08-13-2010, 01:10 PM
Half-Playable, sometimes JPCSP pass videos, sometimes stuck.
r1733
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics, Use shaders
r1733
Code:
3672 [GUI] INFO emu - Jpcsp v0.5 1733
3688 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10036
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 2.00
REGION = 32768
TITLE = NEED FOR SPEED™ MOST WANTED 5-1-0
probably homebrew? false
3719 [GUI] DEBUG hle - Loading HLE firmware up to version 200
3719 [GUI] INFO emu - Loading global compatibility settings
3719 [GUI] INFO ge - Only GE Graphics: true
3782 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3782 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3782 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3782 [GUI] INFO memory - Ignore invalid memory access: false
3797 [GUI] DEBUG emu - No patch file found for this game
3813 [GUI] DEBUG runtime - RuntimeContext.reset
4094 [GUI] DEBUG hle - Loading HLE firmware up to version 200
4125 [GUI] DEBUG emu - Loader: Relocation required (PRX)
4125 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B2E1B0 - 08B2E1B0
4203 [GUI] DEBUG memory - PH#1: loading program 08B2E1B0 - 08B31094 - 08B7BE60
4203 [GUI] DEBUG memory - PH alloc consumption 00377E60 (mem 0004ADCC)
4203 [GUI] DEBUG memory - .bss: clearing section 08B310C0 - 08B7BE60 (len 0004ADA0)
4203 [GUI] DEBUG memory - .rel.text: relocating 110929 entries
4313 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
4328 [GUI] DEBUG memory - .rel.lib.stub: relocating 81 entries
4328 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
4328 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 2 entries
4344 [GUI] DEBUG memory - .rel.rodata: relocating 4311 entries
4344 [GUI] DEBUG memory - .rel.data: relocating 10971 entries
4344 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
4344 [GUI] DEBUG memory - .rel.cplinit: relocating 433 entries
4344 [GUI] DEBUG memory - .rel.linkonce.d: relocating 1339 entries
4344 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 2 entries
4344 [GUI] INFO emu - Found ModuleInfo name:'nfsGame' version:0101 attr:00000000 gp:00000000
4344 [GUI] DEBUG memory - Reserving 0x377E60 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
4344 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x377E60, addr=0x08804000: returns 0x08804000
4360 [GUI] INFO emu - Found 233 imports from 27 modules
4360 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804DAC
4360 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AD127C
4360 [GUI] INFO emu - 233 NIDS mapped
4360 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4375 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000
4375 [GUI] DEBUG runtime - Switching to Thread root
4375 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4485 [GUI] INFO ge - OpenGL version: 2.1.2
4516 [GUI] INFO ge - Using VBO
4516 [GUI] INFO ge - Using shaders with Skinning
4547 [GUI] ERROR ge - Shader info log: 0(3) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile vp40
4547 [GUI] ERROR ge - Shader info log: 0(3) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile fp40
4719 [GUI] ERROR ge - Program info log: Vertex info
-----------
0(3) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile vp40
Fragment info
-------------
0(3) : warning C7547: extension GL_EXT_gpu_shader4 not supported in profile fp40
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
0(64) : error C5508: the operator "&" is not supported by this profile
Compability options used: Only GE graphics, Use shaders