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Warhammer 40,000: Squad Command - USA - ULUS10313
#3
Broken from r1518.
r1922
Code:
13292 [GUI] INFO  emu - Jpcsp v0.6
13293 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10313
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 3.52
REGION = 32768
TITLE = Warhammer 40,000: Squad Command
probably homebrew? false
13306 [GUI] DEBUG hle - Loading HLE firmware up to version 352
13316 [GUI] INFO  emu - Loading global compatibility settings
13317 [GUI] INFO  ge - Only GE Graphics: false
13494 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
13494 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
13495 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
13495 [GUI] INFO  memory - Ignore invalid memory access: false
13496 [GUI] DEBUG emu - No patch file found for this game
13599 [GUI] DEBUG runtime - RuntimeContext.reset
14023 [GUI] DEBUG hle - Loading HLE firmware up to version 352
14231 [GUI] DEBUG emu - Loader: Relocation required (PRX)
14232 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08C1CBF8 - 08C1CBF8
14263 [GUI] DEBUG memory - PH#1: loading program 08C1CC00 - 08C3B9A0 - 08D61EEC
14266 [GUI] DEBUG memory - PH alloc consumption 0055DEEC (mem 0012654C)
14266 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08C3B9A0
14267 [GUI] DEBUG memory - .bss: clearing section 08C3B9C0 - 08D61EEC (len 0012652C)
14269 [GUI] DEBUG memory - PH#2: relocating 154481 entries
14320 [GUI] INFO  emu - Found ModuleInfo name:'simple' version:0101 attr:00000000 gp:08c43990
14320 [GUI] DEBUG memory - Reserving 0x55DEEC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
14321 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x55DEEC, addr=0x08804000: returns 0x08804000
14362 [GUI] INFO  emu - Found 236 imports from 29 modules
14373 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804124
14373 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044BC
14374 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
14374 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
14374 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08B7DB54
14374 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
14375 [GUI] INFO  emu - 236 NIDS mapped
14462 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
14849 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
14849 [GUI] DEBUG runtime - Switching to Thread root
14857 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
14913 [GUI] INFO  ge - Using RenderingEngineLwjgl31
14914 [GUI] INFO  ge - OpenGL version: 4.1.0
14914 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
14914 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
14914 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
15034 [GUI] INFO  ge - Using VBO
15096 [GUI] DEBUG ge - bindBuffer 0, 1
15100 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
15168 [GUI] DEBUG ge - bindBuffer 0, 2
15168 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
15185 [GUI] DEBUG ge - bindBuffer 0, 3
15185 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
15195 [GUI] DEBUG ge - bindBuffer 0, 4
15196 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15196 [GUI] DEBUG ge - genTexture
15208 [GUI] DEBUG ge - bindTexture 1
15208 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
15258 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15258 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15259 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15259 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15259 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT0
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT1
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT2
15260 [GUI] DEBUG ge - disableFlag GU_LIGHT3
15261 [GUI] DEBUG ge - startDisplay
15261 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
15266 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
15266 [GUI] DEBUG ge - bindTexture 1
15266 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
15276 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
15289 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
15289 [GUI] DEBUG ge - disableFlag GU_BLEND
15289 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
15289 [GUI] DEBUG ge - disableFlag GU_FOG
15289 [GUI] DEBUG ge - disableFlag GU_LIGHTING
15290 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
15290 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
15290 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
15290 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
15290 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
15291 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15291 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15291 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15291 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15291 [GUI] DEBUG ge - setDepthMask disabled
15292 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
15292 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
15292 [GUI] DEBUG ge - setFrontFace clockwise
15292 [GUI] DEBUG ge - setBones count=0
15298 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
15298 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
15298 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
15299 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
15299 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
15299 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
15299 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
15300 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
15300 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
15300 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
15300 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
15301 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
15301 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
15301 [GUI] DEBUG ge - enableClientState 0
15301 [GUI] DEBUG ge - disableClientState 1
15302 [GUI] DEBUG ge - disableClientState 2
15302 [GUI] DEBUG ge - enableClientState 3
15302 [GUI] DEBUG ge - bindBuffer 0, 4
15302 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
15308 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
15308 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15309 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
15309 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
15309 [GUI] DEBUG ge - setTextureFunc func=12
15309 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
15309 [GUI] DEBUG ge - setTextureWrapMode 0, 0
15310 [GUI] DEBUG ge - setFrontFace counter-clockwise
15310 [GUI] DEBUG ge - endDirectRendering
15310 [GUI] DEBUG ge - endDisplay
15310 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
15371 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT0
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT1
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT2
15372 [GUI] DEBUG ge - disableFlag GU_LIGHT3
15372 [GUI] DEBUG ge - startDisplay
15373 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
15373 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
15373 [GUI] DEBUG ge - bindTexture 1
15373 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
15373 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
15374 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
15374 [GUI] DEBUG ge - disableFlag GU_BLEND
15374 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
15375 [GUI] DEBUG ge - disableFlag GU_FOG
15375 [GUI] DEBUG ge - disableFlag GU_LIGHTING
15375 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
15375 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
15375 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
15375 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
15376 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
15376 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
15376 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
15376 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
15376 [GUI] DEBUG ge - setTextureWrapMode 1, 1
15377 [GUI] DEBUG ge - setDepthMask disabled
15377 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
15377 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
15377 [GUI] DEBUG ge - setFrontFace clockwise
15377 [GUI] DEBUG ge - setBones count=0
15377 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
15378 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
15378 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
15379 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
15379 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
15380 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
15380 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
15381 [GUI] DEBUG ge - enableClientState 0
15381 [GUI] DEBUG ge - disableClientState 1
15381 [GUI] DEBUG ge - disableClientState 2
15381 [GUI] DEBUG ge - enableClientState 3
15381 [GUI] DEBUG ge - bindBuffer 0, 4
15381 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
15382 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
15382 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
15382 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
15382 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
15382 [GUI] DEBUG ge - setTextureFunc func=12
15383 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
15383 [GUI] DEBUG ge - setTextureWrapMode 0, 0
15383 [GUI] DEBUG ge - setFrontFace counter-clockwise
15383 [GUI] DEBUG ge - endDirectRendering
15383 [GUI] DEBUG ge - endDisplay
15383 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
18063 [Emu] INFO  runtime - Using Compiler
18725 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B7328C by Native Code 'strlen'
18728 [user_main] INFO  compiler - Replacing CodeSequence at 0x08B6F540-0x08B6F5E4 by Native Code 'memset'
18897 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B6F0BC by Native Code 'memcpy'
18954 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=10
18954 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0 SceUID=11
19211 [user_main] INFO  compiler - Replacing CodeBlock at 0x08B73138 by Native Code 'strcmp'
19227 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.pak flags = 1 permissions = 00
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
19335 [user_main] INFO  hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
19337 [SfxLite Play Thread] INFO  hle.sceSasCore - __sceSasInit(0x08D5B440, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
20331 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20342 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20353 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20364 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20375 [GUI] ERROR ge - Waiting too long on stall address 0x08C3C6C0, aborting the list id=0x2 PSP_GE_LIST_STALL_REACHED
20375 [GUI] ERROR ge - Aborting current list processing due to too many errors
Code:
...
213585 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[blocking] SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- block SceUID=1b name:'SfxLite Play Thread' caller:'ThreadManForUser.hleBlockCurrentThread'
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213586 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213586 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213587 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213587 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213587 [user_main] DEBUG runtime - Scheduled, restarting...
213587 [user_main] DEBUG runtime - syncEmulator immediately=false
213615 [user_main] DEBUG runtime - Forced sync()
213615 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213615 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213615 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213615 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=user_main
213616 [user_main] DEBUG runtime - syncEmulator immediately=false
213647 [user_main] DEBUG runtime - Forced sync()
213647 [user_main] DEBUG hle.sceAudio - free buffer 1358315864
213647 [user_main] DEBUG hle.sceAudio - free buffer 1358337640
213647 [user_main] DEBUG hle.sceAudio - hleAudioBlockingOutput SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213648 [user_main] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3D700)
213648 [user_main] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213648 [user_main] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=1b name:'SfxLite Play Thread' caller:'sceAudio.hleAudioBlockingOutput'
213648 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213649 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213649 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213649 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213649 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213650 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213650 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213650 [user_main] DEBUG runtime - Waiting to be scheduled...
213650 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213651 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213651 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3F700, leftVol=4095, rightVol=4095
213651 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8140, callbacks=false
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8140 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213652 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213652 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213652 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213653 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213653 [user_main] DEBUG runtime - Scheduled, restarting...
213653 [user_main] DEBUG runtime - syncEmulator immediately=false
213679 [user_main] DEBUG runtime - Forced sync()
213679 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213679 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213679 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213679 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213680 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213680 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213680 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213680 [user_main] DEBUG runtime - Waiting to be scheduled...
213680 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213681 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213681 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358337640
213681 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213682 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3F700)
213682 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213682 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213683 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213683 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D41700, leftVol=4095, rightVol=4095
213683 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8139, callbacks=false
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8139 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213684 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213684 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213685 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213685 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213685 [user_main] DEBUG runtime - Scheduled, restarting...
213685 [user_main] DEBUG runtime - syncEmulator immediately=false
213711 [user_main] DEBUG runtime - Forced sync()
213711 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213711 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213711 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213712 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213712 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213712 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213712 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213713 [user_main] DEBUG runtime - Waiting to be scheduled...
213713 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213713 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=512, restLength=1536, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D41700)
213714 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358315864, SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213714 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213715 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213715 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3D700, leftVol=4095, rightVol=4095
213715 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8139, callbacks=false
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8139 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213716 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213716 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213717 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213717 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213717 [user_main] DEBUG runtime - Scheduled, restarting...
213717 [user_main] DEBUG runtime - syncEmulator immediately=false
213743 [user_main] DEBUG runtime - Forced sync()
213743 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213743 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213743 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213743 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213744 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213744 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213745 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213745 [user_main] DEBUG runtime - Waiting to be scheduled...
213745 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213745 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213745 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358337640
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3D700)
213746 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358337640, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213746 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213747 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213747 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D3F700, leftVol=4095, rightVol=4095
213747 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8137, callbacks=false
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8137 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213748 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213748 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213749 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213749 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213749 [user_main] DEBUG runtime - Scheduled, restarting...
213750 [user_main] DEBUG runtime - syncEmulator immediately=false
213775 [user_main] DEBUG runtime - Forced sync()
213775 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213775 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213775 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213775 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213776 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213776 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213776 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213776 [user_main] DEBUG runtime - Waiting to be scheduled...
213777 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213777 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213777 [SfxLite Play Thread] DEBUG hle.sceAudio - free buffer 1358315864
213777 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213778 [SfxLite Play Thread] DEBUG hle.sceAudio - doAudioOutput(SoundChannel[8](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x08D3F700)
213778 [SfxLite Play Thread] DEBUG hle.sceAudio - alSourceQueueBuffer buffer=1358315864, SoundChannel[8](sourceSampleOffset=0, restLength=4096, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
213778 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=SfxLite Play Thread
213779 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213779 [SfxLite Play Thread] DEBUG hle.sceSasCore - __sceSasCoreWithMix 0x08D5B440, sasInOut=0x08D41700, leftVol=4095, rightVol=4095
213779 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=8138, callbacks=false
213779 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=8138 forever:false thread:'SfxLite Play Thread' caller:'ThreadManForUser.hleKernelDelayThread'
213780 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
213780 [SfxLite Play Thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=8 name:'user_main'
213780 [SfxLite Play Thread] DEBUG runtime - Switching from Thread SfxLite Play Thread to user_main
213780 [SfxLite Play Thread] DEBUG runtime - syncThread currentThread=SfxLite Play Thread, currentRuntimeThread=user_main
213780 [SfxLite Play Thread] DEBUG runtime - Waiting to be scheduled...
213780 [user_main] DEBUG runtime - Scheduled, restarting...
213781 [user_main] DEBUG runtime - syncEmulator immediately=false
213807 [user_main] DEBUG runtime - Forced sync()
213807 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213807 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213807 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
213807 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'SfxLite Play Thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213808 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=1b name:'SfxLite Play Thread'
213808 [user_main] DEBUG runtime - Switching from Thread user_main to SfxLite Play Thread
213808 [user_main] DEBUG runtime - syncThread currentThread=user_main, currentRuntimeThread=SfxLite Play Thread
213808 [user_main] DEBUG runtime - Waiting to be scheduled...
213808 [SfxLite Play Thread] DEBUG runtime - Scheduled, restarting...
213809 [SfxLite Play Thread] DEBUG runtime - syncEmulator immediately=false
213809 [SfxLite Play Thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[blocking] SoundChannel[8](sourceSampleOffset=512, restLength=3584, buffers queued=2, isOutputBlock=true, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)
...
Code:
------------------------------------------------------------
Thread ID - 0x00000008
Th Name   - user_main
zr:0x00000000 at:0x00000000 v0:0x08BF9C54 v1:0x08BF9BE8
a0:0x089FECBC a1:0x0000A21E a2:0x0000A21E a3:0x0000001B
t0:0x00000000 t1:0x00001FA0 t2:0x08DFB4AB t3:0x00000007
t4:0x00000005 t5:0x08DFB2DB t6:0x00007459 t7:0x0000000C
s0:0x08DD9E84 s1:0x00000000 s2:0x08DF5010 s3:0x00000003
s4:0xFFFFFFFD s5:0x00000007 s6:0x08DD7ADA s7:0x00000366
t8:0x08DD9E84 t9:0x0885801C k0:0x09FFFB00 k1:0x00000000
gp:0x08C43990 sp:0x09FFE310 fp:0x00000028 ra:0x08858140
0x08000030: 0x0010290C - syscall    0x040A4 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 8 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0019 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08000040 Stack: 0x09FBDC00 - 0x09FBFC00 Stack Size: 0x00002000
Thread Run Clocks: 22 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x29 Initial Priority: 0x20
Thread Entry: 0x088041F8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 53278785404 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SfxLite Play Thread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088E1F10 Stack: 0x09FADC00 - 0x09FBDC00 Stack Size: 0x00010000
Thread Run Clocks: 357814 Exit Code: 0x800201A4
Thread Wait Type: None (delay 8139 us, rest 0 us) Us: 8139 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016B42EC 23806700 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX   X]
Fragmented memory: 0014C100 1360128 bytes
[              X                                            XXXXX]
------------------------------------------------------------
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