INFO  stdout - Engine using EN for language path!
14496 [user_main] INFO  stdout - Build Version 3.3.2185
14508 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
14515 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0,bufferwidth=0,pixelformat=3,syncType=1) bad params
14516 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=0,pixelformat=3,syncType=1) bad params
14526 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000,bufferwidth=512,pixelformat=0,syncType=1) ok
14528 [user_main] INFO  compiler - Replacing CodeBlock at 0x08A0AFF8 by Native Code 'nop'
14536 [user_main] INFO  compiler - Replacing CodeSequence at 0x08942780-0x08942834 by Native Code 'memset'
14554 [user_main] ERROR compiler - Trying to compile an invalid address 0x00000032
14555 [GUI] INFO  ge - Emulator paused - cancelling current list id=2
14555 [user_main] ERROR runtime - RuntimeContext.jumpCall - Cannot find executable
14557 [user_main] ERROR runtime - java.lang.RuntimeException: Cannot find executable
Code:
java.lang.RuntimeException: Cannot find executable
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
13)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
        at _S1_2_89AD90C.s(_S1_2_89AD90C.java:440)
        at _S1_2_89AE318.s(_S1_2_89AE318.java:40)
        at _S1_2_890B910.s(_S1_2_890B910.java:1096)
        at _S1_2_8C44DFC.s(_S1_2_8C44DFC.java:240)
        at _S1_2_8C44DFC.exec(_S1_2_8C44DFC.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
683)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000001 v0:0x08824ED0 v1:0x08D80000
a0:0x08820C34 a1:0x00000010 a2:0x00000010 a3:0x0000000A
t0:0x00000168 t1:0x08D50000 t2:0x08D50000 t3:0x08D50000
t4:0x08D50000 t5:0x08D50000 t6:0x00000000 t7:0x08820CC0
s0:0x09FFED9C s1:0x00000001 s2:0x09FFFAE0 s3:0x00000020
s4:0x00000001 s5:0x08910000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x089CD37C k0:0x09FFFB00 k1:0x00000000
gp:0x08D5C5F0 sp:0x09FFEC20 fp:0x00000000 ra:0x00000032
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 8 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08C44DFC Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 1095155 Exit Code: 0x800201A4
Thread Wait Type: None Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0890B4C8 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 19 Exit Code: 0x800201A4
Thread Wait Type: None (delay 3000000 us, rest 0 us) Us: 3000000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  017DD000 25022464 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 00023400 144384 bytes
[                                                              XX]
------------------------------------------------------------
Reply


Messages In This Thread
Iron Man - USA - ULUS10347 - by BlackDaemon - 12-05-2010, 07:15 PM
RE: Iron Man - USA - ULUS10347 - by BlackDaemon - 09-19-2011, 07:44 AM
RE: Iron Man - USA - ULUS10347 - by BlackDaemon - 11-04-2011, 10:41 PM

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