Shows loading animation at 60FPS
Stops with:
E {PPU[0x70000000] Thread (main_thread) [0x004641f4]} PPU: 'sceNpMatching2CreateContext' aborted
F {PPU[0x70000000] Thread (main_thread) [0x004641f4]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sceNp2.cpp:277)
If libsysutil_np2 is loaded it stops with:
E {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} PPU: 'cellSysutilRegisterCallbackDispatcher' aborted
F {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)
Both added to the list at https://github.com/RPCS3/rpcs3/issues/1936
The log is a loop of sys_memory_get_page_attribute which crashes RPCS3 when I stop the emulation because it gets nowhere.
(Tested with OGL and VK, same results)
Stops with:
E {PPU[0x70000000] Thread (main_thread) [0x004641f4]} PPU: 'sceNpMatching2CreateContext' aborted
F {PPU[0x70000000] Thread (main_thread) [0x004641f4]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sceNp2.cpp:277)
If libsysutil_np2 is loaded it stops with:
E {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} PPU: 'cellSysutilRegisterCallbackDispatcher' aborted
F {PPU[0x70000000] Thread (main_thread) [0x0070fd58]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)
Both added to the list at https://github.com/RPCS3/rpcs3/issues/1936
The log is a loop of sys_memory_get_page_attribute which crashes RPCS3 when I stop the emulation because it gets nowhere.
(Tested with OGL and VK, same results)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux