This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New DeSmuME revision 5189
#1
DS 
The revision 5189 of the emulator DeSmuME was released and built. Here are the download links:
windows-x86-32: http://rapidgator.net/file/6d51e97484ba9...2.zip.html

Code:
Render3D:
- In SoftRasterizer, do multithreading optimization for the fog and edge mark pass. This involved a change to the edge marking algorithm, so this will need additional testing.
- Fix bug where a SoftRasterizer renderer object wouldn’t get destroyed properly. (Regression from r5187.)
- Fix bug where the user wasn’t able to switch between different threaded versions of SoftRasterizer. (Regression from r5187.)
- Fix a potential bug that might occur if an OpenGL renderer object failed to create. (Regression from r5188.)
check out the Live Downloads section for more builds
Reply


Messages In This Thread
New DeSmuME revision 5189 - by Live Downloads - 05-08-2015, 08:38 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)