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Some (possibly) New Ideas for RPCS3
#26
(05-16-2014, 05:42 PM)Ontakeio Wrote: Yes, I mean the whole game not just the code. Smile Did not mean to start arguments but I just meant that the whole code can be fetched and decoded prior to execution and the decoded instructions can be transferred into labels of commands.

When labels of commands are read by emu, appropriate functions can be called to immediately change RPCS3's state without having to decode as you play.

That is what I meant not bytecode, just with another parseable code that would not require instruction decoding of PowerPC code.

But on runtime instruction will be changed, How can you possibly decode earlier? Its not like encoding a set of frames(movie), its a realtime application emulation we are talking about.
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Messages In This Thread
Some (possibly) New Ideas for RPCS3 - by Ontakeio - 04-24-2014, 09:46 PM
RE: Some (possibly) New Ideas for RPCS3 - by notq - 04-25-2014, 12:16 AM
RE: Some (possibly) New Ideas for RPCS3 - by gamenoob - 05-16-2014, 07:14 PM

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